Initial fork

This commit is contained in:
Ricardo Mazeto 2020-01-15 12:34:15 -07:00
commit 059a2ba2a1
3 changed files with 334 additions and 0 deletions

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Readme.md Normal file
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## SDL2 playground
### Phyllotaxis
![Phyllotaxis](http://i.imgur.com/GrhErt6.png)
### Random walker
M changes the blending mode to mod.
N changes the blending mode to None.
B changes the blending mode to Blend.
A changes the blending mode to Add.
C clears the canvas.
L draws random lines.
![Rndwlkr](https://i.imgur.com/Tbt1vf5.png)
This is free and unencumbered software released into the public domain.
Anyone is free to copy, modify, publish, use, compile, sell, or
distribute this software, either in source code form or as a compiled
binary, for any purpose, commercial or non-commercial, and by any
means.
In jurisdictions that recognize copyright laws, the author or authors
of this software dedicate any and all copyright interest in the
software to the public domain. We make this dedication for the benefit
of the public at large and to the detriment of our heirs and
successors. We intend this dedication to be an overt act of
relinquishment in perpetuity of all present and future rights to this
software under copyright law.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
For more information, please refer to <http://unlicense.org/>

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phyllotaxis.c Executable file
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#include <stdio.h>
#include <math.h>
#include <inttypes.h>
#include <SDL2/SDL.h>
#ifdef SKIP
clang -g -Wall -Wextra -Wpedantic --std=gnu99 -O3 \
`pkg-config --cflags sdl2` \
-o phyllotaxis phyllotaxis.c \
`pkg-config --libs sdl2` -lm
exit 0
#endif
void star(SDL_Renderer *r, uint16_t x, uint16_t y ){
SDL_RenderDrawPoint(r, x, y);
SDL_RenderDrawPoint(r, x, y+1);
SDL_RenderDrawPoint(r, x, y-1);
SDL_RenderDrawPoint(r, x-1, y);
SDL_RenderDrawPoint(r, x+1, y);
}
int main(){
/* defs */
SDL_Init(SDL_INIT_EVERYTHING);
char * appname = "phyllotaxis";
SDL_Window *w;
SDL_Renderer *r;
SDL_Texture *t;
SDL_Event e;
uint16_t c, n, x, y;
float rad, a;
uint16_t ww = 1366;
uint16_t wh = 768;
n = 0;
c = 4;
/* inits */
w = SDL_CreateWindow(appname, SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, ww, wh, 0x0);
r = SDL_CreateRenderer(w, -1,
SDL_RENDERER_ACCELERATED |
SDL_RENDERER_TARGETTEXTURE |
SDL_RENDERER_PRESENTVSYNC);
t = SDL_CreateTexture(r, SDL_PIXELFORMAT_RGBA4444,
SDL_TEXTUREACCESS_TARGET, ww, wh);
/* Set canvas to be the texture t */
SDL_SetRenderTarget(r, t);
/* clear it */
SDL_SetRenderDrawColor(r, 0x00, 0x00, 0x00, 0xF0);
SDL_RenderClear(r);
do{
SDL_PollEvent(&e);
/* CTRL+Q quits */
if((e.key.keysym.sym == SDLK_q) &
(SDL_GetModState() == KMOD_LCTRL)) break;
n++;
/* Set actual canvas to be the renderer r */
SDL_SetRenderTarget(r, 0x00);
/* clear it */
SDL_SetRenderDrawColor(r, 0x00, 0x00, 0x00, 0xF0);
SDL_RenderClear(r);
/* Set the actual canvas to be the texture t */
SDL_SetRenderTarget(r, t);
/* draw stuff */
a = (180/M_PI) * n * 137.3;
rad = c * sqrt(n);
x = (uint16_t) rad * cosf(a) + ww/2;
y = (uint16_t) rad * sinf(a) + wh/2;
SDL_SetRenderDrawColor(r, (int)n%256, (int)a%256, (int)rad%256, 0xF0);
if( (0 < x < ww) & (0 < y < wh) )
star(r, (int) x, (int) y);
/* actual canvas is r */
SDL_SetRenderTarget(r, 0x00);
/* copy t to actual canvas (r) */
SDL_RenderCopy(r, t, 0x00, 0x00);
/* present canvas r */
SDL_RenderPresent(r);
/*SDL_Delay(5);*/
} while(1);
/* exit */
SDL_DestroyRenderer(r);
SDL_DestroyTexture(t);
SDL_DestroyWindow(w);
SDL_Quit();
return(0);
}

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rndwlkr.c Executable file
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#include <stdio.h>
#include <math.h>
#include <inttypes.h>
#include <stdlib.h>
#include <time.h>
#include <SDL2/SDL.h>
#include <limits.h>
#define RND() random()
#ifdef SKIP
: ${CC=gcc}
$CC `pkg-config --cflags sdl2` \
-o rndwlkr rndwlkr.c \
`pkg-config --libs sdl2`
exit 0
#endif
struct {
uint16_t w;
uint16_t h;
} std = {
.w = 1024,
.h = 512
};
int main(){
srandom(time(0));
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window * w = SDL_CreateWindow(
"SDL",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, std.w, std.h,
0
/*
| SDL_WINDOW_MAXIMIZED
| SDL_WINDOW_FULLSCREEN
| SDL_WINDOW_BORDERLESS
| SDL_WINDOW_FULLSCREEN_DESKTOP
*/
);
SDL_Surface * wicon = SDL_LoadBMP("wicon.bmp");
SDL_SetWindowIcon(w, wicon);
/* The surface we should be rendering on
SDL_Surface * s = SDL_CreateRGBSurface(
0, 512, 256, 8, 0, 0, 0, 0);
*/
SDL_Surface * s = SDL_GetWindowSurface(w);
SDL_Renderer * r = SDL_CreateSoftwareRenderer(s);
printf(
"s.w = %u\n"
"s.h = %u\n"
"s.flags = %u\n"
"s.pitch = %u\n"
"s.pixels = %p\n"
"s.locked = %u\n"
"s.format.format = %u\n"
"s.format.BitsPerPixel = %u\n"
"s.format.BytesPerPixel = %u\n"
"SDL_GetNumVideoDrivers = %d\n"
"SDL_GetCurrentVideoDriver = %s\n"
"SDL_GetDisplayName = %s\n"
"SDL_GetCPUCount = %d\n"
"SDL_GetCPUCacheLineSize = %d\n"
/*"s.format.palette.ncolors = %d\n"*/,
(*s).w, (*s).h, (*s).flags, (*s).pitch, (*s).pixels,
(*s).locked, (*(*s).format).format,
(*(*s).format).BitsPerPixel,
(*(*s).format).BytesPerPixel,
SDL_GetNumVideoDrivers(),
SDL_GetCurrentVideoDriver(),
SDL_GetDisplayName(0),
SDL_GetCPUCount(),
SDL_GetCPUCacheLineSize()
/*(*(*(*s).format).palette).ncolors*/
);
/*
SDL_Renderer * r = SDL_CreateRenderer(
w, -1,
0
| SDL_RENDERER_ACCELERATED
| SDL_RENDERER_PRESENTVSYNC
| SDL_RENDERER_TARGETTEXTURE
);
*/
enum {
RNDWLK,
RNDLNS
};
SDL_Event e;
uint16_t i = 0xffff;
uint8_t _r, _g, _b, m=RNDWLK;
SDL_Point * points = malloc(sizeof(SDL_Point)*i);
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_NONE);
uint16_t x=RND()%std.w;
uint16_t y=RND()%std.h;
do{
/* Get keyboard and mouse events */
SDL_PollEvent(&e);
/* q quits */
if((e.key.keysym.sym == SDLK_q)
/*
& (SDL_GetModState() == KMOD_LCTRL)
*/
) break;
if(e.key.keysym.sym == SDLK_m)
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_MOD);
if(e.key.keysym.sym == SDLK_n)
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_NONE);
if(e.key.keysym.sym == SDLK_b)
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_BLEND);
if(e.key.keysym.sym == SDLK_a)
SDL_SetRenderDrawBlendMode(r, SDL_BLENDMODE_ADD);
if(e.key.keysym.sym == SDLK_l)
m = RNDLNS;
if(e.key.keysym.sym == SDLK_w)
m = RNDWLK;
if(e.key.keysym.sym == SDLK_c){
SDL_SetRenderDrawColor(r, 0, 0, 0, 0xff);
SDL_RenderClear(r);
}
/* Random Colors */
_r += RND()%2 ? _r-1 ? 1 : 1 : -1;
_g += RND()%2 ? _g-1 ? 1 : 1 : -1;
_b += RND()%2 ? _b-1 ? 1 : 1 : -1;
if(m == RNDLNS) goto rndlns;
if(m == RNDWLK) goto rndwlk;
/* clear the canvas
SDL_SetRenderDrawColor(r, 0x0f, 0x0f, 0x0f, 0x01);
SDL_RenderClear(r);
*/
/* Set actual canvas to be the renderer r */
SDL_SetRenderTarget(r, 0x00);
/* Random Lines
*/
rndlns:
i = 0x7ff;
while(--i)
points[i] =
(struct SDL_Point) { RND()%std.w, RND()%std.h};
SDL_SetRenderDrawColor(r, _r, _g, _b, 0x0f);
i = 0x7ff;
SDL_RenderDrawLines(r, points, i);
goto show;
/* Random Walker */
i = 0xffff;
rndwlk:
x += RND()%2 ? x+1 < std.w ? 1 : 0 : x-1 < 0 ? 0 : -1;
y += RND()%2 ? y+1 < std.h ? 1 : 0 : y-1 < 0 ? 0 : -1;
SDL_SetRenderDrawColor(r, _r, _g, _b, 0x0f);
SDL_RenderDrawPoint(r, x, y);
i--;
if(i) goto rndwlk;
goto show;
show:
/* Show the canvas */
SDL_RenderPresent(r);
/* Updates the screen? */
SDL_UpdateWindowSurface(w);
/*
break;
*/
SDL_Delay(40);
}while(1);
SDL_DestroyWindow(w);
/*SDL_FreeSurface(s);*/
SDL_Quit();
return 0;
}