AssetStudio/AssetStudio/Classes/GameObject.cs

38 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class GameObject : EditorExtension
{
public PPtr<Component>[] m_Components;
public string m_Name;
public Transform m_Transform;
public MeshRenderer m_MeshRenderer;
public MeshFilter m_MeshFilter;
public SkinnedMeshRenderer m_SkinnedMeshRenderer;
public Animator m_Animator;
public Animation m_Animation;
public GameObject(ObjectReader reader) : base(reader)
{
int m_Component_size = reader.ReadInt32();
m_Components = new PPtr<Component>[m_Component_size];
for (int i = 0; i < m_Component_size; i++)
{
if ((version[0] == 5 && version[1] < 5) || version[0] < 5) //5.5 down
{
int first = reader.ReadInt32();
}
m_Components[i] = new PPtr<Component>(reader);
}
var m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
}
}
}