make gui even hackier but now I can load game logs in it.
This is intended to be the limit to GUI functions. It's just a viewer. I hope it stays that way, I'm going to work on players now.
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gui.rkt
142
gui.rkt
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@ -1,5 +1,11 @@
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#lang racket
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(define game (GameState (grid '() 6 6) 0 '(0 0) (list (player "None" 0) (player "None" 0))))
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(define g 0)
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(define w 6)
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(define h 6)
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(define t 0)
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(require "main.rkt" racket/gui)
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; Line -> String
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@ -12,61 +18,85 @@
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(point-x (line-to l))
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(point-y (line-to l))))
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; GameState
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; opens a window to analyse game.
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(define (analysis-gui game)
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; Make a frame by instantiating the frame% class
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(define g (grid-lines (GameState-grid game)))
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(define w (grid-width (GameState-grid game)))
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(define h (grid-height (GameState-grid game)))
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(define t 0)
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(define frame (new frame%
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[label "Game Analysis"]
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[width 300]
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[height 300]))
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(define displaypanel (new horizontal-panel% [parent frame]))
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(define grid-canvas (new canvas%
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[parent displaypanel]
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[paint-callback
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(lambda (canvas dc)
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(send dc clear)
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(render-grid (grid (take g t) w h) dc))]))
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(define log (new list-box%
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[label ""]
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[parent displaypanel]
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[choices (map line->string g)]
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[callback (lambda (box event)
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(set! t (car (send box get-selections)))
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(send grid-canvas refresh))]))
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(define buttonpanel (new horizontal-panel%
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[parent frame]
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; [alignment '(center center)]
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[stretchable-height #f]
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))
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(define backbutton (new button%
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[parent buttonpanel]
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[label "back"]
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[callback (lambda (button state)
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(if (not (= t 0))
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(set! t (sub1 t)) 0)
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(send log select (- t 1))
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(send grid-canvas refresh))]))
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(define forwardbutton (new button%
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[parent buttonpanel]
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[label "forward"]
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[callback (lambda (button state)
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(if (not (= t (length g)))
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(set! t (add1 t)) 0)
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(send log select (- t 1))
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(send grid-canvas refresh))]))
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(define score (new message%
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[parent buttonpanel]
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[label (format "Final Score: R: ~a, B: ~a" (first (GameState-scores game)) (last (GameState-scores game)))]))
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(send frame show #t))
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(define (load-game-gui! ng)
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(set! game ng)
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(set! g (grid-lines (GameState-grid ng)))
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(set! w (grid-width (GameState-grid ng)))
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(set! h (grid-height (GameState-grid ng)))
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(set! t 0))
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(define g (load-game! "/tmp/test.dbn"))
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(analysis-gui g)
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(load-game-gui! game)
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(define (status-label game)
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(format "~a vs ~a, ~a:~a"
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(player-name (first (GameState-players game)))
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(player-name (last (GameState-players game)))
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(first (GameState-scores game)) (last (GameState-scores game))))
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(define frame (new frame%
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[label "DBN Viewer"]
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[width 300]
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[height 300]))
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(define menu-bar (new menu-bar%
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[parent frame]))
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(define file-menu (new menu%
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(label "&File")
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(parent menu-bar)))
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(new menu-item%
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[label "&Load"]
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[parent file-menu]
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[callback (lambda (m event)
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(let ([f (get-file "Load Game")]) ;#f #f #f ".dbn" '() '(("*.dbn" "Dots and Boxes Notation")))])
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(if (eq? #f f) 0 (load-game-gui! (load-game! f)))
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(send grid-canvas refresh)
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(send log set (map line->string g))
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(send score set-label (status-label game))
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(set! t 0)))])
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(define displaypanel (new horizontal-panel% [parent frame]))
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(define grid-canvas (new canvas%
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[parent displaypanel]
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[paint-callback
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(lambda (canvas dc)
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(send dc clear)
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(render-grid (grid (take g t) w h) dc))]))
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(define log (new list-box%
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[label ""]
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[parent displaypanel]
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[choices (map line->string g)]
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[callback (lambda (box event)
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(set! t (car (send box get-selections)))
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(send grid-canvas refresh))]))
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(define buttonpanel (new horizontal-panel%
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[parent frame]
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; [alignment '(center center)]
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[stretchable-height #f]
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))
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(define backbutton (new button%
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[parent buttonpanel]
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[label "back"]
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[callback (lambda (button state)
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(if (not (= t 0))
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(set! t (sub1 t)) 0)
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(send log select (- t 1))
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(send grid-canvas refresh))]))
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(define forwardbutton (new button%
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[parent buttonpanel]
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[label "forward"]
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[callback (lambda (button state)
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(if (not (= t (length g)))
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(set! t (add1 t)) 0)
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(send log select (- t 1))
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(send grid-canvas refresh))]))
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(define score (new message%
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[parent buttonpanel]
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[label (status-label game)]))
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(send frame show #t)
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6
main.rkt
6
main.rkt
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@ -203,6 +203,12 @@
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(if box p (abs (- p 1)))
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(if box (list-set scores p (+ boxes (list-ref scores p))) scores) (GameState-players s))))])))
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; player player Number Number -> GameState
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; convenience function for play-game.
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; numbers are grid dimensions
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(define (start-game p1 p2 grid1 grid2)
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(play-game (GameState (grid '() grid1 grid2) 0 '(0 0) (list p1 p2))))
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; Grid -> Image
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; renders grid to an image for showing humans the game.
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(define (render-grid-bitmap g)
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