add pattern pointer and actual pattern table lookup
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5868e040f4
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6
main.usm
6
main.usm
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@ -86,7 +86,7 @@ BRK
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RTN
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@update-pattern-addr ( -- )
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;pattern-table LDA2 .Playback/pattern-addr STZ2
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.Playback/pattern-index LDZ #02 MUL #00 SWP ;pattern-table ADD2 LDA2 .Playback/pattern-addr STZ2
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RTN
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@handle-cursor ( controller -- ) ( handles moving the cursor around )
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@ -369,6 +369,8 @@ BRK
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@pattern-table :pattern $fe ( the pattern table is a list of pattern addresses in memory )
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@pattern-pointer :pattern/end ( the pattern pointer is a pointer to where in memory the next pattern will be put. )
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( pattern format - each note has 3 bytes. Pitch, instrument, volume. patterns are 0x10 long.
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an ff in the note column of the pattern will kill the existing note without starting a new one (this is the tracker "box" note) )
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@ -388,5 +390,5 @@ BRK
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54 00 66
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ff 00 66
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56 00 ff
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57 00 66
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57 00 66 &end
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]
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