AssetStudio/AssetStudio/StudioClasses/PPtr.cs

89 lines
2.3 KiB
C#

using static AssetStudio.Studio;
namespace AssetStudio
{
public class PPtr
{
public int m_FileID;
public long m_PathID;
//custom
public AssetsFile assetsFile;
public int index = -2; //-2 - Prepare, -1 - Missing
private bool TryGetAssetsFile(out AssetsFile result)
{
result = null;
if (m_FileID == 0)
{
result = assetsFile;
return true;
}
if (m_FileID > 0 && m_FileID - 1 < assetsFile.m_Externals.Count)
{
if (index == -2)
{
var m_External = assetsFile.m_Externals[m_FileID - 1];
var name = m_External.fileName.ToUpper();
if (!assetsFileIndexCache.TryGetValue(name, out index))
{
index = assetsfileList.FindIndex(x => x.upperFileName == name);
assetsFileIndexCache.Add(name, index);
}
}
if (index >= 0)
{
result = assetsfileList[index];
return true;
}
}
return false;
}
public bool TryGet(out ObjectReader result)
{
result = null;
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.ObjectReaders.TryGetValue(m_PathID, out result))
{
return true;
}
}
return false;
}
public bool TryGetTransform(out Transform m_Transform)
{
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.Transforms.TryGetValue(m_PathID, out m_Transform))
{
return true;
}
}
m_Transform = null;
return false;
}
public bool TryGetGameObject(out GameObject m_GameObject)
{
if (TryGetAssetsFile(out var sourceFile))
{
if (sourceFile.GameObjects.TryGetValue(m_PathID, out m_GameObject))
{
return true;
}
}
m_GameObject = null;
return false;
}
}
}