# javapool game ideas ## tabbed interface like https://candybox2.github.io/ * first tab: device count and buying stuff * second tab: aerial view of the garden * third tab: side view of the pool, all the way to the bottom ## currencies * devices * spoons * energy ## shop * metal detector * can only be bought once * batteries * when bought, immediately gives 1 energy * water generator * costs N devices and 1 spoon (always one) * lore: the spoon controls the water flowing through the generator, which allows it to power a turbine and produce energy * could implement the notion of a moon phase to make the spoons stronger and cause higher energy production? * oxygen bottles * for extra oxygen while swimming in the pool * oracle * costs 3 billion devices * ends the game with a thank you note from sun microsystems ## the garden * you can move around the garden with the arrow keys * you can use the detector in the garden for 1 energy * you might find a moon rune moonsoon spoon with the detector * you can find bells and whistles ## the pool * if you own a spoon, you can use it to control the water level * if you walk into the pool in the garden view, you can then swim around in the pool * you have a limited oxygen supply that decays if you are not on the surface * if you run out of oxygen, you lose control of the game for a minute * you can use the detector on the pool's bottom for 2 energy * you might find a bunch of devices or batteries with the detector