Update 'README.md'
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@ -9,4 +9,7 @@ In the future, I'll probably have some sort of release channel thing, like "main
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<a href="https://tildegit.org/minimal64/superv/src/branch/pre-release">If you want to alpha/beta-test this game, download the source in the pre-release branch and run it up in Godot.</a>
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tip for version numbers (mainly just pre-alpha versions): the number at the end is the date format MONTH/DAY/YEAR without the slashes.
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tip for version numbers (mainly just pre-alpha versions): the number at the end is the date format MONTH/DAY/YEAR without the slashes.
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## Compiling
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Compiling SuperV requires a modified version of Godot. <a href="https://github.com/GodotExplorer/ECMAScript">Which can be found here</a>. It's open source and provides pre-compiled binaries for Windows, MacOS, and Linux. This is needed because of the experiments with Java. There's a good chance Java won't stick with SuperV, but you need this to compile and run SuperV from source. Thanks for understanding!
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