AssetStudio/Unity Studio/BuildSettings.cs

39 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class BuildSettings
{
public string m_Version;
public BuildSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
int levels = a_Stream.ReadInt32();
for (int l = 0; l < levels; l++) { string level = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
if (sourceFile.version[0] == 5)
{
int preloadedPlugins = a_Stream.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
}
a_Stream.Position += 4; //bool flags
if (sourceFile.fileGen >= 8) { a_Stream.Position += 4; } //bool flags
if (sourceFile.fileGen >= 9) { a_Stream.Position += 4; } //bool flags
if (sourceFile.version[0] == 5 ||
(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
{ a_Stream.Position += 4; } //bool flags
m_Version = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
}
}