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javapool/ideas.md

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javapool game ideas

tabbed interface

like https://candybox2.github.io/

  • first tab: device count and buying stuff
  • second tab: aerial view of the garden
  • third tab: side view of the pool, all the way to the bottom

currencies

  • devices
  • spoons
  • energy

shop

  • metal detector
    • can only be bought once
  • batteries
    • when bought, immediately gives 1 energy
  • water generator
    • costs N devices and 1 spoon (always one)
    • lore: the spoon controls the water flowing through the generator, which allows it to power a turbine and produce energy
    • could implement the notion of a moon phase to make the spoons stronger and cause higher energy production?
  • oxygen bottles
    • for extra oxygen while swimming in the pool
  • oracle
    • costs 3 billion devices
    • ends the game with a thank you note from sun microsystems

the garden

  • you can move around the garden with the arrow keys
  • you can use the detector in the garden for 1 energy
  • you might find a moon rune moonsoon spoon with the detector
  • you can find bells and whistles

the pool

  • if you own a spoon, you can use it to control the water level
  • if you walk into the pool in the garden view, you can then swim around in the pool
  • you have a limited oxygen supply that decays if you are not on the surface
  • if you run out of oxygen, you lose control of the game for a minute
  • you can use the detector on the pool's bottom for 2 energy
  • you might find a bunch of devices or batteries with the detector