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Nico 2021-05-01 20:16:24 +01:00
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SRC=main.usm
run: rom.bin
uxn-emulator rom.bin
rom.bin: $(SRC)
uxn-assembler $(SRC) rom.bin

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( a blank file )
( macros )
%RTN { JMP2r } ( return from a subroutine )
( data structure access macros )
%NOTE { NOP } ( get the note of a pattern line addr )
%INST { #0001 ADD2 } ( get the instrument of a pattern line addr )
%VOL { #0002 ADD2 } ( get the volume of a pattern line addr )
( debugging macros )
%LOG { DUP .Console/byte DEO } ( prints a byte to the console non-destructively )
( constants )
%PTN_WIDTH { #0003 } ( pattern width. a short )
%PTN_LEN { #0010 } ( pattern length. a short )
( devices )
|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
|70 @Midi [ &vector $2 &channel $1 &note $1 &velocity $1 ]
|80 @Controller [ &vector $2 &button $1 &key $1 ]
|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
( variables )
|0000
@State [ &position $2 &pattern-addr $2 &tick $1 &speed $1 ]
( program )
|0100 ( -> )
( set a pallete )
#0f00 .System/r DEO2
#00f0 .System/g DEO2
#000f .System/b DEO2
( speed - how many ticks we play a note every )
#10 .State/speed POK
;pattern .State/pattern-addr POK2
( display/audio init )
;on-frame .Screen/vector DEO2
#0180 .Audio0/adsr DEO2
;wave .Audio0/addr DEO2
#ff .Audio0/volume DEO
#0002 .Audio0/length DEO2
BRK
@on-frame ( -> )
.State/tick PEK .State/speed PEK NEQ ,&inc JNZ ( if the tick != speed, skip to inc )
;on-step JSR2 ( otherwise, run the on-step routine )
#00 .State/tick POK ( reset the tick )
,&end JMP ( jump to end )
&inc
#01 .State/tick PEK ADD .State/tick POK ( tick up 1 )
&end
BRK
@on-step ( whenever a pattern step should be played )
PTN_WIDTH PTN_LEN MUL2 .State/position PEK2 NEQ2 ,&continue JNZ ( if we're at the end of the pattern, reset the counter )
#ff .Console/byte DEO
#0000 .State/position POK2
&continue
.State/position PEK2 .State/pattern-addr PEK2 ADD2 ( put pattern line address on the stack )
DUP2 VOL GET .Audio0/volume DEO ( ln -- ) ( put the address of the pattern line on the stack )
NOTE GET ( get the current note )
DUP #00 EQU ,&rest JNZ ( if the note is 00, aka empty, skip playing it )
.Audio0/pitch DEO ( play the note )
,&end JMP ( jump to the end )
&rest POP ( if the note is a 00, jump here. POP to clean up the stack )
&end
PTN_WIDTH .State/position PEK2 ADD2 .State/position POK2
RTN
@wave [ a8 58 ]
( pattern format - each note has 3 bytes. Pitch, instrument, volume. patterns are 0x10 long.
an ff in the note column of the pattern will kill the existing note without starting a new one (this is the tracker "box" note) )
@pattern [
3c 00 66
ff 00 66
3e 00 22
00 00 66
3c 00 88
00 00 66
3e 00 66
00 00 66
3c 00 22
00 00 66
3e 00 20
00 00 66
3c 00 66
ff 00 66
3e 00 ff
40 00 66
]

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# kalama
> kalama
> noun: sound, noise, voice
> verb: make noise
> trans. verb: sound, ring, play (an instrument)
kalama is a (work in progress) tracker for the [uxn](https://wiki.xxiivv.com/site/uxn) virtual machine. It intends to allow the user a reasonably large amount of control over all the features of uxn's audio engine. It is currently in a prototyping phase, so don't expect to use it right now.

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