AssetStudio/Unity Studio/PlayerSettings.cs

41 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
public class PlayerSettings
{
public string companyName = "";
public string productName = "";
public PlayerSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
if (sourceFile.version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] <2) { string AndroidLicensePublicKey = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); }
else { bool AndroidProfiler = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
int defaultScreenOrientation = a_Stream.ReadInt32();
int targetDevice = a_Stream.ReadInt32();
int targetGlesGraphics = a_Stream.ReadInt32();
if (sourceFile.version[0] == 5 || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
{ int targetIOSGraphics = a_Stream.ReadInt32(); }
int targetResolution = a_Stream.ReadInt32();
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = a_Stream.ReadBoolean(); a_Stream.AlignStream(4); }
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
else { int accelerometerFrequency = a_Stream.ReadInt32(); }//3.5.0 and up
}
companyName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
productName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
}
}