AssetStudio/AssetStudioGUI/AssetStudioGUIForm.cs

1888 lines
78 KiB
C#

using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Threading;
using System.Globalization;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.Drawing.Text;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using AssetStudio;
using static AssetStudioGUI.Studio;
namespace AssetStudioGUI
{
partial class AssetStudioGUIForm : Form
{
private AssetItem lastSelectedItem;
private AssetItem lastLoadedAsset;
private FMOD.System system;
private FMOD.Sound sound;
private FMOD.Channel channel;
private FMOD.SoundGroup masterSoundGroup;
private FMOD.MODE loopMode = FMOD.MODE.LOOP_OFF;
private uint FMODlenms;
private float FMODVolume = 0.8f;
private Bitmap imageTexture;
#region GLControl
private bool glControlLoaded;
private int mdx, mdy;
private bool lmdown, rmdown;
private int pgmID, pgmColorID, pgmBlackID;
private int attributeVertexPosition;
private int attributeNormalDirection;
private int attributeVertexColor;
private int uniformModelMatrix;
private int uniformViewMatrix;
private int uniformProjMatrix;
private int vao;
private Vector3[] vertexData;
private Vector3[] normalData;
private Vector3[] normal2Data;
private Vector4[] colorData;
private Matrix4 modelMatrixData;
private Matrix4 viewMatrixData;
private Matrix4 projMatrixData;
private int[] indiceData;
private int wireFrameMode;
private int shadeMode;
private int normalMode;
#endregion
//asset list sorting helpers
private int firstSortColumn = -1;
private int secondSortColumn;
private bool reverseSort;
private bool enableFiltering;
//tree search
private int nextGObject;
private List<GameObjectTreeNode> treeSrcResults = new List<GameObjectTreeNode>();
[DllImport("gdi32.dll")]
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont, IntPtr pdv, [In] ref uint pcFonts);
private void loadFile_Click(object sender, EventArgs e)
{
if (openFileDialog1.ShowDialog() == DialogResult.OK)
{
ResetForm();
ThreadPool.QueueUserWorkItem(state =>
{
assetsManager.LoadFiles(openFileDialog1.FileNames);
BuildAssetStructures();
});
}
}
private void loadFolder_Click(object sender, EventArgs e)
{
var openFolderDialog = new OpenFolderDialog();
if (openFolderDialog.ShowDialog(this) == DialogResult.OK)
{
ResetForm();
ThreadPool.QueueUserWorkItem(state =>
{
assetsManager.LoadFolder(openFolderDialog.Folder);
BuildAssetStructures();
});
}
}
private void extractFileToolStripMenuItem_Click(object sender, EventArgs e)
{
var openBundleDialog = new OpenFileDialog
{
Filter = "All types|*.*",
FilterIndex = 1,
RestoreDirectory = true,
Multiselect = true
};
if (openBundleDialog.ShowDialog() == DialogResult.OK)
{
ExtractFile(openBundleDialog.FileNames);
}
}
private void extractFolderToolStripMenuItem_Click(object sender, EventArgs e)
{
var openFolderDialog1 = new OpenFolderDialog();
if (openFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
var files = Directory.GetFiles(openFolderDialog1.Folder, "*.*", SearchOption.AllDirectories);
ExtractFile(files);
}
}
private void BuildAssetStructures()
{
if (assetsManager.assetsFileList.Count == 0)
{
StatusStripUpdate("No file was loaded.");
return;
}
var productName = string.Empty;
var tempDic = new Dictionary<ObjectReader, AssetItem>();
if (!dontLoadAssetsMenuItem.Checked)
{
BuildAssetList(tempDic, displayAll.Checked, displayOriginalName.Checked, out productName);
}
List<GameObjectTreeNode> treeNodeCollection = null;
if (!dontBuildHierarchyMenuItem.Checked)
{
treeNodeCollection = BuildTreeStructure(tempDic);
}
tempDic.Clear();
if (buildClassStructuresMenuItem.Checked)
{
BuildClassStructure();
}
BeginInvoke(new Action(() =>
{
if (!string.IsNullOrEmpty(productName))
{
Text = $"AssetStudioGUI - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
}
else
{
Text = $"AssetStudioGUI - no productName - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
}
if (!dontLoadAssetsMenuItem.Checked)
{
assetListView.VirtualListSize = visibleAssets.Count;
resizeAssetListColumns();
}
if (!dontBuildHierarchyMenuItem.Checked)
{
sceneTreeView.BeginUpdate();
sceneTreeView.Nodes.AddRange(treeNodeCollection.ToArray());
treeNodeCollection.Clear();
foreach (TreeNode node in sceneTreeView.Nodes)
{
node.HideCheckBox();
}
sceneTreeView.EndUpdate();
}
if (buildClassStructuresMenuItem.Checked)
{
classesListView.BeginUpdate();
foreach (var version in AllTypeMap)
{
var versionGroup = new ListViewGroup(version.Key);
classesListView.Groups.Add(versionGroup);
foreach (var uclass in version.Value)
{
uclass.Value.Group = versionGroup;
classesListView.Items.Add(uclass.Value);
}
}
classesListView.EndUpdate();
}
var types = exportableAssets.Select(x => x.Type).Distinct().OrderBy(x => x.ToString()).ToArray();
foreach (var type in types)
{
var typeItem = new ToolStripMenuItem
{
CheckOnClick = true,
Name = type.ToString(),
Size = new Size(180, 22),
Text = type.ToString()
};
typeItem.Click += typeToolStripMenuItem_Click;
filterTypeToolStripMenuItem.DropDownItems.Add(typeItem);
}
allToolStripMenuItem.Checked = true;
StatusStripUpdate($"Finished loading {assetsManager.assetsFileList.Count} files with {assetListView.Items.Count} exportable assets.");
treeSearch.Select();
}));
}
private void typeToolStripMenuItem_Click(object sender, EventArgs e)
{
var typeItem = (ToolStripMenuItem)sender;
if (typeItem != allToolStripMenuItem)
{
allToolStripMenuItem.Checked = false;
}
else if (allToolStripMenuItem.Checked)
{
for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
{
var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
item.Checked = false;
}
}
FilterAssetList();
}
private void AssetStudioForm_KeyDown(object sender, KeyEventArgs e)
{
if (e.Control && e.Alt && e.KeyCode == Keys.D)
{
debugMenuItem.Visible = !debugMenuItem.Visible;
buildClassStructuresMenuItem.Checked = debugMenuItem.Visible;
dontLoadAssetsMenuItem.Checked = debugMenuItem.Visible;
dontBuildHierarchyMenuItem.Checked = debugMenuItem.Visible;
if (tabControl1.TabPages.Contains(tabPage3))
{
tabControl1.TabPages.Remove(tabPage3);
}
else
{
tabControl1.TabPages.Add(tabPage3);
}
}
if (glControl1.Visible)
{
if (e.Control)
{
switch (e.KeyCode)
{
case Keys.W:
if (e.Control) //Toggle WireFrame
{
wireFrameMode = (wireFrameMode + 1) % 3;
glControl1.Invalidate();
}
break;
case Keys.S:
if (e.Control) //Toggle Shade
{
shadeMode = (shadeMode + 1) % 2;
glControl1.Invalidate();
}
break;
case Keys.N:
if (e.Control) //Normal mode
{
normalMode = (normalMode + 1) % 2;
createVAO();
glControl1.Invalidate();
}
break;
}
}
}
}
private void dontLoadAssetsMenuItem_CheckedChanged(object sender, EventArgs e)
{
if (dontLoadAssetsMenuItem.Checked)
{
dontBuildHierarchyMenuItem.Checked = true;
dontBuildHierarchyMenuItem.Enabled = false;
}
else
{
dontBuildHierarchyMenuItem.Enabled = true;
}
}
private void exportClassStructuresMenuItem_Click(object sender, EventArgs e)
{
if (AllTypeMap.Count > 0)
{
var saveFolderDialog = new OpenFolderDialog();
if (saveFolderDialog.ShowDialog(this) == DialogResult.OK)
{
var count = AllTypeMap.Count;
int i = 0;
Progress.Reset();
foreach (var version in AllTypeMap)
{
var savePath = saveFolderDialog.Folder;
if (version.Value.Count > 0)
{
string versionPath = savePath + "\\" + version.Key;
Directory.CreateDirectory(versionPath);
foreach (var uclass in version.Value)
{
string saveFile = $"{versionPath}\\{uclass.Key} {uclass.Value.Text}.txt";
using (var writer = new StreamWriter(saveFile))
{
writer.Write(uclass.Value.ToString());
}
}
}
Progress.Report(++i, count);
}
StatusStripUpdate("Finished exporting class structures");
}
}
}
private void enablePreview_Check(object sender, EventArgs e)
{
if (lastLoadedAsset != null)
{
switch (lastLoadedAsset.Type)
{
case ClassIDType.Texture2D:
case ClassIDType.Sprite:
{
if (enablePreview.Checked && imageTexture != null)
{
previewPanel.BackgroundImage = imageTexture;
}
else
{
previewPanel.BackgroundImage = Properties.Resources.preview;
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
}
break;
case ClassIDType.Shader:
case ClassIDType.TextAsset:
case ClassIDType.MonoBehaviour:
textPreviewBox.Visible = !textPreviewBox.Visible;
break;
case ClassIDType.Font:
fontPreviewBox.Visible = !fontPreviewBox.Visible;
break;
case ClassIDType.AudioClip:
{
FMODpanel.Visible = !FMODpanel.Visible;
if (sound != null && channel != null)
{
var result = channel.isPlaying(out var playing);
if (result == FMOD.RESULT.OK && playing)
{
channel.stop();
FMODreset();
}
}
else if (FMODpanel.Visible)
{
PreviewAsset(lastLoadedAsset);
}
break;
}
}
}
else if (lastSelectedItem != null && enablePreview.Checked)
{
lastLoadedAsset = lastSelectedItem;
PreviewAsset(lastLoadedAsset);
}
Properties.Settings.Default["enablePreview"] = enablePreview.Checked;
Properties.Settings.Default.Save();
}
private void displayAssetInfo_Check(object sender, EventArgs e)
{
if (displayInfo.Checked && assetInfoLabel.Text != null)
{
assetInfoLabel.Visible = true;
}
else
{
assetInfoLabel.Visible = false;
}
Properties.Settings.Default["displayInfo"] = displayInfo.Checked;
Properties.Settings.Default.Save();
}
private void MenuItem_CheckedChanged(object sender, EventArgs e)
{
Properties.Settings.Default[((ToolStripMenuItem)sender).Name] = ((ToolStripMenuItem)sender).Checked;
Properties.Settings.Default.Save();
}
private void assetGroupOptions_SelectedIndexChanged(object sender, EventArgs e)
{
Properties.Settings.Default["assetGroupOption"] = ((ToolStripComboBox)sender).SelectedIndex;
Properties.Settings.Default.Save();
}
private void showExpOpt_Click(object sender, EventArgs e)
{
ExportOptions exportOpt = new ExportOptions();
exportOpt.ShowDialog();
}
private void assetListView_RetrieveVirtualItem(object sender, RetrieveVirtualItemEventArgs e)
{
e.Item = visibleAssets[e.ItemIndex];
}
private void tabPageSelected(object sender, TabControlEventArgs e)
{
switch (e.TabPageIndex)
{
case 0:
treeSearch.Select();
break;
case 1:
resizeAssetListColumns(); //required because the ListView is not visible on app launch
classPreviewPanel.Visible = false;
previewPanel.Visible = true;
listSearch.Select();
break;
case 2:
previewPanel.Visible = false;
classPreviewPanel.Visible = true;
break;
}
}
private void treeSearch_Enter(object sender, EventArgs e)
{
if (treeSearch.Text == " Search ")
{
treeSearch.Text = "";
treeSearch.ForeColor = SystemColors.WindowText;
}
}
private void treeSearch_Leave(object sender, EventArgs e)
{
if (treeSearch.Text == "")
{
treeSearch.Text = " Search ";
treeSearch.ForeColor = SystemColors.GrayText;
}
}
private void treeSearch_TextChanged(object sender, EventArgs e)
{
treeSrcResults.Clear();
nextGObject = 0;
}
private void treeSearch_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Enter)
{
if (treeSrcResults.Count == 0)
{
foreach (var node in treeNodeDictionary.Values)
{
if (node.Text.IndexOf(treeSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0)
{
treeSrcResults.Add(node);
}
}
}
if (treeSrcResults.Count > 0)
{
if (nextGObject >= treeSrcResults.Count)
{
nextGObject = 0;
}
treeSrcResults[nextGObject].EnsureVisible();
sceneTreeView.SelectedNode = treeSrcResults[nextGObject];
nextGObject++;
}
}
}
private void sceneTreeView_AfterCheck(object sender, TreeViewEventArgs e)
{
foreach (TreeNode childNode in e.Node.Nodes)
{
childNode.Checked = e.Node.Checked;
}
}
private void resizeAssetListColumns()
{
assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.HeaderSize);
assetListView.AutoResizeColumn(1, ColumnHeaderAutoResizeStyle.ColumnContent);
assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.HeaderSize);
assetListView.AutoResizeColumn(2, ColumnHeaderAutoResizeStyle.ColumnContent);
var vscrollwidth = SystemInformation.VerticalScrollBarWidth;
var hasvscroll = (visibleAssets.Count / (float)assetListView.Height) > 0.0567f;
columnHeaderName.Width = assetListView.Width - columnHeaderType.Width - columnHeaderSize.Width - (hasvscroll ? (5 + vscrollwidth) : 5);
}
private void tabPage2_Resize(object sender, EventArgs e)
{
resizeAssetListColumns();
}
private void listSearch_Enter(object sender, EventArgs e)
{
if (listSearch.Text == " Filter ")
{
listSearch.Text = "";
listSearch.ForeColor = SystemColors.WindowText;
enableFiltering = true;
}
}
private void listSearch_Leave(object sender, EventArgs e)
{
if (listSearch.Text == "")
{
enableFiltering = false;
listSearch.Text = " Filter ";
listSearch.ForeColor = SystemColors.GrayText;
}
}
private void ListSearchTextChanged(object sender, EventArgs e)
{
if (enableFiltering)
{
FilterAssetList();
}
}
private void assetListView_ColumnClick(object sender, ColumnClickEventArgs e)
{
if (firstSortColumn != e.Column)
{
//sorting column has been changed
reverseSort = false;
secondSortColumn = firstSortColumn;
}
else { reverseSort = !reverseSort; }
firstSortColumn = e.Column;
assetListView.BeginUpdate();
assetListView.SelectedIndices.Clear();
switch (e.Column)
{
case 0:
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.Text.CompareTo(a.Text) : a.Text.CompareTo(b.Text);
if (xdiff != 0) return xdiff;
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.FullSize.CompareTo(b.FullSize);
});
break;
case 1:
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.TypeString.CompareTo(a.TypeString) : a.TypeString.CompareTo(b.TypeString);
if (xdiff != 0) return xdiff;
return secondSortColumn == 2 ? a.FullSize.CompareTo(b.FullSize) : a.Text.CompareTo(b.Text);
});
break;
case 2:
visibleAssets.Sort(delegate (AssetItem a, AssetItem b)
{
int xdiff = reverseSort ? b.FullSize.CompareTo(a.FullSize) : a.FullSize.CompareTo(b.FullSize);
if (xdiff != 0) return xdiff;
return secondSortColumn == 1 ? a.TypeString.CompareTo(b.TypeString) : a.Text.CompareTo(b.Text);
});
break;
}
assetListView.EndUpdate();
resizeAssetListColumns();
}
private void selectAsset(object sender, ListViewItemSelectionChangedEventArgs e)
{
previewPanel.BackgroundImage = Properties.Resources.preview;
previewPanel.BackgroundImageLayout = ImageLayout.Center;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
textPreviewBox.Visible = false;
fontPreviewBox.Visible = false;
FMODpanel.Visible = false;
glControl1.Visible = false;
lastLoadedAsset = null;
StatusStripUpdate("");
FMODreset();
lastSelectedItem = (AssetItem)e.Item;
if (e.IsSelected)
{
if (enablePreview.Checked)
{
lastLoadedAsset = lastSelectedItem;
PreviewAsset(lastLoadedAsset);
}
if (displayInfo.Checked && assetInfoLabel.Text != null)//only display the label if asset has info text
{
assetInfoLabel.Text = lastSelectedItem.InfoText;
assetInfoLabel.Visible = true;
}
}
}
private void classesListView_ItemSelectionChanged(object sender, ListViewItemSelectionChangedEventArgs e)
{
if (e.IsSelected)
{
classTextBox.Text = ((TypeTreeItem)classesListView.SelectedItems[0]).ToString();
}
}
private void PreviewAsset(AssetItem asset)
{
var reader = asset.reader;
try
{
switch (asset.Type)
{
case ClassIDType.Texture2D:
{
imageTexture?.Dispose();
var m_Texture2D = new Texture2D(reader, true);
//Info
asset.InfoText = $"Width: {m_Texture2D.m_Width}\nHeight: {m_Texture2D.m_Height}\nFormat: {m_Texture2D.m_TextureFormat}";
switch (m_Texture2D.m_FilterMode)
{
case 0: asset.InfoText += "\nFilter Mode: Point "; break;
case 1: asset.InfoText += "\nFilter Mode: Bilinear "; break;
case 2: asset.InfoText += "\nFilter Mode: Trilinear "; break;
}
asset.InfoText += $"\nAnisotropic level: {m_Texture2D.m_Aniso}\nMip map bias: {m_Texture2D.m_MipBias}";
switch (m_Texture2D.m_WrapMode)
{
case 0: asset.InfoText += "\nWrap mode: Repeat"; break;
case 1: asset.InfoText += "\nWrap mode: Clamp"; break;
}
var converter = new Texture2DConverter(m_Texture2D);
imageTexture = converter.ConvertToBitmap(true);
if (imageTexture != null)
{
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
StatusStripUpdate("Unsupported image for preview");
}
break;
}
case ClassIDType.AudioClip:
{
var m_AudioClip = new AudioClip(reader, true);
//Info
asset.InfoText = "Compression format: ";
if (m_AudioClip.version[0] < 5)
{
switch (m_AudioClip.m_Type)
{
case AudioType.ACC:
asset.InfoText += "Acc";
break;
case AudioType.AIFF:
asset.InfoText += "AIFF";
break;
case AudioType.IT:
asset.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
asset.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
asset.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
asset.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
asset.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
asset.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
asset.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
asset.InfoText += "iPhone";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
else
{
switch (m_AudioClip.m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
asset.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
asset.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
asset.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
asset.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
asset.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
asset.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
asset.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
asset.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
asset.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
asset.InfoText += "PSVita ATRAC9";
break;
default:
asset.InfoText += "Unknown";
break;
}
}
if (m_AudioClip.m_AudioData == null)
break;
FMOD.CREATESOUNDEXINFO exinfo = new FMOD.CREATESOUNDEXINFO();
exinfo.cbsize = Marshal.SizeOf(exinfo);
exinfo.length = (uint)m_AudioClip.m_Size;
var result = system.createSound(m_AudioClip.m_AudioData, FMOD.MODE.OPENMEMORY | loopMode, ref exinfo, out sound);
if (ERRCHECK(result)) { break; }
result = sound.getSubSound(0, out var subsound);
if (result == FMOD.RESULT.OK)
{
sound = subsound;
}
result = sound.getLength(out FMODlenms, FMOD.TIMEUNIT.MS);
if (ERRCHECK(result)) { break; }
result = system.playSound(sound, null, true, out channel);
if (ERRCHECK(result)) { break; }
FMODpanel.Visible = true;
result = channel.getFrequency(out var frequency);
if (ERRCHECK(result)) { break; }
FMODinfoLabel.Text = frequency + " Hz";
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
break;
}
case ClassIDType.Shader:
{
var m_Shader = new Shader(reader);
var str = ShaderConverter.Convert(m_Shader);
textPreviewBox.Text = str == null ? "Serialized Shader can't be read" : str.Replace("\n", "\r\n");
textPreviewBox.Visible = true;
break;
}
case ClassIDType.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(reader);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
m_Script_Text = Regex.Replace(m_Script_Text, "(?<!\r)\n", "\r\n");
textPreviewBox.Text = m_Script_Text;
textPreviewBox.Visible = true;
break;
}
case ClassIDType.MonoBehaviour:
{
if (reader.serializedType?.m_Nodes != null)
{
textPreviewBox.Text = reader.Dump();
}
else
{
textPreviewBox.Text = GetScriptString(reader);
}
textPreviewBox.Visible = true;
break;
}
case ClassIDType.Font:
{
var m_Font = new AssetStudio.Font(reader);
if (m_Font.m_FontData != null)
{
IntPtr data = Marshal.AllocCoTaskMem(m_Font.m_FontData.Length);
Marshal.Copy(m_Font.m_FontData, 0, data, m_Font.m_FontData.Length);
// We HAVE to do this to register the font to the system (Weird .NET bug !)
uint cFonts = 0;
var re = AddFontMemResourceEx(data, (uint)m_Font.m_FontData.Length, IntPtr.Zero, ref cFonts);
if (re != IntPtr.Zero)
{
using (var pfc = new PrivateFontCollection())
{
pfc.AddMemoryFont(data, m_Font.m_FontData.Length);
Marshal.FreeCoTaskMem(data);
if (pfc.Families.Length > 0)
{
fontPreviewBox.SelectionStart = 0;
fontPreviewBox.SelectionLength = 80;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 16, FontStyle.Regular);
fontPreviewBox.SelectionStart = 81;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 12, FontStyle.Regular);
fontPreviewBox.SelectionStart = 138;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 18, FontStyle.Regular);
fontPreviewBox.SelectionStart = 195;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 24, FontStyle.Regular);
fontPreviewBox.SelectionStart = 252;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 36, FontStyle.Regular);
fontPreviewBox.SelectionStart = 309;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 48, FontStyle.Regular);
fontPreviewBox.SelectionStart = 366;
fontPreviewBox.SelectionLength = 56;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 60, FontStyle.Regular);
fontPreviewBox.SelectionStart = 423;
fontPreviewBox.SelectionLength = 55;
fontPreviewBox.SelectionFont = new System.Drawing.Font(pfc.Families[0], 72, FontStyle.Regular);
fontPreviewBox.Visible = true;
}
}
break;
}
}
StatusStripUpdate("Unsupported font for preview. Try to export.");
break;
}
case ClassIDType.Mesh:
{
var m_Mesh = new Mesh(reader);
if (m_Mesh.m_VertexCount > 0)
{
viewMatrixData = Matrix4.CreateRotationY(-(float)Math.PI / 4) * Matrix4.CreateRotationX(-(float)Math.PI / 6);
#region Vertices
if (m_Mesh.m_Vertices == null || m_Mesh.m_Vertices.Length == 0)
{
StatusStripUpdate("Mesh can't be previewed.");
return;
}
int count = 3;
if (m_Mesh.m_Vertices.Length == m_Mesh.m_VertexCount * 4)
{
count = 4;
}
vertexData = new Vector3[m_Mesh.m_VertexCount];
// Calculate Bounding
float[] min = new float[3];
float[] max = new float[3];
for (int i = 0; i < 3; i++)
{
min[i] = m_Mesh.m_Vertices[i];
max[i] = m_Mesh.m_Vertices[i];
}
for (int v = 0; v < m_Mesh.m_VertexCount; v++)
{
for (int i = 0; i < 3; i++)
{
min[i] = Math.Min(min[i], m_Mesh.m_Vertices[v * count + i]);
max[i] = Math.Max(max[i], m_Mesh.m_Vertices[v * count + i]);
}
vertexData[v] = new Vector3(
m_Mesh.m_Vertices[v * count],
m_Mesh.m_Vertices[v * count + 1],
m_Mesh.m_Vertices[v * count + 2]);
}
// Calculate modelMatrix
Vector3 dist = Vector3.One, offset = Vector3.Zero;
for (int i = 0; i < 3; i++)
{
dist[i] = max[i] - min[i];
offset[i] = (max[i] + min[i]) / 2;
}
float d = Math.Max(1e-5f, dist.Length);
modelMatrixData = Matrix4.CreateTranslation(-offset) * Matrix4.CreateScale(2f / d);
#endregion
#region Indicies
indiceData = new int[m_Mesh.m_Indices.Count];
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
indiceData[i] = (int)m_Mesh.m_Indices[i];
indiceData[i + 1] = (int)m_Mesh.m_Indices[i + 1];
indiceData[i + 2] = (int)m_Mesh.m_Indices[i + 2];
}
#endregion
#region Normals
if (m_Mesh.m_Normals != null && m_Mesh.m_Normals.Length > 0)
{
if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 3)
count = 3;
else if (m_Mesh.m_Normals.Length == m_Mesh.m_VertexCount * 4)
count = 4;
normalData = new Vector3[m_Mesh.m_VertexCount];
for (int n = 0; n < m_Mesh.m_VertexCount; n++)
{
normalData[n] = new Vector3(
m_Mesh.m_Normals[n * count],
m_Mesh.m_Normals[n * count + 1],
m_Mesh.m_Normals[n * count + 2]);
}
}
else
normalData = null;
// calculate normal by ourself
normal2Data = new Vector3[m_Mesh.m_VertexCount];
int[] normalCalculatedCount = new int[m_Mesh.m_VertexCount];
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
normal2Data[i] = Vector3.Zero;
normalCalculatedCount[i] = 0;
}
for (int i = 0; i < m_Mesh.m_Indices.Count; i = i + 3)
{
Vector3 dir1 = vertexData[indiceData[i + 1]] - vertexData[indiceData[i]];
Vector3 dir2 = vertexData[indiceData[i + 2]] - vertexData[indiceData[i]];
Vector3 normal = Vector3.Cross(dir1, dir2);
normal.Normalize();
for (int j = 0; j < 3; j++)
{
normal2Data[indiceData[i + j]] += normal;
normalCalculatedCount[indiceData[i + j]]++;
}
}
for (int i = 0; i < m_Mesh.m_VertexCount; i++)
{
if (normalCalculatedCount[i] == 0)
normal2Data[i] = new Vector3(0, 1, 0);
else
normal2Data[i] /= normalCalculatedCount[i];
}
#endregion
#region Colors
if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 3)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 3],
m_Mesh.m_Colors[c * 3 + 1],
m_Mesh.m_Colors[c * 3 + 2],
1.0f);
}
}
else if (m_Mesh.m_Colors != null && m_Mesh.m_Colors.Length == m_Mesh.m_VertexCount * 4)
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(
m_Mesh.m_Colors[c * 4],
m_Mesh.m_Colors[c * 4 + 1],
m_Mesh.m_Colors[c * 4 + 2],
m_Mesh.m_Colors[c * 4 + 3]);
}
}
else
{
colorData = new Vector4[m_Mesh.m_VertexCount];
for (int c = 0; c < m_Mesh.m_VertexCount; c++)
{
colorData[c] = new Vector4(0.5f, 0.5f, 0.5f, 1.0f);
}
}
#endregion
glControl1.Visible = true;
createVAO();
}
StatusStripUpdate("Using OpenGL Version: " + GL.GetString(StringName.Version) + "\n"
+ "'Mouse Left'=Rotate | 'Mouse Right'=Move | 'Mouse Wheel'=Zoom \n"
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
}
break;
case ClassIDType.VideoClip:
case ClassIDType.MovieTexture:
{
StatusStripUpdate("Only supported export.");
break;
}
case ClassIDType.Sprite:
{
imageTexture?.Dispose();
imageTexture = SpriteHelper.GetImageFromSprite(new Sprite(reader));
if (imageTexture != null)
{
asset.InfoText = $"Width: {imageTexture.Width}\nHeight: {imageTexture.Height}\n";
previewPanel.BackgroundImage = imageTexture;
if (imageTexture.Width > previewPanel.Width || imageTexture.Height > previewPanel.Height)
previewPanel.BackgroundImageLayout = ImageLayout.Zoom;
else
previewPanel.BackgroundImageLayout = ImageLayout.Center;
}
else
{
StatusStripUpdate("Unsupported sprite for preview.");
}
break;
}
case ClassIDType.Animator:
{
StatusStripUpdate("Can be exported to FBX file.");
break;
}
case ClassIDType.AnimationClip:
{
StatusStripUpdate("Can be exported with Animator or objects");
break;
}
default:
{
var str = reader.Dump();
if (str != null)
{
textPreviewBox.Text = str;
textPreviewBox.Visible = true;
}
else
StatusStripUpdate("Only supported export the raw file.");
break;
}
}
}
catch (Exception e)
{
MessageBox.Show($"Preview {asset.Type}:{asset.Text} error\r\n{e.Message}\r\n{e.StackTrace}");
}
}
private void FMODinit()
{
FMODreset();
var result = FMOD.Factory.System_Create(out system);
if (ERRCHECK(result)) { return; }
result = system.getVersion(out var version);
ERRCHECK(result);
if (version < FMOD.VERSION.number)
{
MessageBox.Show($"Error! You are using an old version of FMOD {version:X}. This program requires {FMOD.VERSION.number:X}.");
Application.Exit();
}
result = system.init(1, FMOD.INITFLAGS.NORMAL, IntPtr.Zero);
if (ERRCHECK(result)) { return; }
result = system.getMasterSoundGroup(out masterSoundGroup);
if (ERRCHECK(result)) { return; }
result = masterSoundGroup.setVolume(FMODVolume);
if (ERRCHECK(result)) { return; }
}
private void FMODreset()
{
timer.Stop();
FMODprogressBar.Value = 0;
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
FMODstatusLabel.Text = "Stopped";
FMODinfoLabel.Text = "";
if (sound != null && sound.isValid())
{
var result = sound.release();
ERRCHECK(result);
sound = null;
}
}
private void FMODplayButton_Click(object sender, EventArgs e)
{
if (sound != null && channel != null)
{
timer.Start();
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
if (playing)
{
result = channel.stop();
if (ERRCHECK(result)) { return; }
result = system.playSound(sound, null, false, out channel);
if (ERRCHECK(result)) { return; }
FMODpauseButton.Text = "Pause";
}
else
{
result = system.playSound(sound, null, false, out channel);
if (ERRCHECK(result)) { return; }
FMODstatusLabel.Text = "Playing";
if (FMODprogressBar.Value > 0)
{
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
}
}
}
}
private void FMODpauseButton_Click(object sender, EventArgs e)
{
if (sound != null && channel != null)
{
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
if (playing)
{
result = channel.getPaused(out var paused);
if (ERRCHECK(result)) { return; }
result = channel.setPaused(!paused);
if (ERRCHECK(result)) { return; }
if (paused)
{
FMODstatusLabel.Text = "Playing";
FMODpauseButton.Text = "Pause";
timer.Start();
}
else
{
FMODstatusLabel.Text = "Paused";
FMODpauseButton.Text = "Resume";
timer.Stop();
}
}
}
}
private void FMODstopButton_Click(object sender, EventArgs e)
{
if (channel != null)
{
var result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
if (playing)
{
result = channel.stop();
if (ERRCHECK(result)) { return; }
//channel = null;
//don't FMODreset, it will nullify the sound
timer.Stop();
FMODprogressBar.Value = 0;
FMODtimerLabel.Text = "0:00.0 / 0:00.0";
FMODstatusLabel.Text = "Stopped";
FMODpauseButton.Text = "Pause";
}
}
}
private void FMODloopButton_CheckedChanged(object sender, EventArgs e)
{
FMOD.RESULT result;
loopMode = FMODloopButton.Checked ? FMOD.MODE.LOOP_NORMAL : FMOD.MODE.LOOP_OFF;
if (sound != null)
{
result = sound.setMode(loopMode);
if (ERRCHECK(result)) { return; }
}
if (channel != null)
{
result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
result = channel.getPaused(out var paused);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
if (playing || paused)
{
result = channel.setMode(loopMode);
if (ERRCHECK(result)) { return; }
}
}
}
private void FMODvolumeBar_ValueChanged(object sender, EventArgs e)
{
FMODVolume = Convert.ToSingle(FMODvolumeBar.Value) / 10;
var result = masterSoundGroup.setVolume(FMODVolume);
if (ERRCHECK(result)) { return; }
}
private void FMODprogressBar_Scroll(object sender, EventArgs e)
{
if (channel != null)
{
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
FMODtimerLabel.Text = $"{newms / 1000 / 60}:{newms / 1000 % 60}.{newms / 10 % 100}/{FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
}
}
private void FMODprogressBar_MouseDown(object sender, MouseEventArgs e)
{
timer.Stop();
}
private void FMODprogressBar_MouseUp(object sender, MouseEventArgs e)
{
if (channel != null)
{
uint newms = FMODlenms / 1000 * (uint)FMODprogressBar.Value;
var result = channel.setPosition(newms, FMOD.TIMEUNIT.MS);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
result = channel.isPlaying(out var playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
if (ERRCHECK(result)) { return; }
}
if (playing) { timer.Start(); }
}
}
private void timer_Tick(object sender, EventArgs e)
{
uint ms = 0;
bool playing = false;
bool paused = false;
if (channel != null)
{
var result = channel.getPosition(out ms, FMOD.TIMEUNIT.MS);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
result = channel.isPlaying(out playing);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
result = channel.getPaused(out paused);
if ((result != FMOD.RESULT.OK) && (result != FMOD.RESULT.ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
}
FMODtimerLabel.Text = $"{ms / 1000 / 60}:{ms / 1000 % 60}.{ms / 10 % 100} / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
FMODprogressBar.Value = (int)(ms * 1000 / FMODlenms);
FMODstatusLabel.Text = paused ? "Paused " : playing ? "Playing" : "Stopped";
if (system != null && channel != null)
{
system.update();
}
}
private bool ERRCHECK(FMOD.RESULT result)
{
if (result != FMOD.RESULT.OK)
{
FMODreset();
StatusStripUpdate($"FMOD error! {result} - {FMOD.Error.String(result)}");
return true;
}
return false;
}
private void ExportAssets_Click(object sender, EventArgs e)
{
if (exportableAssets.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
timer.Stop();
List<AssetItem> toExportAssets = null;
switch (((ToolStripItem)sender).Name)
{
case "exportAllAssetsMenuItem":
toExportAssets = exportableAssets;
break;
case "exportFilteredAssetsMenuItem":
toExportAssets = visibleAssets;
break;
case "exportSelectedAssetsMenuItem":
toExportAssets = new List<AssetItem>(assetListView.SelectedIndices.Count);
foreach (int i in assetListView.SelectedIndices)
{
toExportAssets.Add((AssetItem)assetListView.Items[i]);
}
break;
}
ExportAssets(saveFolderDialog1.Folder, toExportAssets, assetGroupOptions.SelectedIndex, openAfterExport.Checked);
}
}
else
{
StatusStripUpdate("No exportable assets loaded");
}
}
private void SetProgressBarValue(int value)
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { progressBar1.Value = value; }));
}
else
{
progressBar1.Value = value;
}
}
private void StatusStripUpdate(string statusText)
{
if (InvokeRequired)
{
BeginInvoke(new Action(() => { toolStripStatusLabel1.Text = statusText; }));
}
else
{
toolStripStatusLabel1.Text = statusText;
}
}
public AssetStudioGUIForm()
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
InitializeComponent();
displayOriginalName.Checked = (bool)Properties.Settings.Default["displayOriginalName"];
displayAll.Checked = (bool)Properties.Settings.Default["displayAll"];
displayInfo.Checked = (bool)Properties.Settings.Default["displayInfo"];
enablePreview.Checked = (bool)Properties.Settings.Default["enablePreview"];
openAfterExport.Checked = (bool)Properties.Settings.Default["openAfterExport"];
assetGroupOptions.SelectedIndex = (int)Properties.Settings.Default["assetGroupOption"];
FMODinit();
Logger.Default = new GUILogger(StatusStripUpdate);
Progress.Default = new GUIProgress(SetProgressBarValue);
}
private void initOpenTK()
{
changeGLSize(glControl1.Size);
GL.ClearColor(Color.CadetBlue);
pgmID = GL.CreateProgram();
loadShader("vs", ShaderType.VertexShader, pgmID, out int vsID);
loadShader("fs", ShaderType.FragmentShader, pgmID, out int fsID);
GL.LinkProgram(pgmID);
pgmColorID = GL.CreateProgram();
loadShader("vs", ShaderType.VertexShader, pgmColorID, out vsID);
loadShader("fsColor", ShaderType.FragmentShader, pgmColorID, out fsID);
GL.LinkProgram(pgmColorID);
pgmBlackID = GL.CreateProgram();
loadShader("vs", ShaderType.VertexShader, pgmBlackID, out vsID);
loadShader("fsBlack", ShaderType.FragmentShader, pgmBlackID, out fsID);
GL.LinkProgram(pgmBlackID);
attributeVertexPosition = GL.GetAttribLocation(pgmID, "vertexPosition");
attributeNormalDirection = GL.GetAttribLocation(pgmID, "normalDirection");
attributeVertexColor = GL.GetAttribLocation(pgmColorID, "vertexColor");
uniformModelMatrix = GL.GetUniformLocation(pgmID, "modelMatrix");
uniformViewMatrix = GL.GetUniformLocation(pgmID, "viewMatrix");
uniformProjMatrix = GL.GetUniformLocation(pgmID, "projMatrix");
}
private void loadShader(string filename, ShaderType type, int program, out int address)
{
address = GL.CreateShader(type);
var str = (string)Properties.Resources.ResourceManager.GetObject(filename);
GL.ShaderSource(address, str);
GL.CompileShader(address);
GL.AttachShader(program, address);
GL.DeleteShader(address);
}
private void createVBO(out int vboAddress, Vector3[] data, int address)
{
GL.GenBuffers(1, out vboAddress);
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
GL.BufferData(BufferTarget.ArrayBuffer,
(IntPtr)(data.Length * Vector3.SizeInBytes),
data,
BufferUsageHint.StaticDraw);
GL.VertexAttribPointer(address, 3, VertexAttribPointerType.Float, false, 0, 0);
GL.EnableVertexAttribArray(address);
}
private void createVBO(out int vboAddress, Vector4[] data, int address)
{
GL.GenBuffers(1, out vboAddress);
GL.BindBuffer(BufferTarget.ArrayBuffer, vboAddress);
GL.BufferData(BufferTarget.ArrayBuffer,
(IntPtr)(data.Length * Vector4.SizeInBytes),
data,
BufferUsageHint.StaticDraw);
GL.VertexAttribPointer(address, 4, VertexAttribPointerType.Float, false, 0, 0);
GL.EnableVertexAttribArray(address);
}
private void createVBO(out int vboAddress, Matrix4 data, int address)
{
GL.GenBuffers(1, out vboAddress);
GL.UniformMatrix4(address, false, ref data);
}
private void createEBO(out int address, int[] data)
{
GL.GenBuffers(1, out address);
GL.BindBuffer(BufferTarget.ElementArrayBuffer, address);
GL.BufferData(BufferTarget.ElementArrayBuffer,
(IntPtr)(data.Length * sizeof(int)),
data,
BufferUsageHint.StaticDraw);
}
private void createVAO()
{
GL.DeleteVertexArray(vao);
GL.GenVertexArrays(1, out vao);
GL.BindVertexArray(vao);
createVBO(out var vboPositions, vertexData, attributeVertexPosition);
if (normalMode == 0)
{
createVBO(out var vboNormals, normal2Data, attributeNormalDirection);
}
else
{
if (normalData != null)
createVBO(out var vboNormals, normalData, attributeNormalDirection);
}
createVBO(out var vboColors, colorData, attributeVertexColor);
createVBO(out var vboModelMatrix, modelMatrixData, uniformModelMatrix);
createVBO(out var vboViewMatrix, viewMatrixData, uniformViewMatrix);
createVBO(out var vboProjMatrix, projMatrixData, uniformProjMatrix);
createEBO(out var eboElements, indiceData);
GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
GL.BindVertexArray(0);
}
private void changeGLSize(Size size)
{
GL.Viewport(0, 0, size.Width, size.Height);
if (size.Width <= size.Height)
{
float k = 1.0f * size.Width / size.Height;
projMatrixData = Matrix4.CreateScale(1, k, 1);
}
else
{
float k = 1.0f * size.Height / size.Width;
projMatrixData = Matrix4.CreateScale(k, 1, 1);
}
}
private void preview_Resize(object sender, EventArgs e)
{
if (glControlLoaded && glControl1.Visible)
{
changeGLSize(glControl1.Size);
glControl1.Invalidate();
}
}
private void glControl1_Load(object sender, EventArgs e)
{
initOpenTK();
glControlLoaded = true;
}
private void glControl1_Paint(object sender, PaintEventArgs e)
{
glControl1.MakeCurrent();
GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
GL.Enable(EnableCap.DepthTest);
GL.DepthFunc(DepthFunction.Lequal);
GL.BindVertexArray(vao);
if (wireFrameMode == 0 || wireFrameMode == 2)
{
GL.UseProgram(shadeMode == 0 ? pgmID : pgmColorID);
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
}
//Wireframe
if (wireFrameMode == 1 || wireFrameMode == 2)
{
GL.Enable(EnableCap.PolygonOffsetLine);
GL.PolygonOffset(-1, -1);
GL.UseProgram(pgmBlackID);
GL.UniformMatrix4(uniformModelMatrix, false, ref modelMatrixData);
GL.UniformMatrix4(uniformViewMatrix, false, ref viewMatrixData);
GL.UniformMatrix4(uniformProjMatrix, false, ref projMatrixData);
GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Line);
GL.DrawElements(BeginMode.Triangles, indiceData.Length, DrawElementsType.UnsignedInt, 0);
GL.Disable(EnableCap.PolygonOffsetLine);
}
GL.BindVertexArray(0);
GL.Flush();
glControl1.SwapBuffers();
}
private void glControl1_MouseWheel(object sender, MouseEventArgs e)
{
if (glControl1.Visible)
{
viewMatrixData *= Matrix4.CreateScale(1 + e.Delta / 1000f);
glControl1.Invalidate();
}
}
private void glControl1_MouseDown(object sender, MouseEventArgs e)
{
mdx = e.X;
mdy = e.Y;
if (e.Button == MouseButtons.Left)
{
lmdown = true;
}
if (e.Button == MouseButtons.Right)
{
rmdown = true;
}
}
private void glControl1_MouseMove(object sender, MouseEventArgs e)
{
if (lmdown || rmdown)
{
float dx = mdx - e.X;
float dy = mdy - e.Y;
mdx = e.X;
mdy = e.Y;
if (lmdown)
{
dx *= 0.01f;
dy *= 0.01f;
viewMatrixData *= Matrix4.CreateRotationX(dy);
viewMatrixData *= Matrix4.CreateRotationY(dx);
}
if (rmdown)
{
dx *= 0.003f;
dy *= 0.003f;
viewMatrixData *= Matrix4.CreateTranslation(-dx, dy, 0);
}
glControl1.Invalidate();
}
}
private void glControl1_MouseUp(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
lmdown = false;
}
if (e.Button == MouseButtons.Right)
{
rmdown = false;
}
}
private void ResetForm()
{
Text = "AssetStudioGUI";
assetsManager.Clear();
exportableAssets.Clear();
visibleAssets.Clear();
sceneTreeView.Nodes.Clear();
assetListView.VirtualListSize = 0;
assetListView.Items.Clear();
classesListView.Items.Clear();
classesListView.Groups.Clear();
previewPanel.BackgroundImage = Properties.Resources.preview;
previewPanel.BackgroundImageLayout = ImageLayout.Center;
assetInfoLabel.Visible = false;
assetInfoLabel.Text = null;
textPreviewBox.Visible = false;
fontPreviewBox.Visible = false;
glControl1.Visible = false;
lastSelectedItem = null;
lastLoadedAsset = null;
firstSortColumn = -1;
secondSortColumn = 0;
reverseSort = false;
enableFiltering = false;
listSearch.Text = " Filter ";
var count = filterTypeToolStripMenuItem.DropDownItems.Count;
for (var i = 1; i < count; i++)
{
filterTypeToolStripMenuItem.DropDownItems.RemoveAt(1);
}
FMODreset();
ModuleLoaded = false;
foreach (var pair in LoadedModuleDic)
{
pair.Value.Dispose();
}
LoadedModuleDic.Clear();
treeNodeDictionary.Clear();
}
private void assetListView_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Right && assetListView.SelectedIndices.Count > 0)
{
jumpToSceneHierarchyToolStripMenuItem.Visible = false;
showOriginalFileToolStripMenuItem.Visible = false;
exportAnimatorwithselectedAnimationClipMenuItem.Visible = false;
exportobjectswithselectedAnimationClipMenuItem.Visible = false;
if (assetListView.SelectedIndices.Count == 1)
{
jumpToSceneHierarchyToolStripMenuItem.Visible = true;
showOriginalFileToolStripMenuItem.Visible = true;
}
if (assetListView.SelectedIndices.Count >= 1)
{
var selectedAssets = GetSelectedAssets();
if (selectedAssets.Any(x => x.Type == ClassIDType.Animator) && selectedAssets.Any(x => x.Type == ClassIDType.AnimationClip))
{
exportAnimatorwithselectedAnimationClipMenuItem.Visible = true;
}
else if (selectedAssets.All(x => x.Type == ClassIDType.AnimationClip))
{
exportobjectswithselectedAnimationClipMenuItem.Visible = true;
}
}
contextMenuStrip1.Show(assetListView, e.X, e.Y);
}
}
private void exportSelectedAssetsToolStripMenuItem_Click(object sender, EventArgs e)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
timer.Stop();
ExportAssets(saveFolderDialog1.Folder, GetSelectedAssets(), assetGroupOptions.SelectedIndex, openAfterExport.Checked);
}
}
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
{
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
var args = $"/select, \"{selectasset.sourceFile.originalPath ?? selectasset.sourceFile.fullName}\"";
var pfi = new ProcessStartInfo("explorer.exe", args);
Process.Start(pfi);
}
private void exportAnimatorwithAnimationClipMenuItem_Click(object sender, EventArgs e)
{
AssetItem animator = null;
List<AssetItem> animationList = new List<AssetItem>();
var selectedAssets = GetSelectedAssets();
foreach (var assetPreloadData in selectedAssets)
{
if (assetPreloadData.Type == ClassIDType.Animator)
{
animator = assetPreloadData;
}
else if (assetPreloadData.Type == ClassIDType.AnimationClip)
{
animationList.Add(assetPreloadData);
}
}
if (animator != null)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\Animator\\";
ExportAnimatorWithAnimationClip(animator, animationList, exportPath);
}
}
}
private void exportSelectedObjectsToolStripMenuItem_Click(object sender, EventArgs e)
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes);
}
}
else
{
StatusStripUpdate("No Objects available for export");
}
}
private void exportObjectswithAnimationClipMenuItem_Click(object sender, EventArgs e)
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
var exportPath = saveFolderDialog1.Folder + "\\GameObject\\";
var animationList = GetSelectedAssets().Where(x => x.Type == ClassIDType.AnimationClip).ToList();
ExportObjectsWithAnimationClip(exportPath, sceneTreeView.Nodes, animationList.Count == 0 ? null : animationList);
}
}
else
{
StatusStripUpdate("No Objects available for export");
}
}
private void jumpToSceneHierarchyToolStripMenuItem_Click(object sender, EventArgs e)
{
var selectasset = (AssetItem)assetListView.Items[assetListView.SelectedIndices[0]];
if (selectasset.gameObject != null)
{
sceneTreeView.SelectedNode = treeNodeDictionary[selectasset.gameObject];
tabControl1.SelectedTab = tabPage1;
}
}
private void exportAllObjectssplitToolStripMenuItem1_Click(object sender, EventArgs e)
{
if (sceneTreeView.Nodes.Count > 0)
{
var saveFolderDialog1 = new OpenFolderDialog();
if (saveFolderDialog1.ShowDialog(this) == DialogResult.OK)
{
var savePath = saveFolderDialog1.Folder + "\\";
ExportSplitObjects(savePath, sceneTreeView.Nodes);
}
}
else
{
StatusStripUpdate("No Objects available for export");
}
}
private List<AssetItem> GetSelectedAssets()
{
var selectedAssets = new List<AssetItem>();
foreach (int index in assetListView.SelectedIndices)
{
selectedAssets.Add((AssetItem)assetListView.Items[index]);
}
return selectedAssets;
}
private void FilterAssetList()
{
assetListView.BeginUpdate();
assetListView.SelectedIndices.Clear();
var show = new List<ClassIDType>();
if (!allToolStripMenuItem.Checked)
{
for (var i = 1; i < filterTypeToolStripMenuItem.DropDownItems.Count; i++)
{
var item = (ToolStripMenuItem)filterTypeToolStripMenuItem.DropDownItems[i];
if (item.Checked)
{
show.Add((ClassIDType)Enum.Parse(typeof(ClassIDType), item.Text));
}
}
visibleAssets = exportableAssets.FindAll(x => show.Contains(x.Type));
}
else
{
visibleAssets = exportableAssets;
}
if (listSearch.Text != " Filter ")
{
visibleAssets = visibleAssets.FindAll(x => x.Text.IndexOf(listSearch.Text, StringComparison.CurrentCultureIgnoreCase) >= 0);
}
assetListView.VirtualListSize = visibleAssets.Count;
assetListView.EndUpdate();
}
}
}