fix chat member speed scaling

This commit is contained in:
Nico 2021-03-18 15:19:19 +00:00
parent 07d3706473
commit 699603d466
1 changed files with 12 additions and 7 deletions

19
main.fs
View File

@ -94,13 +94,15 @@ S" you feel like throwing some stuff into the pool." set-message
\ the word hire-chat-member hires a chat member.
\ TODO something funky is going on with the rate past a certain point. find out where and why.
\ goes negative at 12 members, seems to be doing weird stuff before that with speeds.
: hire-chat-member
membercost @ dup !0= swap \ checks if member cost is nonzero, leaving member cost on the stack
devices @ <= \ tests if the member cost is less than the amount of devices we have
and if
devices @ membercost @ - devices ! \ remove devices that "pay" for the member
membercount @ dup !0= if \ membercount is nonzero
devicerate @ swap 500 swap / - devicerate ! \ decrease the device delay by 500/membercount. TODO There is certainly a more elegent way to do this stack manipulation.
devicerate @ swap 1 + 500 swap / - devicerate !
else
devicerate @ 500 - devicerate ! drop
then
@ -110,19 +112,26 @@ S" you feel like throwing some stuff into the pool." set-message
S" " set-message \ blank the message, because we did a thing.
then ;
\ the word debug-console is used for entering debug mode.
\ TODO write debug mode. Ideally this could just be a forth console.
: debug-console
page
." Entering debug/cheat mode!"
page ;
\ the word handle-input handles input every time around the game loop.
: handle-input
key? if key case
[char] q of exit-game endof
[char] h of hire-chat-member endof
[char] D of debug-console endof
endcase then ;
\ print-rate prints the current device output rate on the screen.
: print-rate
2 set-precision
\ first convert to floating point, divide by 1000 to get seconds from milliseconds, then do 1/n to get the devices/second from seconds/device
." (" devicerate @ s>f 1000e f/ 1e fswap f/ f. ." devices/second)" ;
." (" devicerate @ s>f 1000e f/ 1e fswap f/ f. ." devices/second)";
\ draw-message draws the stored message on the screen.
: draw-message
@ -143,11 +152,7 @@ S" you feel like throwing some stuff into the pool." set-message
clear-line
membercost @ dup !0= if \ if membercost is non-zero (members have been unlocked)
." (h)ire a chat member [" . ." Devices]"
membercount @ dup 1 = if
space ." (you have 1 chat member helping you)" drop
else
space ." (you have " . ." chat members helping you)"
then
space ." (" membercount @ 0 .R ." )"
else drop then ;
\ draw-actions draws a list of the actions you've unlocked.