AssetStudio/Texture2DDecoderNative/fp16.h

37 lines
1.4 KiB
C

#pragma once
#ifndef FP16_H
#define FP16_H
#include "fp16/fp16.h"
#endif /* FP16_H */
/*
*
* License Information
*
* FP16 library is derived from https://github.com/Maratyszcza/FP16.
* The library is licensed under the MIT License shown below.
*
*
* The MIT License (MIT)
*
* Copyright (c) 2017 Facebook Inc.
* Copyright (c) 2017 Georgia Institute of Technology
* Copyright 2019 Google LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
* documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
* WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*/