diff --git a/entities/player/Player.tscn b/entities/player/Player.tscn index b3f054b..a5e6134 100644 --- a/entities/player/Player.tscn +++ b/entities/player/Player.tscn @@ -30,10 +30,10 @@ far = 250.0 [node name="Node2D" type="Node2D" parent="."] [node name="HSlider" type="HSlider" parent="Node2D"] -margin_left = 108.021 -margin_top = 10.4773 -margin_right = 460.021 -margin_bottom = 43.4773 +margin_left = 55.1043 +margin_top = 556.023 +margin_right = 407.104 +margin_bottom = 589.023 min_value = 15.0 max_value = 150.0 value = 97.0 @@ -42,21 +42,46 @@ __meta__ = { } [node name="Label" type="Label" parent="Node2D"] -margin_left = 70.7272 -margin_top = 20.9431 -margin_right = 125.727 -margin_bottom = 43.9431 +margin_left = 18.1098 +margin_top = 566.168 +margin_right = 73.1096 +margin_bottom = 589.168 text = "FOV:" __meta__ = { "_edit_use_anchors_": false } [node name="fps_num" type="Label" parent="Node2D"] -margin_left = 466.032 -margin_top = 20.0198 -margin_right = 535.032 -margin_bottom = 59.0198 +margin_left = 412.154 +margin_top = 565.536 +margin_right = 481.154 +margin_bottom = 604.536 text = "placehold" __meta__ = { "_edit_use_anchors_": false } + +[node name="CanvasLayer" type="CanvasLayer" parent="."] +pause_mode = 2 +layer = 50 + +[node name="Pause" type="Control" parent="CanvasLayer"] +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_left = -0.920593 +margin_top = 22.8412 +margin_right = -0.920593 +margin_bottom = 5.84125 +__meta__ = { +"_edit_use_anchors_": false +} + +[node name="Background" type="ColorRect" parent="CanvasLayer/Pause"] +pause_mode = 1 +anchor_right = 1.0 +anchor_bottom = 1.0 +margin_top = 558.0 +color = Color( 0.0627451, 0.0627451, 0.0627451, 0.639216 ) +__meta__ = { +"_edit_use_anchors_": false +} diff --git a/entities/player/player_controller.gd b/entities/player/player_controller.gd index 07bfbcb..3aa2290 100644 --- a/entities/player/player_controller.gd +++ b/entities/player/player_controller.gd @@ -29,6 +29,8 @@ export(int) var jump_height = 10 export(int) var fly_speed = 10 export(int) var fly_accel = 4 var flying := false +# Pause + ################################################## @@ -88,6 +90,7 @@ func walk(delta: float) -> void: # Apply Gravity velocity.y -= gravity * delta + # Sprint var _speed: int if (Input.is_action_pressed("move_sprint") and can_sprint() and move_axis.x >= 0.5):