AssetStudio/AssetStudio/Classes/Renderer.cs

117 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class StaticBatchInfo
{
public ushort firstSubMesh;
public ushort subMeshCount;
}
public abstract class Renderer : Component
{
public PPtr[] m_Materials;
public StaticBatchInfo m_StaticBatchInfo;
public uint[] m_SubsetIndices;
protected Renderer(ObjectReader reader) : base(reader)
{
if (version[0] < 5)
{
var m_Enabled = reader.ReadBoolean();
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
var m_LightmapIndex = reader.ReadByte();
}
else
{
var m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
var m_CastShadows = reader.ReadByte();
var m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] >= 2018)//2018 and up
{
var m_RenderingLayerMask = reader.ReadUInt32();
}
var m_LightmapIndex = reader.ReadUInt16();
var m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffset
}
if (version[0] >= 5)
{
reader.Position += 16;//Vector4f m_LightmapTilingOffsetDynamic
}
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = reader.ReadPPtr();
}
if (version[0] < 3)
{
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((version[0] == 5 && version[1] >= 5) || version[0] > 5)//5.5.0 and up
{
m_StaticBatchInfo = new StaticBatchInfo
{
firstSubMesh = reader.ReadUInt16(),
subMeshCount = reader.ReadUInt16()
};
}
else
{
int numSubsetIndices = reader.ReadInt32();
m_SubsetIndices = reader.ReadUInt32Array(numSubsetIndices);
}
var m_StaticBatchRoot = reader.ReadPPtr();
if ((version[0] == 5 && version[1] >= 4) || version[0] > 5)//5.4.0 and up
{
var m_ProbeAnchor = reader.ReadPPtr();
var m_LightProbeVolumeOverride = reader.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))//3.5 - 5.3
{
var m_UseLightProbes = reader.ReadBoolean();
reader.AlignStream(4);
if (version[0] == 5)//5.0 and up
{
int m_ReflectionProbeUsage = reader.ReadInt32();
}
var m_LightProbeAnchor = reader.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{
if (version[0] == 4 && version[1] == 3)//4.3
{
int m_SortingLayer = reader.ReadInt16();
}
else
{
int m_SortingLayerID = reader.ReadInt32();
//SInt16 m_SortingOrder 5.6 and up
}
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
}
}
}
}
}