38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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public sealed class GameObject : EditorExtension
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{
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public PPtr<Component>[] m_Components;
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public string m_Name;
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public Transform m_Transform;
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public MeshRenderer m_MeshRenderer;
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public MeshFilter m_MeshFilter;
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public SkinnedMeshRenderer m_SkinnedMeshRenderer;
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public Animator m_Animator;
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public Animation m_Animation;
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public GameObject(ObjectReader reader) : base(reader)
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{
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int m_Component_size = reader.ReadInt32();
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m_Components = new PPtr<Component>[m_Component_size];
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for (int i = 0; i < m_Component_size; i++)
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{
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if ((version[0] == 5 && version[1] < 5) || version[0] < 5) //5.5 down
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{
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int first = reader.ReadInt32();
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}
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m_Components[i] = new PPtr<Component>(reader);
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}
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var m_Layer = reader.ReadInt32();
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m_Name = reader.ReadAlignedString();
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}
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}
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}
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