dotsandboxes/gui.rkt

72 lines
2.8 KiB
Racket

#lang racket
(require "main.rkt" racket/gui)
; Line -> String
; Converts a line to a string for the list
(define (line->string l)
(format "~a : ~a,~a-~a,~a"
(if (= (line-player l) 0) "R" "B")
(point-x (line-from l))
(point-y (line-from l))
(point-x (line-to l))
(point-y (line-to l))))
; GameState
; opens a window to analyse game.
(define (analysis-gui game)
; Make a frame by instantiating the frame% class
(define g (grid-lines (GameState-grid game)))
(define w (grid-width (GameState-grid game)))
(define h (grid-height (GameState-grid game)))
(define t 0)
(define frame (new frame%
[label "Game Analysis"]
[width 300]
[height 300]))
(define displaypanel (new horizontal-panel% [parent frame]))
(define grid-canvas (new canvas%
[parent displaypanel]
[paint-callback
(lambda (canvas dc)
(send dc clear)
(render-grid (grid (take g t) w h) dc))]))
(define log (new list-box%
[label ""]
[parent displaypanel]
[choices (map line->string g)]
[callback (lambda (box event)
(set! t (car (send box get-selections)))
(send grid-canvas refresh))]))
(define buttonpanel (new horizontal-panel%
[parent frame]
; [alignment '(center center)]
[stretchable-height #f]
))
(define backbutton (new button%
[parent buttonpanel]
[label "back"]
[callback (lambda (button state)
(if (not (= t 0))
(set! t (sub1 t)) 0)
(send log select (- t 1))
(send grid-canvas refresh))]))
(define forwardbutton (new button%
[parent buttonpanel]
[label "forward"]
[callback (lambda (button state)
(if (not (= t (length g)))
(set! t (add1 t)) 0)
(send log select (- t 1))
(send grid-canvas refresh))]))
(define score (new message%
[parent buttonpanel]
[label (format "Final Score: R: ~a, B: ~a" (first (GameState-scores game)) (last (GameState-scores game)))]))
(send frame show #t))
(define g (load-game! "/tmp/test.dbn"))
(analysis-gui g)