add GUI game analysis tool
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#lang racket
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(require "main.rkt" racket/gui)
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; Line -> String
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; Converts a line to a string for the list
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(define (line->string l)
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(format "~a : ~a,~a-~a,~a"
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(if (= (line-player l) 0) "R" "B")
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(point-x (line-from l))
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(point-y (line-from l))
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(point-x (line-to l))
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(point-y (line-to l))))
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; GameState
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; opens a window to analyse game.
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(define (analysis-gui game)
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; Make a frame by instantiating the frame% class
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(define g (GameState-grid game))
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(define t 0)
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(define frame (new frame%
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[label "Game Analysis"]
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[width 300]
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[height 300]))
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(define displaypanel (new horizontal-panel% [parent frame]))
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(define grid (new canvas%
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[parent displaypanel]
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[paint-callback
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(lambda (canvas dc)
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(send dc clear)
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(render-grid (take g t) dc))]))
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(define log (new list-box%
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[label ""]
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[parent displaypanel]
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[choices (map line->string g)]
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[callback (lambda (box event)
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(set! t (car (send box get-selections)))
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(send grid refresh))]))
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(define buttonpanel (new horizontal-panel%
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[parent frame]
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[alignment '(center center)]
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[stretchable-height #f]
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))
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(define backbutton (new button%
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[parent buttonpanel]
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[label "back"]
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[callback (lambda (button state)
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(if (not (= t 0))
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(set! t (sub1 t)) 0)
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(send log select (- t 1))
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(send grid refresh))]))
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(define forwardbutton (new button%
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[parent buttonpanel]
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[label "forward"]
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[callback (lambda (button state)
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(if (not (= t (length g)))
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(set! t (add1 t)) 0)
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(send log select (- t 1))
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(send grid refresh))]))
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(send frame show #t))
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(define g (play-game (GameState '() 0 '(0 0)) (list random-player random-player)))
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(print (GameState-grid g))
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(analysis-gui g)
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