AssetStudio/AssetStudioFBXWrapper/FbxExporterContext.cs

629 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
namespace AssetStudio.FbxInterop
{
internal sealed partial class FbxExporterContext : IDisposable
{
private IntPtr _pContext;
private readonly Dictionary<ImportedFrame, IntPtr> _frameToNode;
private readonly List<KeyValuePair<string, IntPtr>> _createdMaterials;
private readonly Dictionary<string, IntPtr> _createdTextures;
public FbxExporterContext()
{
_pContext = AsFbxCreateContext();
_frameToNode = new Dictionary<ImportedFrame, IntPtr>();
_createdMaterials = new List<KeyValuePair<string, IntPtr>>();
_createdTextures = new Dictionary<string, IntPtr>();
}
~FbxExporterContext()
{
Dispose(false);
}
public void Dispose()
{
if (IsDisposed)
{
return;
}
Dispose(true);
GC.SuppressFinalize(this);
}
public bool IsDisposed { get; private set; }
private void Dispose(bool disposing)
{
IsDisposed = true;
_frameToNode.Clear();
_createdMaterials.Clear();
_createdTextures.Clear();
AsFbxDisposeContext(ref _pContext);
}
private void EnsureNotDisposed()
{
if (IsDisposed)
{
throw new ObjectDisposedException(nameof(FbxExporterContext));
}
}
internal void Initialize(string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps)
{
EnsureNotDisposed();
var b = AsFbxInitializeContext(_pContext, fileName, scaleFactor, versionIndex, isAscii, is60Fps, out var errorMessage);
if (!b)
{
var fullMessage = $"Failed to initialize FbxExporter: {errorMessage}";
throw new ApplicationException(fullMessage);
}
}
internal void SetFramePaths(HashSet<string> framePaths)
{
EnsureNotDisposed();
if (framePaths == null || framePaths.Count == 0)
{
return;
}
var framePathList = new List<string>(framePaths);
var framePathArray = framePathList.ToArray();
AsFbxSetFramePaths(_pContext, framePathArray);
}
internal void ExportScene()
{
EnsureNotDisposed();
AsFbxExportScene(_pContext);
}
internal void ExportFrame(List<ImportedMesh> meshList, List<ImportedFrame> meshFrames, ImportedFrame rootFrame)
{
var rootNode = AsFbxGetSceneRootNode(_pContext);
Debug.Assert(rootNode != IntPtr.Zero);
var nodeStack = new Stack<IntPtr>();
var frameStack = new Stack<ImportedFrame>();
nodeStack.Push(rootNode);
frameStack.Push(rootFrame);
while (nodeStack.Count > 0)
{
var parentNode = nodeStack.Pop();
var frame = frameStack.Pop();
var childNode = AsFbxExportSingleFrame(_pContext, parentNode, frame.Path, frame.Name, frame.LocalPosition, frame.LocalRotation, frame.LocalScale);
if (meshList != null && ImportedHelpers.FindMesh(frame.Path, meshList) != null)
{
meshFrames.Add(frame);
}
_frameToNode.Add(frame, childNode);
for (var i = frame.Count - 1; i >= 0; i -= 1)
{
nodeStack.Push(childNode);
frameStack.Push(frame[i]);
}
}
}
internal void SetJointsNode(ImportedFrame rootFrame, HashSet<string> bonePaths, bool castToBone, float boneSize)
{
var frameStack = new Stack<ImportedFrame>();
frameStack.Push(rootFrame);
while (frameStack.Count > 0)
{
var frame = frameStack.Pop();
if (_frameToNode.TryGetValue(frame, out var node))
{
Debug.Assert(node != IntPtr.Zero);
if (castToBone)
{
AsFbxSetJointsNode_CastToBone(_pContext, node, boneSize);
}
else
{
Debug.Assert(bonePaths != null);
if (bonePaths.Contains(frame.Path))
{
AsFbxSetJointsNode_BoneInPath(_pContext, node, boneSize);
}
else
{
AsFbxSetJointsNode_Generic(_pContext, node);
}
}
}
for (var i = frame.Count - 1; i >= 0; i -= 1)
{
frameStack.Push(frame[i]);
}
}
}
internal void PrepareMaterials(int materialCount, int textureCount)
{
AsFbxPrepareMaterials(_pContext, materialCount, textureCount);
}
internal void ExportMeshFromFrame(ImportedFrame rootFrame, ImportedFrame meshFrame, List<ImportedMesh> meshList, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, bool exportSkins)
{
var meshNode = _frameToNode[meshFrame];
var mesh = ImportedHelpers.FindMesh(meshFrame.Path, meshList);
ExportMesh(rootFrame, materialList, textureList, meshNode, mesh, exportSkins);
}
private IntPtr ExportTexture(ImportedTexture texture)
{
if (texture == null)
{
return IntPtr.Zero;
}
if (_createdTextures.ContainsKey(texture.Name))
{
return _createdTextures[texture.Name];
}
var pTex = AsFbxCreateTexture(_pContext, texture.Name);
_createdTextures.Add(texture.Name, pTex);
var file = new FileInfo(texture.Name);
using (var writer = new BinaryWriter(file.Create()))
{
writer.Write(texture.Data);
}
return pTex;
}
private void ExportMesh(ImportedFrame rootFrame, List<ImportedMaterial> materialList, List<ImportedTexture> textureList, IntPtr frameNode, ImportedMesh importedMesh, bool exportSkins)
{
var boneList = importedMesh.BoneList;
var totalBoneCount = boneList.Count;
var hasBones = exportSkins && boneList != null && totalBoneCount > 0;
var pClusterArray = IntPtr.Zero;
try
{
if (hasBones)
{
pClusterArray = AsFbxMeshCreateClusterArray(totalBoneCount);
foreach (var bone in boneList)
{
if (bone.Path != null)
{
var frame = rootFrame.FindFrameByPath(bone.Path);
var boneNode = _frameToNode[frame];
var cluster = AsFbxMeshCreateCluster(_pContext, boneNode);
AsFbxMeshAddCluster(pClusterArray, cluster);
}
else
{
AsFbxMeshAddCluster(pClusterArray, IntPtr.Zero);
}
}
}
var mesh = AsFbxMeshCreateMesh(_pContext, frameNode);
var totalVertexCount = 0;
foreach (var m in importedMesh.SubmeshList)
{
totalVertexCount += m.VertexList.Count;
}
AsFbxMeshInitControlPoints(mesh, totalVertexCount);
if (importedMesh.hasNormal)
{
AsFbxMeshCreateElementNormal(mesh);
}
for (var i = 0; i < 2; i += 1)
{
if (importedMesh.hasUV[i])
{
AsFbxMeshCreateElementUV(mesh, i);
}
}
if (importedMesh.hasTangent)
{
AsFbxMeshCreateElementTangent(mesh);
}
if (importedMesh.hasColor)
{
AsFbxMeshCreateElementVertexColor(mesh);
}
AsFbxMeshCreateElementMaterial(mesh);
var firstVertex = 0;
foreach (var meshObj in importedMesh.SubmeshList)
{
var materialIndex = 0;
var mat = ImportedHelpers.FindMaterial(meshObj.Material, materialList);
if (mat != null)
{
var foundMat = _createdMaterials.FindIndex(kv => kv.Key == mat.Name);
IntPtr pMat;
if (foundMat >= 0)
{
pMat = _createdMaterials[foundMat].Value;
}
else
{
var diffuse = mat.Diffuse;
var ambient = mat.Ambient;
var emissive = mat.Emissive;
var specular = mat.Specular;
var reflection = mat.Reflection;
pMat = AsFbxCreateMaterial(_pContext, mat.Name, in diffuse, in ambient, in emissive, in specular, in reflection, mat.Shininess, mat.Transparency);
_createdMaterials.Add(new KeyValuePair<string, IntPtr>(mat.Name, pMat));
}
materialIndex = AsFbxAddMaterialToFrame(frameNode, pMat);
var hasTexture = false;
foreach (var texture in mat.Textures)
{
var tex = ImportedHelpers.FindTexture(texture.Name, textureList);
var pTexture = ExportTexture(tex);
if (pTexture != IntPtr.Zero)
{
switch (texture.Dest)
{
case 0:
case 1:
case 2:
case 3:
{
AsFbxLinkTexture(texture.Dest, pTexture, pMat, texture.Offset.X, texture.Offset.Y, texture.Scale.X, texture.Scale.Y);
hasTexture = true;
break;
}
default:
break;
}
}
}
if (hasTexture)
{
AsFbxSetFrameShadingModeToTextureShading(frameNode);
}
}
var vertexList = meshObj.VertexList;
var vertexCount = vertexList.Count;
for (var j = 0; j < vertexCount; j += 1)
{
var importedVertex = vertexList[j];
var vertex = importedVertex.Vertex;
AsFbxMeshSetControlPoint(mesh, j + firstVertex, vertex.X, vertex.Y, vertex.Z);
if (importedMesh.hasNormal)
{
var normal = importedVertex.Normal;
AsFbxMeshElementNormalAdd(mesh, 0, normal.X, normal.Y, normal.Z);
}
for (var uvIndex = 0; uvIndex < 2; uvIndex += 1)
{
if (importedMesh.hasUV[uvIndex])
{
var uv = importedVertex.UV[uvIndex];
AsFbxMeshElementUVAdd(mesh, uvIndex, uv[0], uv[1]);
}
}
if (importedMesh.hasTangent)
{
var tangent = importedVertex.Tangent;
AsFbxMeshElementTangentAdd(mesh, 0, tangent.X, tangent.Y, tangent.Z, tangent.W);
}
if (importedMesh.hasColor)
{
var color = importedVertex.Color;
AsFbxMeshElementVertexColorAdd(mesh, 0, color.R, color.G, color.B, color.A);
}
if (hasBones && importedVertex.BoneIndices != null)
{
var boneIndices = importedVertex.BoneIndices;
var boneWeights = importedVertex.Weights;
for (var k = 0; k < 4; k += 1)
{
if (boneIndices[k] < totalBoneCount && boneWeights[k] > 0)
{
AsFbxMeshSetBoneWeight(pClusterArray, boneIndices[k], j + firstVertex, boneWeights[k]);
}
}
}
}
foreach (var face in meshObj.FaceList)
{
var index0 = face.VertexIndices[0] + firstVertex;
var index1 = face.VertexIndices[1] + firstVertex;
var index2 = face.VertexIndices[2] + firstVertex;
AsFbxMeshAddPolygon(mesh, materialIndex, index0, index1, index2);
}
firstVertex += vertexCount;
}
if (hasBones)
{
IntPtr pSkinContext = IntPtr.Zero;
try
{
pSkinContext = AsFbxMeshCreateSkinContext(_pContext, frameNode);
unsafe
{
var boneMatrix = stackalloc float[16];
for (var j = 0; j < totalBoneCount; j += 1)
{
if (!FbxClusterArray_HasItemAt(pClusterArray, j))
{
continue;
}
var m = boneList[j].Matrix;
CopyMatrix4x4(in m, boneMatrix);
AsFbxMeshSkinAddCluster(pSkinContext, pClusterArray, j, boneMatrix);
}
}
AsFbxMeshAddDeformer(pSkinContext, mesh);
}
finally
{
AsFbxMeshDisposeSkinContext(ref pSkinContext);
}
}
}
finally
{
AsFbxMeshDisposeClusterArray(ref pClusterArray);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static unsafe void CopyMatrix4x4(in Matrix4x4 matrix, float* buffer)
{
for (var m = 0; m < 4; m += 1)
{
for (var n = 0; n < 4; n += 1)
{
var index = IndexFrom4x4(m, n);
buffer[index] = matrix[m, n];
}
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int IndexFrom4x4(int m, int n)
{
return 4 * m + n;
}
internal void ExportAnimations(ImportedFrame rootFrame, List<ImportedKeyframedAnimation> animationList, bool eulerFilter, float filterPrecision)
{
if (animationList == null || animationList.Count == 0)
{
return;
}
var pAnimContext = IntPtr.Zero;
try
{
pAnimContext = AsFbxAnimCreateContext(eulerFilter);
for (int i = 0; i < animationList.Count; i++)
{
var importedAnimation = animationList[i];
string takeName;
if (importedAnimation.Name != null)
{
takeName = importedAnimation.Name;
}
else
{
takeName = $"Take{i.ToString()}";
}
AsFbxAnimPrepareStackAndLayer(_pContext, pAnimContext, takeName);
ExportKeyframedAnimation(rootFrame, importedAnimation, pAnimContext, filterPrecision);
}
}
finally
{
AsFbxAnimDisposeContext(ref pAnimContext);
}
}
private void ExportKeyframedAnimation(ImportedFrame rootFrame, ImportedKeyframedAnimation parser, IntPtr pAnimContext, float filterPrecision)
{
foreach (var track in parser.TrackList)
{
if (track.Path == null)
{
continue;
}
var frame = rootFrame.FindFrameByPath(track.Path);
if (frame == null)
{
continue;
}
var pNode = _frameToNode[frame];
AsFbxAnimLoadCurves(pNode, pAnimContext);
AsFbxAnimBeginKeyModify(pAnimContext);
foreach (var scaling in track.Scalings)
{
var value = scaling.value;
AsFbxAnimAddScalingKey(pAnimContext, scaling.time, value.X, value.Y, value.Z);
}
foreach (var rotation in track.Rotations)
{
var value = rotation.value;
AsFbxAnimAddRotationKey(pAnimContext, rotation.time, value.X, value.Y, value.Z);
}
foreach (var translation in track.Translations)
{
var value = translation.value;
AsFbxAnimAddTranslationKey(pAnimContext, translation.time, value.X, value.Y, value.Z);
}
AsFbxAnimEndKeyModify(pAnimContext);
AsFbxAnimApplyEulerFilter(pAnimContext, filterPrecision);
var blendShape = track.BlendShape;
if (blendShape != null)
{
var channelCount = AsFbxAnimGetCurrentBlendShapeChannelCount(pAnimContext, pNode);
if (channelCount > 0)
{
for (var channelIndex = 0; channelIndex < channelCount; channelIndex += 1)
{
if (!AsFbxAnimIsBlendShapeChannelMatch(pAnimContext, channelIndex, blendShape.ChannelName))
{
continue;
}
AsFbxAnimBeginBlendShapeAnimCurve(pAnimContext, channelIndex);
foreach (var keyframe in blendShape.Keyframes)
{
AsFbxAnimAddBlendShapeKeyframe(pAnimContext, keyframe.time, keyframe.value);
}
AsFbxAnimEndBlendShapeAnimCurve(pAnimContext);
}
}
}
}
}
internal void ExportMorphs(ImportedFrame rootFrame, List<ImportedMorph> morphList)
{
if (morphList == null || morphList.Count == 0)
{
return;
}
foreach (var morph in morphList)
{
var frame = rootFrame.FindFrameByPath(morph.Path);
if (frame == null)
{
continue;
}
var pNode = _frameToNode[frame];
var pMorphContext = IntPtr.Zero;
try
{
pMorphContext = AsFbxMorphCreateContext();
AsFbxMorphInitializeContext(_pContext, pMorphContext, pNode);
foreach (var channel in morph.Channels)
{
AsFbxMorphAddBlendShapeChannel(_pContext, pMorphContext, channel.Name);
foreach (var keyframe in channel.KeyframeList)
{
AsFbxMorphAddBlendShapeChannelShape(_pContext, pMorphContext, keyframe.Weight);
AsFbxMorphCopyBlendShapeControlPoints(pMorphContext);
foreach (var vertex in keyframe.VertexList)
{
var v = vertex.Vertex.Vertex;
AsFbxMorphSetBlendShapeVertex(pMorphContext, vertex.Index, v.X, v.Y, v.Z);
}
}
}
}
finally
{
AsFbxMorphDisposeContext(ref pMorphContext);
}
}
}
}
}