AssetStudio/AssetStudioGUI/Properties/Resources.Designer.cs

167 lines
6.0 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:4.0.30319.42000
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
namespace AssetStudioGUI.Properties {
using System;
/// <summary>
/// 一个强类型的资源类,用于查找本地化的字符串等。
/// </summary>
// 此类是由 StronglyTypedResourceBuilder
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// 返回此类使用的缓存的 ResourceManager 实例。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudioGUI.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// 重写当前线程的 CurrentUICulture 属性
/// 重写当前线程的 CurrentUICulture 属性。
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// 查找类似于 (图标) 的 System.Drawing.Icon 类型的本地化资源。
/// </summary>
internal static System.Drawing.Icon _as {
get {
object obj = ResourceManager.GetObject("_as", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// 查找类似 #version 140
///
///in vec3 normal;
///
///out vec4 outputColor;
///
///void main()
///{
/// vec3 unitNormal = normalize(normal);
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
///
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string fs {
get {
return ResourceManager.GetString("fs", resourceCulture);
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///
///void main()
///{
/// outputColor = vec4(0, 0, 0, 1);
///} 的本地化字符串。
/// </summary>
internal static string fsBlack {
get {
return ResourceManager.GetString("fsBlack", resourceCulture);
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///in vec4 color;
///
///void main()
///{
/// outputColor = color;
///} 的本地化字符串。
/// </summary>
internal static string fsColor {
get {
return ResourceManager.GetString("fsColor", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap preview {
get {
object obj = ResourceManager.GetObject("preview", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 #version 140
///
///in vec3 vertexPosition;
///in vec3 normalDirection;
///in vec4 vertexColor;
///uniform mat4 modelMatrix;
///uniform mat4 viewMatrix;
///uniform mat4 projMatrix;
///
///out vec3 normal;
///out vec4 color;
///
///void main()
///{
/// gl_Position = projMatrix * viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
/// normal = normalDirection;
/// color = vertexColor;
///} 的本地化字符串。
/// </summary>
internal static string vs {
get {
return ResourceManager.GetString("vs", resourceCulture);
}
}
}
}