AssetStudio/Unity Studio/TextAsset.cs

61 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
{
class TextAsset
{
public string m_Name;
public byte[] m_Script;
public string m_PathName;
public int exportSize;
public string extension = ".txt";
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
int m_Script_size = a_Stream.ReadInt32();
if (readSwitch) //asset is read for preview or export
{
m_Script = new byte[m_Script_size];
a_Stream.Read(m_Script, 0, m_Script_size);
if (m_Script[0] == 93) { m_Script = SevenZip.Compression.LZMA.SevenZipHelper.Decompress(m_Script); }
if (m_Script[0] == 60 || (m_Script[0] == 239 && m_Script[1] == 187 && m_Script[2] == 191 && m_Script[3] == 60)) { extension = ".xml"; }
}
else
{
byte lzmaTest = a_Stream.ReadByte();
if (lzmaTest == 93)
{
a_Stream.Position += 4;
exportSize = a_Stream.ReadInt32(); //actualy int64
a_Stream.Position -= 8;
}
else { exportSize = m_Script_size; }
a_Stream.Position += m_Script_size - 1;
}
a_Stream.AlignStream(4);
m_PathName = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
}
}
}