AssetStudio/Texture2DDecoderNative/Texture2DDecoderNative.vcxp...

113 lines
3.5 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="源文件">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="头文件">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="资源文件">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="pvrtc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crnlib.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\bitcasts.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16\fp16.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crnlib.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_decomp.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="unitycrunch\crn_defs.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="astc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="atc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="bcn.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="color.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="crunch.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="endianness.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="etc.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="fp16.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="dllexport.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="bool32_t.h">
<Filter>头文件</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>头文件</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="unitycrunch.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="astc.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="atc.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="bcn.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="crunch.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="etc.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="pvrtc.cpp">
<Filter>源文件</Filter>
</ClCompile>
<ClCompile Include="dllmain.cpp">
<Filter>源文件</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="cpp.hint" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="Texture2DDecoderNative.rc">
<Filter>资源文件</Filter>
</ResourceCompile>
</ItemGroup>
</Project>