( TODO multiple channels commmands ) @k-tick &run .kalama/tick LDZ #01 ADD DUP .kalama/speed LDZ EQU ,&play JCN .kalama/tick STZ RTN &play POP #ff .kalama/tick STZ .kalama/line LDZ #01 ADD STHk ( line ) #00 SWP #0003 MUL2 ( lineaddr* ) .kalama/songpos LDZ2 DUP2 ( songpos* songpos* lineaddr* ) ( don't play if song pos is ffff aka song is stopped or over ) #ffff EQU2 ,&no-play JCN ( songpos* lineaddr* ) #0005 ADD2 .kalama/module LDZ2 ADD2 ( songposinmod* lineaddr* ) LDA ( -- pattern1 lineaddr* ) ;k-get-pattern/run JSR2 ADD2 #00 ;k-play-line/run JSR2 ( -- ) STHrk #0f EQU ,&next JCN STHr .kalama/line STZ RTN &next POPr #ff .kalama/line STZ .kalama/songpos LDZ2 #0004 ADD2 DUP2 .kalama/module LDZ2 #0003 ADD2 LDA2 ( song length ) EQU2 ,&reset JCN .kalama/songpos STZ2 RTN &reset POP2 .kalama/songloop LDZ #00 EQU ,&end JCN #0000 .kalama/songpos STZ2 RTN &end #ffff .kalama/songpos STZ2 RTN &no-play POP2 POP2 POPr RTN ( initialises kalama with module data ) @k-init-module ( addr* -- ) &run DUP2 .kalama/module STZ2 ( store module address ) DUP2 LDA DUP #0f AND .kalama/speed STZ ( set speed ) #80 AND .kalama/songloop STZ ( set song loop or not ) #0001 ADD2 LDA ( stash pattern count byte ) ;k-get-pattern JSR2 .kalama/instruments STZ2 #ff .kalama/tick STZ #ff .kalama/line STZ #0000 .kalama/songpos STZ2 RTN ( gets the memory address of the given pattern in loaded module ) @k-get-pattern ( number -- addr* ) &run DUP #ff EQU ,&blank JCN #00 SWP #0030 MUL2 ;module #0003 ADD2 DUP2 LDA2 ADD2 #0002 ADD2 ADD2 RTN &blank POP ;k-blank-pattern RTN ( gets the memory address of the given instrument in loaded module ) @k-get-instrument ( number -- addr* ) &run STH ( store instrument number for later ) .kalama/instruments LDZ2 ( we are now at the size byte of instrument 00, the start of instrument memory ) &loop STHrk #00 EQU ,&end JCN STHr #01 SUB STH ( decrement counter ) DUP2 LDA2 ( load length byte and convert to short ) #0006 ADD2 ( jump over length short, vol, flags, ADSR ) ADD2 ( jump to next instrument ) ,&loop JMP &end POPr RTN @k-play-line ( *l channel -- ) &chan $1 &run ,&chan STR LDA DUP #00 EQU ,&rest JCN .kalama/loopflags LDZ ,&chan LDR #01 SWP SFT AND #00 NEQ ,&noloop JCN #80 ORA &noloop .Audio0/pitch ,&chan LDR #10 MUL ADD DEO ( TODO effects, use loop bit ) RTN &rest POP RTN ( loads instrument with number into specified audio channel, 0-indexed ) @k-load-instrument ( number channel -- ) &run #10 MUL STH ( stash channel * 0x10, offset for that channel's data relative to Audio0 ) ;k-get-instrument JSR2 ( get instrument location ) DUP2 LDA2 STHrk .Audio0/length ADD DEO2 ( copy ADSR value ) #0002 ADD2 ( move to volume value ) DUP2 LDA STHrk .Audio0/volume ADD DEO ( copy volume value ) #0001 ADD2 DUP2 ( move to flags value ) LDA #07 SFT ( MSB is set for looping sample, turn it into 0/1 ) DUP ( set or clear loop bit ) #00 EQU ,&clear JCN STHrk SFT .kalama/loopflags LDZ ORA .kalama/loopflags STZ ( set bit on ) ,&end JMP &clear STHrk SFT #ff EOR .kalama/loopflags LDZ AND .kalama/loopflags STZ ( set bit off ) &end #0001 ADD2 LDA2k STHrk .Audio0/adsr ADD DEO2 ( copy ADSR value ) #0002 ADD2 STHrk .Audio0/addr ADD DEO2 POPr RTN @k-blank-pattern $30