diff --git a/main.rkt b/main.rkt index 911e330..3e351d6 100644 --- a/main.rkt +++ b/main.rkt @@ -77,7 +77,7 @@ ; Point Grid -> Number ; given a point that is the top-left corner of a square on the grid, returns the amount of edges surrounding that square. -(define (count-square p g) +(define (count-box p g) ; explanation: ; for every item in the grid (g), test it against every edge of the box for equality. if any are equal, it matches. ; then only those that match are kept and this list is checked for length to determine the matching lines. @@ -170,7 +170,7 @@ (let ([boxes (boxes-for l gr)] [g (append-move gr l)]) - (length (filter (lambda (b) (= (count-square b g) 4)) boxes)))) + (length (filter (lambda (b) (= (count-box b g) 4)) boxes)))) ; Grid -> Number ; returns the total amount of moves possible for grid g. @@ -227,7 +227,7 @@ (+ 4 (* GRID-SCALE (point-y (line-to l))))) ; draw the line (let ([boxes (boxes-for l g)]) (for ([b boxes]) - (if (= (count-square b (grid passed (grid-width g) (grid-height g))) 4) + (if (= (count-box b (grid passed (grid-width g) (grid-height g))) 4) (send dc draw-text (if (= (line-player l) 0) "R" "B") (+ 6 (* GRID-SCALE (point-x b))) @@ -235,11 +235,11 @@ 0)))) (send dc draw-bitmap (grid-dots (grid-width g) (grid-height g)) 0 0)) ; overlay dot grid -; GameState ! +; GameState path ! ; saves a game into the .dbn file format that I just made up. ; don't worry, it's sexpy. ; TODO write loader -(define (save-game s filename) +(define (save-game! s filename) (let ([g (GameState-grid s)] [f (open-output-file filename)]) (pretty-write