AssetStudio/AssetStudioTools/SpriteHelper.cs

106 lines
4.7 KiB
C#

using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
namespace AssetStudio
{
public static class SpriteHelper
{
public static Bitmap GetImageFromSprite(Sprite m_Sprite)
{
if (m_Sprite.m_SpriteAtlas != null && m_Sprite.m_SpriteAtlas.TryGet(out var m_SpriteAtlas))
{
if (m_SpriteAtlas.m_RenderDataMap.TryGetValue(m_Sprite.m_RenderDataKey, out var spriteAtlasData) && spriteAtlasData.texture.TryGet(out var m_Texture2D))
{
return CutImage(m_Texture2D, spriteAtlasData.textureRect, m_Sprite, spriteAtlasData.settingsRaw);
}
}
else
{
if (m_Sprite.texture.TryGet(out var m_Texture2D))
{
return CutImage(m_Texture2D, m_Sprite.textureRect, m_Sprite, m_Sprite.settingsRaw);
}
}
return null;
}
private static Bitmap CutImage(Texture2D m_Texture2D, RectangleF textureRect, Sprite m_Sprite, SpriteSettings settingsRaw)
{
var texture2D = new Texture2DConverter(m_Texture2D);
var originalImage = texture2D.ConvertToBitmap(false);
if (originalImage != null)
{
using (originalImage)
{
var spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
//RotateAndFlip
switch (settingsRaw.packingRotation)
{
case SpritePackingRotation.kSPRFlipHorizontal:
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipX);
break;
case SpritePackingRotation.kSPRFlipVertical:
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
break;
case SpritePackingRotation.kSPRRotate180:
spriteImage.RotateFlip(RotateFlipType.Rotate180FlipNone);
break;
case SpritePackingRotation.kSPRRotate90:
spriteImage.RotateFlip(RotateFlipType.Rotate270FlipNone);
break;
}
/* TODO Tight
* 2017之前没有PhysicsShape
* 5.6之前使用vertices
* 5.6需要使用VertexData
*/
if (settingsRaw.packingMode == SpritePackingMode.kSPMTight && m_Sprite.m_PhysicsShape?.Length > 0) //Tight
{
try
{
using (var brush = new TextureBrush(spriteImage))
{
using (var path = new GraphicsPath())
{
foreach (var p in m_Sprite.m_PhysicsShape)
{
path.AddPolygon(p);
}
using (var matr = new Matrix())
{
matr.Translate(m_Sprite.m_Rect.Width * m_Sprite.m_Pivot.X, m_Sprite.m_Rect.Height * m_Sprite.m_Pivot.Y);
matr.Scale(m_Sprite.m_PixelsToUnits, m_Sprite.m_PixelsToUnits);
path.Transform(matr);
var bitmap = new Bitmap((int)textureRect.Width, (int)textureRect.Height);
using (var graphic = Graphics.FromImage(bitmap))
{
graphic.FillPath(brush, path);
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bitmap;
}
}
}
}
}
catch
{
spriteImage = originalImage.Clone(textureRect, PixelFormat.Format32bppArgb);
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
return spriteImage;
}
}
//Rectangle
spriteImage.RotateFlip(RotateFlipType.RotateNoneFlipY);
return spriteImage;
}
}
return null;
}
}
}