AssetStudio/AssetStudio/UType.cs

109 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class UType : IDictionary<string, object>
{
private List<string> keys;
private IDictionary<string, object> values;
public UType()
{
keys = new List<string>();
values = new Dictionary<string, object>();
}
public object this[string key]
{
get
{
if (!values.ContainsKey(key))
{
return null;
}
return values[key];
}
set
{
if (!values.ContainsKey(key))
{
keys.Add(key);
}
values[key] = value;
}
}
public ICollection<string> Keys => keys;
public ICollection<object> Values => values.Values;
public int Count => keys.Count;
public bool IsReadOnly => false;
public void Add(string key, object value)
{
keys.Add(key);
values.Add(key, value);
}
public void Add(KeyValuePair<string, object> item)
{
keys.Add(item.Key);
values.Add(item);
}
public void Clear()
{
keys.Clear();
values.Clear();
}
public bool Contains(KeyValuePair<string, object> item)
{
return values.Contains(item);
}
public bool ContainsKey(string key)
{
return values.ContainsKey(key);
}
public void CopyTo(KeyValuePair<string, object>[] array, int arrayIndex)
{
values.CopyTo(array, arrayIndex);
}
public IEnumerator<KeyValuePair<string, object>> GetEnumerator()
{
return values.GetEnumerator();
}
public bool Remove(string key)
{
keys.Remove(key);
return values.Remove(key);
}
public bool Remove(KeyValuePair<string, object> item)
{
keys.Remove(item.Key);
return values.Remove(item);
}
public bool TryGetValue(string key, out object value)
{
return values.TryGetValue(key, out value);
}
IEnumerator IEnumerable.GetEnumerator()
{
return values.GetEnumerator();
}
}
}