publish: Clicker & Idle Games

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title: Clicker & Idle Games
date: 2020-09-22 18:23
tags: 100DaysToOffload
summary: aka Getting to Numbers Which Are Too Large To Read Simulator
status: published
comment: https://fosstodon.org/@murtezayesil/104909697380867713
hundreddaystooffload: 28
I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker & idle games.
# How to play
There are 3 main things that will grab your attention very fast. First thing is the big __button__ in the middle. Clicking this button will increase your __points__. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase __upgrades__. Upgrades basically are multipliers that makes your clicks worth more points.
# Clicker Games
There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.
First clicker game that I played was [💩️ Poop Clicker](https://poopclicker.com/ "It may not run because it is a Flash game and it requires Adobe Flash. Duh"). Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying __The Earth__ upgrade is your jam then this game is your gold mine.
Second clicker game was the delicious [🍪️ Cookie Clicker](https://cookiesclicker.net/ "Wow, there is a no-Flash version. Interesting"). Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.
# Idle games
Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back.
They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.
The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.
Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are [more](https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/) [trackers](https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/) [and](https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/) [unnecessary](https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/) [permissions](https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/) [then](https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/) [fun](https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/).
# Silly gone, Copycat came
Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️

View File

@ -11,9 +11,9 @@ I learned to use linux by breaking it. First time I broke Ubuntu, I purged Xorg
# <img src="https://www.pardus.org.tr/wp-content/uploads/2019/08/Pardus-04.png" alt="Pardus logo" width=20em height=auto> Pardus
I started my Linux journey with [Pardus](https://www.pardus.org.tr) installation CD distributed with science magazine of [TÜBİTAK](https://www.tubitak.gov.tr/en "Scientific and Technological Research Council of Turkey"). It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that put old family computer (512MB RAM, 1,6GHz single core CPU) onto its knees. What I liked about Linux was how easy it was to get started. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system developer.
I started my Linux journey with [Pardus](https://www.pardus.org.tr) installation CD distributed with science magazine of [TÜBİTAK](https://www.tubitak.gov.tr/en "Scientific and Technological Research Council of Turkey"). It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that brought old family computer (512MB RAM, 1,6GHz single core CPU) to its knees. What I liked about Pardus was how easy it was to get started thanks to familiar looking KDE. Even though KDE was sluggish on that laptop, compiz animations were fast. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system out there and one doesn't have to pirate software to have a functional computer.
2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died one day never to boot again.
2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died in a sunny day of 2012. It wasn't Linux's problem. Laptop was from 2005.
__6/10__
Would run it for nostalgia on a VM 😁️

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<h1>Archives for Ali Murteza Yesil</h1>
<dl>
<dt>Tue 22 September 2020</dt>
<dd><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></dd>
<dt>Wed 16 September 2020</dt>
<dd><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html">Give me an advice on anything</a></dd>
<dt>Mon 07 September 2020</dt>

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<h1 class="entry-title"><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html">Give me an advice on anything</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
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</footer><!-- /.post-info --><p>We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on <strong>anything</strong>. Topics can range between The Sun and Pluto 😀️</p>
<p>Please share your advice by tooting a reply to <a href="https://fosstodon.org/@murtezayesil/104874449294243772">this toot</a>. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️</p><!-- Comments -->
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<h1 class="entry-title"><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html">Give me an advice on anything</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
<hr>
<h2>Comments</h2>
<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104909697380867713">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
</article>
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<h1>Other articles</h1>
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<h1><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html" rel="bookmark"
title="Permalink to Give me an advice on anything">Give me an advice on anything</a></h1>
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<div class="entry-content">
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<span>Wed 16 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>27</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on <strong>anything</strong>. Topics can range between The Sun and Pluto 😀️</p>
<p>Please share your advice by tooting a reply to <a href="https://fosstodon.org/@murtezayesil/104874449294243772">this toot</a>. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️</p><!-- Comments -->
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<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>14</strong> of #100DaysToOffload</span>
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<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --> <p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p>
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<span>Wed 16 September 2020</span>
<span>Tue 22 September 2020</span>
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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-16T17:57:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Give me an advice on anything</title><link href="https://murtezayesil.me/give-me-an-advice-on-anything.html" rel="alternate"></link><published>2020-09-16T17:57:00+06:00</published><updated>2020-09-16T17:57:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-16:/give-me-an-advice-on-anything.html</id><summary type="html">&lt;p&gt;I want to avoid saying "I wish". Give me an advice on anything.&lt;/p&gt;</summary><content type="html">&lt;p&gt;We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on &lt;strong&gt;anything&lt;/strong&gt;. Topics can range between The Sun and Pluto 😀️&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-22T18:23:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
&lt;h1&gt;How to play&lt;/h1&gt;
&lt;p&gt;There are 3 main things that will grab your attention very fast. First thing is the big &lt;strong&gt;button&lt;/strong&gt; in the middle. Clicking this button will increase your &lt;strong&gt;points&lt;/strong&gt;. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase &lt;strong&gt;upgrades&lt;/strong&gt;. Upgrades basically are multipliers that makes your clicks worth more points.&lt;/p&gt;
&lt;h1&gt;Clicker Games&lt;/h1&gt;
&lt;p&gt;There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.&lt;/p&gt;
&lt;p&gt;First clicker game that I played was &lt;a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh"&gt;💩️ Poop Clicker&lt;/a&gt;. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying &lt;strong&gt;The Earth&lt;/strong&gt; upgrade is your jam then this game is your gold mine.&lt;/p&gt;
&lt;p&gt;Second clicker game was the delicious &lt;a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting"&gt;🍪️ Cookie Clicker&lt;/a&gt;. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.&lt;/p&gt;
&lt;h1&gt;Idle games&lt;/h1&gt;
&lt;p&gt;Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. &lt;/p&gt;
&lt;p&gt;They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.&lt;/p&gt;
&lt;p&gt;The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.&lt;/p&gt;
&lt;p&gt;Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/"&gt;more&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/"&gt;trackers&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/"&gt;and&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/"&gt;unnecessary&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/"&gt;permissions&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/"&gt;then&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/"&gt;fun&lt;/a&gt;.&lt;/p&gt;
&lt;h1&gt;Silly gone, Copycat came&lt;/h1&gt;
&lt;p&gt;Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️&lt;/p&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Give me an advice on anything</title><link href="https://murtezayesil.me/give-me-an-advice-on-anything.html" rel="alternate"></link><published>2020-09-16T17:57:00+06:00</published><updated>2020-09-16T17:57:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-16:/give-me-an-advice-on-anything.html</id><summary type="html">&lt;p&gt;I want to avoid saying "I wish". Give me an advice on anything.&lt;/p&gt;</summary><content type="html">&lt;p&gt;We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on &lt;strong&gt;anything&lt;/strong&gt;. Topics can range between The Sun and Pluto 😀️&lt;/p&gt;
&lt;p&gt;Please share your advice by tooting a reply to &lt;a href="https://fosstodon.org/@murtezayesil/104874449294243772"&gt;this toot&lt;/a&gt;. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️&lt;/p&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Kinder on the internet</title><link href="https://murtezayesil.me/kinder-on-the-internet.html" rel="alternate"></link><published>2020-09-07T23:34:00+06:00</published><updated>2020-09-07T23:34:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-07:/kinder-on-the-internet.html</id><summary type="html">&lt;p&gt;I heard that we are kinder on social media. What do you think?&lt;/p&gt;</summary><content type="html">&lt;p&gt;I heard that we tend to be kinder to stranger in social media. I believe it is true. When we are meeting strangers maybe in the street or while shopping we either already heard or seen them which is all we need to develop prejudgement thanks to our biases.&lt;/p&gt;
&lt;p&gt;What do you think?&lt;/p&gt;
&lt;iframe src="https://fosstodon.org/@murtezayesil/104824883656788953/embed" class="mastodon-embed" style="max-width: 100%; border: 0" width="760" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;
@ -196,8 +209,8 @@ Just like every other in-ear earphones, they aren't comfortable even after I rep
&lt;/div&gt;</content><category term="Personal"></category><category term="distros"></category><category term="100DaysToOffload"></category></entry><entry><title>My Linux Journey</title><link href="https://murtezayesil.me/my-linux-journey.html" rel="alternate"></link><published>2020-08-07T23:59:00+06:00</published><updated>2020-08-07T23:59:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-08-07:/my-linux-journey.html</id><summary type="html">&lt;p&gt;Like many other distro hoppers, I tried many distros. Solus was one of the best polished experiences. That is not to say it is perfect.&lt;/p&gt;</summary><content type="html">&lt;h1&gt;TL;DR&lt;/h1&gt;
&lt;p&gt;I learned to use linux by breaking it. First time I broke Ubuntu, I purged Xorg while trying to remove KDE 😬️&lt;/p&gt;
&lt;h1&gt;&lt;img src="https://www.pardus.org.tr/wp-content/uploads/2019/08/Pardus-04.png" alt="Pardus logo" width=20em height=auto&gt; Pardus&lt;/h1&gt;
&lt;p&gt;I started my Linux journey with &lt;a href="https://www.pardus.org.tr"&gt;Pardus&lt;/a&gt; installation CD distributed with science magazine of &lt;a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey"&gt;TÜBİTAK&lt;/a&gt;. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that put old family computer (512MB RAM, 1,6GHz single core CPU) onto its knees. What I liked about Linux was how easy it was to get started. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system developer.&lt;/p&gt;
&lt;p&gt;2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died one day never to boot again.&lt;/p&gt;
&lt;p&gt;I started my Linux journey with &lt;a href="https://www.pardus.org.tr"&gt;Pardus&lt;/a&gt; installation CD distributed with science magazine of &lt;a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey"&gt;TÜBİTAK&lt;/a&gt;. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that brought old family computer (512MB RAM, 1,6GHz single core CPU) to its knees. What I liked about Pardus was how easy it was to get started thanks to familiar looking KDE. Even though KDE was sluggish on that laptop, compiz animations were fast. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system out there and one doesn't have to pirate software to have a functional computer.&lt;/p&gt;
&lt;p&gt;2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died in a sunny day of 2012. It wasn't Linux's problem. Laptop was from 2005.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;6/10&lt;/strong&gt;&lt;br&gt;
Would run it for nostalgia on a VM 😁️&lt;/p&gt;
&lt;h1&gt;Hardware&lt;/h1&gt;

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<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil - Personal</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/personal.atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-16T17:57:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Give me an advice on anything</title><link href="https://murtezayesil.me/give-me-an-advice-on-anything.html" rel="alternate"></link><published>2020-09-16T17:57:00+06:00</published><updated>2020-09-16T17:57:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-16:/give-me-an-advice-on-anything.html</id><summary type="html">&lt;p&gt;I want to avoid saying "I wish". Give me an advice on anything.&lt;/p&gt;</summary><content type="html">&lt;p&gt;We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on &lt;strong&gt;anything&lt;/strong&gt;. Topics can range between The Sun and Pluto 😀️&lt;/p&gt;
<feed xmlns="http://www.w3.org/2005/Atom"><title>Ali Murteza Yesil - Personal</title><link href="https://murtezayesil.me/" rel="alternate"></link><link href="https://murtezayesil.me/feeds/personal.atom.xml" rel="self"></link><id>https://murtezayesil.me/</id><updated>2020-09-22T18:23:00+06:00</updated><subtitle>Blog</subtitle><entry><title>Clicker &amp; Idle Games</title><link href="https://murtezayesil.me/clicker-idle-games.html" rel="alternate"></link><published>2020-09-22T18:23:00+06:00</published><updated>2020-09-22T18:23:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-22:/clicker-idle-games.html</id><summary type="html">&lt;p&gt;aka Getting to Numbers Which Are Too Large To Read Simulator&lt;/p&gt;</summary><content type="html">&lt;p&gt;I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp;amp; idle games.&lt;/p&gt;
&lt;h1&gt;How to play&lt;/h1&gt;
&lt;p&gt;There are 3 main things that will grab your attention very fast. First thing is the big &lt;strong&gt;button&lt;/strong&gt; in the middle. Clicking this button will increase your &lt;strong&gt;points&lt;/strong&gt;. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase &lt;strong&gt;upgrades&lt;/strong&gt;. Upgrades basically are multipliers that makes your clicks worth more points.&lt;/p&gt;
&lt;h1&gt;Clicker Games&lt;/h1&gt;
&lt;p&gt;There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.&lt;/p&gt;
&lt;p&gt;First clicker game that I played was &lt;a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh"&gt;💩️ Poop Clicker&lt;/a&gt;. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying &lt;strong&gt;The Earth&lt;/strong&gt; upgrade is your jam then this game is your gold mine.&lt;/p&gt;
&lt;p&gt;Second clicker game was the delicious &lt;a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting"&gt;🍪️ Cookie Clicker&lt;/a&gt;. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.&lt;/p&gt;
&lt;h1&gt;Idle games&lt;/h1&gt;
&lt;p&gt;Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. &lt;/p&gt;
&lt;p&gt;They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.&lt;/p&gt;
&lt;p&gt;The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.&lt;/p&gt;
&lt;p&gt;Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/"&gt;more&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/"&gt;trackers&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/"&gt;and&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/"&gt;unnecessary&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/"&gt;permissions&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/"&gt;then&lt;/a&gt; &lt;a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/"&gt;fun&lt;/a&gt;.&lt;/p&gt;
&lt;h1&gt;Silly gone, Copycat came&lt;/h1&gt;
&lt;p&gt;Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️&lt;/p&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Give me an advice on anything</title><link href="https://murtezayesil.me/give-me-an-advice-on-anything.html" rel="alternate"></link><published>2020-09-16T17:57:00+06:00</published><updated>2020-09-16T17:57:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-16:/give-me-an-advice-on-anything.html</id><summary type="html">&lt;p&gt;I want to avoid saying "I wish". Give me an advice on anything.&lt;/p&gt;</summary><content type="html">&lt;p&gt;We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on &lt;strong&gt;anything&lt;/strong&gt;. Topics can range between The Sun and Pluto 😀️&lt;/p&gt;
&lt;p&gt;Please share your advice by tooting a reply to &lt;a href="https://fosstodon.org/@murtezayesil/104874449294243772"&gt;this toot&lt;/a&gt;. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️&lt;/p&gt;</content><category term="Personal"></category><category term="100DaysToOffload"></category></entry><entry><title>Kinder on the internet</title><link href="https://murtezayesil.me/kinder-on-the-internet.html" rel="alternate"></link><published>2020-09-07T23:34:00+06:00</published><updated>2020-09-07T23:34:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-09-07:/kinder-on-the-internet.html</id><summary type="html">&lt;p&gt;I heard that we are kinder on social media. What do you think?&lt;/p&gt;</summary><content type="html">&lt;p&gt;I heard that we tend to be kinder to stranger in social media. I believe it is true. When we are meeting strangers maybe in the street or while shopping we either already heard or seen them which is all we need to develop prejudgement thanks to our biases.&lt;/p&gt;
&lt;p&gt;What do you think?&lt;/p&gt;
&lt;iframe src="https://fosstodon.org/@murtezayesil/104824883656788953/embed" class="mastodon-embed" style="max-width: 100%; border: 0" width="760" allowfullscreen="allowfullscreen"&gt;&lt;/iframe&gt;
@ -89,8 +102,8 @@ Just like every other in-ear earphones, they aren't comfortable even after I rep
&lt;/div&gt;</content><category term="Personal"></category><category term="distros"></category><category term="100DaysToOffload"></category></entry><entry><title>My Linux Journey</title><link href="https://murtezayesil.me/my-linux-journey.html" rel="alternate"></link><published>2020-08-07T23:59:00+06:00</published><updated>2020-08-07T23:59:00+06:00</updated><author><name>Ali Murteza Yesil</name></author><id>tag:murtezayesil.me,2020-08-07:/my-linux-journey.html</id><summary type="html">&lt;p&gt;Like many other distro hoppers, I tried many distros. Solus was one of the best polished experiences. That is not to say it is perfect.&lt;/p&gt;</summary><content type="html">&lt;h1&gt;TL;DR&lt;/h1&gt;
&lt;p&gt;I learned to use linux by breaking it. First time I broke Ubuntu, I purged Xorg while trying to remove KDE 😬️&lt;/p&gt;
&lt;h1&gt;&lt;img src="https://www.pardus.org.tr/wp-content/uploads/2019/08/Pardus-04.png" alt="Pardus logo" width=20em height=auto&gt; Pardus&lt;/h1&gt;
&lt;p&gt;I started my Linux journey with &lt;a href="https://www.pardus.org.tr"&gt;Pardus&lt;/a&gt; installation CD distributed with science magazine of &lt;a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey"&gt;TÜBİTAK&lt;/a&gt;. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that put old family computer (512MB RAM, 1,6GHz single core CPU) onto its knees. What I liked about Linux was how easy it was to get started. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system developer.&lt;/p&gt;
&lt;p&gt;2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died one day never to boot again.&lt;/p&gt;
&lt;p&gt;I started my Linux journey with &lt;a href="https://www.pardus.org.tr"&gt;Pardus&lt;/a&gt; installation CD distributed with science magazine of &lt;a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey"&gt;TÜBİTAK&lt;/a&gt;. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that brought old family computer (512MB RAM, 1,6GHz single core CPU) to its knees. What I liked about Pardus was how easy it was to get started thanks to familiar looking KDE. Even though KDE was sluggish on that laptop, compiz animations were fast. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system out there and one doesn't have to pirate software to have a functional computer.&lt;/p&gt;
&lt;p&gt;2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died in a sunny day of 2012. It wasn't Linux's problem. Laptop was from 2005.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;6/10&lt;/strong&gt;&lt;br&gt;
Would run it for nostalgia on a VM 😁️&lt;/p&gt;
&lt;h1&gt;Hardware&lt;/h1&gt;

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<aside id="featured" class="body">
<article>
<h1 class="entry-title"><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html">Give me an advice on anything</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
<hr>
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<p>Toot on <a href="https://fosstodon.org/@murtezayesil/104909697380867713">this thread</a> to comment. This blog is a static site. Comments won't appear here.</p>
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</footer><!-- /.post-info --><p>We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on <strong>anything</strong>. Topics can range between The Sun and Pluto 😀️</p>
<p>Please share your advice by tooting a reply to <a href="https://fosstodon.org/@murtezayesil/104874449294243772">this toot</a>. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️</p><!-- Comments -->
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</footer><!-- /.post-info --> <h1>TL;DR</h1>
<p>I learned to use linux by breaking it. First time I broke Ubuntu, I purged Xorg while trying to remove KDE 😬️</p>
<h1><img src="https://www.pardus.org.tr/wp-content/uploads/2019/08/Pardus-04.png" alt="Pardus logo" width=20em height=auto> Pardus</h1>
<p>I started my Linux journey with <a href="https://www.pardus.org.tr">Pardus</a> installation CD distributed with science magazine of <a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey">TÜBİTAK</a>. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that put old family computer (512MB RAM, 1,6GHz single core CPU) onto its knees. What I liked about Linux was how easy it was to get started. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system developer.</p>
<p>2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died one day never to boot again.</p>
<p>I started my Linux journey with <a href="https://www.pardus.org.tr">Pardus</a> installation CD distributed with science magazine of <a href="https://www.tubitak.gov.tr/en" title="Scientific and Technological Research Council of Turkey">TÜBİTAK</a>. It probably was around 2011. What I do remember is the sluggish KDE 4 desktop that brought old family computer (512MB RAM, 1,6GHz single core CPU) to its knees. What I liked about Pardus was how easy it was to get started thanks to familiar looking KDE. Even though KDE was sluggish on that laptop, compiz animations were fast. WiFi worked out of the box with some occasional disconnection issue. It also had Firefox and no Internet Explorer. I learned one thing with Pardus, Windows is not the only operating system out there and one doesn't have to pirate software to have a functional computer.</p>
<p>2011 was the time I never knew about the terminal. I never searched for it on application manager. Linux desktop was usable without CLI in 2011. Forget about shell commands, I didn't know English language back then. Unfortunately the 7 years old laptop couldn't hold any longer and just died in a sunny day of 2012. It wasn't Linux's problem. Laptop was from 2005.</p>
<p><strong>6/10</strong><br>
Would run it for nostalgia on a VM 😁️</p>
<h1>Hardware</h1>

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<h1 class="entry-title"><a href="https://murtezayesil.me/give-me-an-advice-on-anything.html">Give me an advice on anything</a></h1>
<h1 class="entry-title"><a href="https://murtezayesil.me/clicker-idle-games.html">Clicker & Idle Games</a></h1>
<footer class="post-info">
<span>Tue 22 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>28</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>I remember the old days of the internet when it had nothing but Flash games (for a child). All the games one can play were behind a advertisement pop-up. There were few Flash games that defined what I pay to play today. But there are 2 genres that I grow to dislike, clicker &amp; idle games.</p>
<h1>How to play</h1>
<p>There are 3 main things that will grab your attention very fast. First thing is the big <strong>button</strong> in the middle. Clicking this button will increase your <strong>points</strong>. Aim of the game is to get very large points which is usually displayed as the big number above the button. But clicking gives very little points and you will need to spend your points to purchase <strong>upgrades</strong>. Upgrades basically are multipliers that makes your clicks worth more points.</p>
<h1>Clicker Games</h1>
<p>There is no winning or losing factor in those games. You click the button, buy upgrades, repeat patiently while saving for the final upgrade. Other than final upgrade, there isn't a goal that you can reach. Last time I check the numbers didn't had an end. Or purchasing the most expensive upgrade is the goal.</p>
<p>First clicker game that I played was <a href="https://poopclicker.com/" title="It may not run because it is a Flash game and it requires Adobe Flash. Duh">💩️ Poop Clicker</a>. Its fun was in its silliness. If clicking on a poop emoji from pre-emoji era until buying <strong>The Earth</strong> upgrade is your jam then this game is your gold mine.</p>
<p>Second clicker game was the delicious <a href="https://cookiesclicker.net/" title="Wow, there is a no-Flash version. Interesting">🍪️ Cookie Clicker</a>. Unlike Poop clicker, cookie clicker had a special place. I used to continue imagining how happy I would be if we actually had that much cookie even after stop playing.</p>
<h1>Idle games</h1>
<p>Clicker games are the ancestors of Idle games. Or Idle games are the slightly modified Clicker games that encourage watching advertisements or purchase in-game currency with real life money. It is possible to purchase the final upgrade in an old-school clicker game within 2 hours. Idle games are made to get you to keep coming back. </p>
<p>They usually achieve getting players to open game repeatedly by giving player short time goals that can be achieved more easily if player opens the game daily, or even every 8 or 12 hours in some cases. In mathematical terms, exponential growth is smaller and upgrades are more expensive, thus requiring both playing for much longer time and opening the game often to purchase upgrades more often.</p>
<p>The ways the developer of an Idle game makes money are income from advertisements and players purchasing in-game currency for bigger multiplier upgrades. Idle games usually implement temporarily __boost__ing idle score gain by watching advertisements.</p>
<p>Idle games are available as mobile apps for you to open them easily from anywhere and not only from your computer with now obsolete Flash. Having them as an app in your phone can be privacy and security hazard too since many of those games are <a href="https://reports.exodus-privacy.eu.org/en/reports/com.kongregate.mobile.adventurecapitalist.google/latest/">more</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.game.tycoon.life.sims/latest/">trackers</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.money.tycoon.idle.train/latest/">and</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.gamemaker5.idlemafia/latest/">unnecessary</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.mrdgame.mrd/latest/">permissions</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.codigames.idle.police.department.tycoon.cop/latest/">then</a> <a href="https://reports.exodus-privacy.eu.org/en/reports/com.fluffyfairygames.idleminertycoon/latest/">fun</a>.</p>
<h1>Silly gone, Copycat came</h1>
<p>Poop clicker. Doesn't it sound silly? Old clicker games had that funny and ridiculous artwork that made then good memories. Today's implementation is copying what was good to make money. It turned into "easy money" route that some apps developers take by hooking people into a never ending circle. It disgusts me 🤮️</p><!-- Comments -->
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<span>Wed 16 September 2020</span>
<span>| in <a href="https://murtezayesil.me/category/personal.html">Personal</a></span>
<span>| tags: <a href="https://murtezayesil.me/tag/100daystooffload.html">100DaysToOffload</a></span> <span>| Day <strong>27</strong> of #100DaysToOffload</span>
</footer><!-- /.post-info --><p>We all say "I wish I did X instead of Y". This is another way of saying "If I knew [something] that I would do things differently". Things that make us say "I wish" are called experiences. We can't know what future holds but we can learn from each other experiences. I want to avoid saying "I wish". Give me an advice on <strong>anything</strong>. Topics can range between The Sun and Pluto 😀️</p>
<p>Please share your advice by tooting a reply to <a href="https://fosstodon.org/@murtezayesil/104874449294243772">this toot</a>. It can be a single word, blog link, poem, picture, computer code, song name and artist, audio and even etcetera 😅️</p><!-- Comments -->
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<span>Thu 13 August 2020</span>
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