Upload files to 'scenes/s_main'

This commit is contained in:
latenightz 2021-04-27 13:35:42 +00:00
parent 7d15c58990
commit 34eb7ebec4
2 changed files with 73 additions and 30 deletions

View File

@ -1,45 +1,75 @@
[gd_scene load_steps=12 format=2]
[gd_scene load_steps=13 format=2]
[ext_resource path="res://scenes/s_main/default_env.tres" type="Environment" id=1]
[ext_resource path="res://scenes/s_main/s_main.gd" type="Script" id=2]
[ext_resource path="res://entities/player/Player.tscn" type="PackedScene" id=3]
[ext_resource path="res://scenes/assets/ladder/Ladder.tscn" type="PackedScene" id=4]
[ext_resource path="res://scenes/assets/fps_counter/FPS_Counter.tscn" type="PackedScene" id=5]
[ext_resource path="res://scenes/s_main/materials/dark.material" type="Material" id=6]
[ext_resource path="res://scenes/s_main/materials/blue.material" type="Material" id=7]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 1, 1, 1 )
[sub_resource type="ConvexPolygonShape" id=2]
[sub_resource type="ShaderMaterial" id=2]
[sub_resource type="ConvexPolygonShape" id=3]
points = PoolVector3Array( -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5 )
[sub_resource type="CubeMesh" id=3]
[sub_resource type="CubeMesh" id=4]
size = Vector3( 1, 1, 1 )
[sub_resource type="ConvexPolygonShape" id=4]
[sub_resource type="ConvexPolygonShape" id=5]
points = PoolVector3Array( -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, -0.5, -0.5, -0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, -0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, -0.5, 0.5, -0.5, -0.5 )
[sub_resource type="Animation" id=6]
resource_name = "SunRotate"
length = 12.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath(".:rotation_degrees")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 12 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Vector3( -90, 165, -180 ), Vector3( 270, 165, -180 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath(".:light_energy")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 3, 9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ 1.0, 0.0, 0.0 ]
}
[node name="S_Main" type="Spatial"]
script = ExtResource( 2 )
[node name="ArenaGeometry" type="Spatial" parent="."]
[node name="Floor1" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( 40, 0, 0, 0, -6.51683e-06, -1, 0, 40, -1.62921e-07, 0.0313206, 9.53674e-07, 0.00365067 )
transform = Transform( 40, 0, 0, 0, -6.51683e-06, -1, 0, 40, -1.62921e-07, 0.0192173, 9.53674e-07, 0.0214922 )
use_in_baked_light = true
mesh = SubResource( 1 )
material/0 = ExtResource( 6 )
material/0 = SubResource( 2 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Floor1"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Floor1/StaticBody"]
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="Slope1" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( 12, 0, 0, 0, 3.74016, -0.226577, 0, 8.02083, 0.105654, -13.502, 1.517, 0.041 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Slope1"]
@ -47,79 +77,79 @@ transform = Transform( 1, 0, 0, 0, 1, 9.31323e-10, 0, -9.53674e-07, 1, 0, 0, 0 )
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Slope1/StaticBody"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, -9.53674e-07, 1, 0, 0, 0 )
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="SlopeWall1" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( -1.18125e-06, -2.40367e-07, 0.25, -3.38095, 3.16392, 1.39296e-15, -7.25046, -1.47536, -4.07302e-08, -7.63, 0.147, 1.08 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="BigCube1" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( -1.74846e-07, 12, -1.31134e-07, 0, -5.24537e-07, -3, -4, -5.24537e-07, 5.73206e-15, -13.5, 2, 6 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/BigCube1"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/BigCube1/StaticBody"]
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="BigCube2" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( -1.74846e-07, 12, -1.31134e-07, 0, -5.24537e-07, -3, -4, -5.24537e-07, 5.73206e-15, 13.5, 2, -7.44552 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/BigCube2"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/BigCube2/StaticBody"]
shape = SubResource( 2 )
shape = SubResource( 3 )
[node name="Wall1" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( 1, 0, 0, 0, -1.74846e-06, -6, 0, 40, -2.62268e-07, -19.5, 3.5, 0 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Wall1"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Wall1/StaticBody"]
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="Wall2" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( 1, 0, 0, 0, -1.74846e-06, -6, 0, 40, -2.62268e-07, 19.5, 3.5, 0 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Wall2"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Wall2/StaticBody"]
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="Wall3" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( -4.37114e-08, 40, -2.62268e-07, 0, -1.74846e-06, -6, -1, -1.74846e-06, 1.14641e-14, 0, 3.5, 19.5 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Wall3"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Wall3/StaticBody"]
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="Wall4" type="MeshInstance" parent="ArenaGeometry"]
transform = Transform( -4.37114e-08, 40, -2.62268e-07, 0, -1.74846e-06, -6, -1, -1.74846e-06, 1.14641e-14, 0, 3.5, -19.5 )
use_in_baked_light = true
mesh = SubResource( 3 )
mesh = SubResource( 4 )
material/0 = ExtResource( 7 )
[node name="StaticBody" type="StaticBody" parent="ArenaGeometry/Wall4"]
[node name="CollisionShape" type="CollisionShape" parent="ArenaGeometry/Wall4/StaticBody"]
shape = SubResource( 4 )
shape = SubResource( 5 )
[node name="Lighting" type="Spatial" parent="."]
@ -127,10 +157,18 @@ shape = SubResource( 4 )
environment = ExtResource( 1 )
[node name="DirectionalLight" type="DirectionalLight" parent="Lighting"]
transform = Transform( 0.965926, 0.198266, 0.166365, -2.09447e-07, -0.642788, 0.766044, 0.258818, -0.739942, -0.620885, 2.17494, 9.39172, -2.14115 )
light_energy = 2.0
transform = Transform( 0.965926, 3.37365e-07, -0.258819, -3.25841e-07, 1, 8.74227e-08, 0.258819, -1.10091e-10, 0.965925, 2.17494, 9.39172, -2.14115 )
light_energy = 0.0
shadow_enabled = true
shadow_color = Color( 0.6, 0.6, 0.6, 1 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="Lighting/DirectionalLight"]
autoplay = "SunRotate"
anims/SunRotate = SubResource( 6 )
[node name="Spatial" type="Spatial" parent="Lighting/DirectionalLight"]
transform = Transform( 0.965926, -3.25841e-07, 0.258819, 3.37365e-07, 1, -1.10099e-10, -0.258819, 8.74228e-08, 0.965926, -0.397392, -1.39189, -0.361859 )
[node name="CSGBox" type="CSGBox" parent="Lighting/DirectionalLight/Spatial"]
[node name="Player" parent="." instance=ExtResource( 3 )]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
@ -139,12 +177,16 @@ transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, 0 )
transform = Transform( -4.37114e-08, 0, 7, 0, 1.51, 0, -1, 0, -3.0598e-07, 13.25, 2, -5.25 )
[node name="FPS_Counter" parent="." instance=ExtResource( 5 )]
margin_left = 3.95751
margin_top = 8.57983
margin_right = 103.958
margin_bottom = 30.5798
[node name="Label" type="Label" parent="."]
margin_left = 3.13708
margin_top = 548.663
margin_right = 356.137
margin_bottom = 596.663
margin_left = 7.89392
margin_top = 31.358
margin_right = 360.894
margin_bottom = 79.358
text = "Made with <3 by the Mimimal64 Team
This software is open-source and licensed under GPLv3
fork SuperV on https://tildegit.org/minimal64/superv"

View File

@ -11,6 +11,7 @@ var mouse_mode: String = "CAPTURED"
##################################################
func _ready() -> void:
print("SuperV Debug Terminal")
if fast_close:
print("** Fast Close enabled in the 's_main.gd' script **")
print("** 'Esc' to close 'Shift + F1' to release mouse **")