add stuff?
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21
main.fs
21
main.fs
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@ -47,6 +47,8 @@ create constructcost 0 , 0
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variable constructcount
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\ count-messages-shown contains the amount of device count milestone messages that have been shown.
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variable count-messages-shown
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\ the variable detector-unlocked stores if the metal detector has been unlocked.
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variable detector-unlocked
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\ the variable screen contains the current screen number.
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\ 0 = devices
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\ 1 = garden
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@ -92,9 +94,13 @@ S" you feel like throwing some stuff into the pool." set-message
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30 devices can-afford? constructcost @ 0= and if
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40 constructcost !
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S" You figure out that you can probably hack these devices." set-message then ;
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: unlock-detector
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100 devices can-afford? detector-unlocked @ 0= and if
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-1 detector-unlocked ! then ;
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\ the word unlock tests to see if any unlock conditions are matched, and unlocks them if they are.
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: unlock unlock-members unlock-constructs ;
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: unlock unlock-members unlock-constructs unlock-detector ;
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\ the word wait-tick waits a tick. Ticks are 1ms currently.
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: wait-tick 1 ms ;
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@ -159,6 +165,10 @@ S" you feel like throwing some stuff into the pool." set-message
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clear-message
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then ;
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\ the word buy-detector buys the metal detector!
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: buy-detector
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400 devices can-afford? if
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1 screens +! then ;
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\ DEBUGGING STUFF
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@ -188,6 +198,7 @@ S" you feel like throwing some stuff into the pool." set-message
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case
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[char] h of hire-chat-member endof
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[char] b of build-construct endof
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[char] g of buy-detector endof
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endcase ;
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\ the word handle-input handles input every time around the game loop.
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@ -276,11 +287,17 @@ S" you feel like throwing some stuff into the pool." set-message
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else drop then
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inc-y ;
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: draw-detector ( x y -- x y )
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detector-unlocked @ screens @ 0= and if
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." (g)o metal detecting! [400 Devices]"
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then inc-y ;
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\ draw-actions draws a list of the actions you've unlocked.
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: draw-actions ( x y -- x y )
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2dup at-xy
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draw-members cr over move-right
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draw-constructs cr over move-right
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draw-detector cr over move-right
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." (q)uit (without saving)"
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\ add 1 to y
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inc-y ;
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