dotsandboxes/main.rkt

93 lines
3.2 KiB
Racket

#lang racket
(provide (all-defined-out)) ; for testing module
(require racket/draw)
; a Grid is a list of lines. All lines in a grid must be specified as moving left to right, top to bottom ("to" coordinate higher than "from" coordinate")
; represents a point in 2d space.
(struct point (x y) #:transparent)
; represents a line drawn from one point to another and which player drew it.
(struct line (from to player) #:transparent)
; width and height of the playing grid.
(define GRID-WIDTH 6)
(define GRID-HEIGHT 6)
; size of one grid position in pixels
(define GRID-SCALE 16)
; image representing the empty grid
(define EMPTY-GRID
(let* [[bitmap (make-bitmap (* GRID-WIDTH GRID-SCALE) (* GRID-HEIGHT GRID-SCALE))]
[dc (new bitmap-dc% [bitmap bitmap])]]
(send dc set-brush "black" 'solid)
(for ([x (in-range GRID-WIDTH)])
(for ([y (in-range GRID-HEIGHT)])
(send dc draw-ellipse (* x GRID-SCALE) (* y GRID-SCALE) (/ GRID-SCALE 2) (/ GRID-SCALE 2))))
bitmap))
; Line Line -> Bool
; tests if two lines are in the same position
(define (same-position? l1 l2)
(or
(and
(equal? (line-from l1) (line-from l2))
(equal? (line-to l1) (line-to l2)))
(and
(equal? (line-to l1) (line-from l2))
(equal? (line-from l1) (line-to l2)))))
; Line -> Bool
; returns #t if the line is forwards (with forwards being moving right and down, higher end coord than start)
(define (forwards? line)
(and
(>= (point-x (line-to line)) (point-x (line-from line)))
(>= (point-y (line-to line)) (point-y (line-from line)))))
; Line -> Bool
; returns #t if a line is valid in terms of length (only moving one point in one direction)
(define (valid-length? line)
(= 1
(+ (abs (- (point-x (line-from line)) (point-x (line-to line))))
(abs (- (point-y (line-from line)) (point-y (line-to line)))))))
; Point -> Bool
; returns #t if a point is out of bounds (off the edge of the grid)
(define (out-of-bounds? p)
(or
(> 0 (point-x p))
(> 0 (point-y p))
(< (- GRID-WIDTH 1) (point-x p))
(< (- GRID-WIDTH 1) (point-y p))))
; Line Grid -> Bool
; returns #t if adding the given move to the grid is valid.
(define (valid-move? line grid)
(and
(empty? (filter (lambda (l) (same-position? l line)) grid)) ; line doesn't already exist on board
(valid-length? line)
(forwards? line)
(and
(not (out-of-bounds? (line-from line)))
(not (out-of-bounds? (line-to line))))))
; Grid -> Image
; renders grid to an image for showing humans the game.
(define (render-grid grid)
(let* [[bitmap (make-bitmap (* GRID-WIDTH GRID-SCALE) (* GRID-HEIGHT GRID-SCALE))]
[dc (new bitmap-dc% [bitmap bitmap])]]
(for ([l grid])
(cond
[(= (line-player l) 0) (send dc set-pen "red" 4 'solid)] ; player 1 draws in red
[(= (line-player l) 1) (send dc set-pen "blue" 4 'solid)]) ; player 2 draws in blue
(send dc draw-line
(+ 4 (* GRID-SCALE (point-x (line-from l))))
(+ 4 (* GRID-SCALE (point-y (line-from l))))
(+ 4 (* GRID-SCALE (point-x (line-to l))))
(+ 4 (* GRID-SCALE (point-y (line-to l)))))) ; draw the line
(send dc draw-bitmap EMPTY-GRID 0 0) ; overlay dot grid
bitmap))