rockbox/apps/plugins/flipit.c

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/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Vicentini Martin
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
PLUGIN_HEADER
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_F1
#define FLIPIT_SOLVE BUTTON_F2
#define FLIPIT_STEP_BY_STEP BUTTON_F3
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_F1
#define FLIPIT_SOLVE BUTTON_F2
#define FLIPIT_STEP_BY_STEP BUTTON_F3
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == PLAYER_PAD
#define FLIPIT_UP_PRE BUTTON_ON
#define FLIPIT_UP (BUTTON_ON | BUTTON_REL)
#define FLIPIT_DOWN BUTTON_MENU
#define FLIPIT_QUIT BUTTON_STOP
#define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY)
#define FLIPIT_TOGGLE BUTTON_PLAY
#elif CONFIG_KEYPAD == ONDIO_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP)
#define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_MENU
#define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_OFF
#define FLIPIT_SHUFFLE BUTTON_MODE
#define FLIPIT_SOLVE BUTTON_ON
#define FLIPIT_STEP_BY_STEP BUTTON_REC
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#define FLIPIT_RC_QUIT BUTTON_RC_STOP
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD)
#define FLIPIT_UP BUTTON_MENU
#define FLIPIT_DOWN BUTTON_PLAY
#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
#define FLIPIT_TOGGLE_PRE BUTTON_SELECT
#define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE BUTTON_REC
#define FLIPIT_SOLVE_PRE BUTTON_PLAY
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT)
#define FLIPIT_STEP_PRE BUTTON_PLAY
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_A
#define FLIPIT_SHUFFLE (BUTTON_POWER | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_POWER | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_POWER | BUTTON_UP)
#define FLIPIT_TOGGLE BUTTON_MENU
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define FLIPIT_UP BUTTON_UP
#define FLIPIT_DOWN BUTTON_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT)
#define FLIPIT_TOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define FLIPIT_UP BUTTON_SCROLL_UP
#define FLIPIT_DOWN BUTTON_SCROLL_DOWN
#define FLIPIT_QUIT BUTTON_POWER
#define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT)
#define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT)
#define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP)
#define FLIPIT_TOGGLE_PRE BUTTON_REW
#define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL)
#endif
static struct plugin_api* rb;
static int spots[20];
static int toggle[20];
static int cursor_pos, moves;
#ifdef HAVE_LCD_BITMAP
#include "flipit_cursor.h"
#include "flipit_tokens.h"
#define PANEL_HEIGHT 12
#define TK_WIDTH BMPWIDTH_flipit_cursor
#define TK_HEIGHT BMPHEIGHT_flipit_cursor
#define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \
(LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4))
#define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE)
#define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2)
#define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */
#define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2))
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p)
{
rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH,
GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
}
/* draw the cursor at the current cursor position */
static void draw_cursor(void)
{
#ifdef HAVE_LCD_COLOR
rb->lcd_bitmap_transparent( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
#else
rb->lcd_set_drawmode(DRMODE_FG);
rb->lcd_mono_bitmap( flipit_cursor,
GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE),
GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE),
TK_WIDTH, TK_HEIGHT );
rb->lcd_set_drawmode(DRMODE_SOLID);
#endif
}
/* draw the info panel ... duh */
static void draw_info_panel(void)
{
char s[32];
rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID );
rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->lcd_set_drawmode( DRMODE_SOLID );
rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE),
GRID_WIDTH, PANEL_HEIGHT );
rb->snprintf( s, sizeof(s), "Flips: %d", moves );
rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2,
GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s );
}
#else /* HAVE_LCD_CHARCELLS */
static const unsigned char tk_pat[4][7] = {
{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */
{ 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */
{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */
{ 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */
};
static unsigned char cur_pat[7];
static unsigned char gfx_chars[5];
static void release_gfx(void)
{
int i;
for (i = 0; i < 5; i++)
if (gfx_chars[i])
rb->lcd_unlock_pattern(gfx_chars[i]);
}
static bool init_gfx(void)
{
int i;
for (i = 0; i < 5; i++) {
if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) {
release_gfx();
return false;
}
}
for (i = 0; i < 4; i++)
rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]);
return true;
}
/* draw a spot at the coordinates (x,y), range of p is 0-19 */
static void draw_spot(int p)
{
if ((p/5) & 1)
p -= 5;
rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]);
}
/* draw the cursor at the current cursor position */
static void draw_cursor(void)
{
if ((cursor_pos/5) & 1) {
rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 );
cur_pat[4] ^= 0x15;
cur_pat[6] ^= 0x11;
}
else {
rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 );
cur_pat[0] ^= 0x15;
cur_pat[2] ^= 0x11;
}
rb->lcd_define_pattern(gfx_chars[4], cur_pat);
rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] );
}
/* draw the info panel ... duh */
static void draw_info_panel(void)
{
char s[16];
rb->lcd_puts( 6, 0, "Flips" );
rb->snprintf( s, sizeof(s), "%d", moves );
rb->lcd_puts( 6, 1, s );
}
#endif /* LCD */
/* clear the cursor where it is */
static inline void clear_cursor(void)
{
draw_spot( cursor_pos );
}
/* check if the puzzle is finished */
static bool flipit_finished(void)
{
int i;
for (i=0; i<20; i++)
if (!spots[i])
return false;
clear_cursor();
return true;
}
/* draws the toggled spots */
static void flipit_toggle(void)
{
spots[cursor_pos] = 1-spots[cursor_pos];
toggle[cursor_pos] = 1-toggle[cursor_pos];
draw_spot(cursor_pos);
if (cursor_pos%5 > 0) {
spots[cursor_pos-1] = 1-spots[cursor_pos-1];
draw_spot(cursor_pos-1);
}
if (cursor_pos%5 < 4) {
spots[cursor_pos+1] = 1-spots[cursor_pos+1];
draw_spot(cursor_pos+1);
}
if (cursor_pos/5 > 0) {
spots[cursor_pos-5] = 1-spots[cursor_pos-5];
draw_spot(cursor_pos-5);
}
if (cursor_pos/5 < 3) {
spots[cursor_pos+5] = 1-spots[cursor_pos+5];
draw_spot(cursor_pos+5);
}
moves++;
draw_info_panel();
if (flipit_finished())
clear_cursor();
}
/* move the cursor in any direction */
static void move_cursor(int x, int y)
{
if (!(flipit_finished())) {
clear_cursor();
cursor_pos = ( x + 5 + cursor_pos%5 )%5
+ ( ( y + 4 + cursor_pos/5 )%4 )*5;
draw_cursor();
}
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
}
/* initialize the board */
static void flipit_init(void)
{
int i;
rb->lcd_clear_display();
for (i=0; i<20; i++) {
spots[i]=1;
toggle[i]=1;
draw_spot(i);
}
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
for (i=0; i<20; i++) {
cursor_pos = (rb->rand() % 20);
flipit_toggle();
}
cursor_pos = 0;
draw_cursor();
moves = 0;
draw_info_panel();
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
}
/* the main game loop */
static bool flipit_loop(void)
{
int i;
int button;
int lastbutton = BUTTON_NONE;
flipit_init();
while(true) {
button = rb->button_get(true);
switch (button) {
#ifdef FLIPIT_RC_QUIT
case FLIPIT_RC_QUIT:
#endif
case FLIPIT_QUIT:
/* get out of here */
return PLUGIN_OK;
case FLIPIT_SHUFFLE:
/* mix up the pieces */
flipit_init();
break;
case FLIPIT_SOLVE:
#ifdef FLIPIT_SOLVE_PRE
if (lastbutton != FLIPIT_SOLVE_PRE)
break;
#endif
/* solve the puzzle */
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
rb->sleep(HZ*2/3);
}
}
break;
case FLIPIT_STEP_BY_STEP:
#ifdef FLIPIT_STEP_PRE
if (lastbutton != FLIPIT_STEP_PRE)
break;
#endif
if (!flipit_finished()) {
for (i=0; i<20; i++)
if (!toggle[i]) {
clear_cursor();
cursor_pos = i;
flipit_toggle();
draw_cursor();
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
break;
}
}
break;
case FLIPIT_TOGGLE:
#ifdef FLIPIT_TOGGLE_PRE
if (lastbutton != FLIPIT_TOGGLE_PRE)
break;
#endif
/* toggle the pieces */
if (!flipit_finished()) {
flipit_toggle();
draw_cursor();
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
}
break;
case BUTTON_LEFT:
move_cursor(-1, 0);
break;
case BUTTON_RIGHT:
move_cursor(1, 0);
break;
case FLIPIT_UP:
#ifdef FLIPIT_UP_PRE
if (lastbutton != FLIPIT_UP_PRE)
break;
#endif
move_cursor(0, -1);
break;
case FLIPIT_DOWN:
move_cursor(0, 1);
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
if (button != BUTTON_NONE)
lastbutton = button;
}
}
/* called function from outside */
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
{
int i, rc;
(void)parameter;
rb = api;
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_WHITE);
rb->lcd_set_foreground(LCD_BLACK);
#endif
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
rb->splash(HZ, "FlipIt!");
#ifdef HAVE_LCD_BITMAP
/* print instructions */
rb->lcd_clear_display();
rb->lcd_setfont(FONT_SYSFIXED);
#if CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_putsxy(2, 8, "[OFF] to stop");
rb->lcd_putsxy(2, 18, "[PLAY] toggle");
rb->lcd_putsxy(2, 28, "[F1] shuffle");
rb->lcd_putsxy(2, 38, "[F2] solution");
rb->lcd_putsxy(2, 48, "[F3] step by step");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_putsxy(2, 8, "[OFF] to stop");
rb->lcd_putsxy(2, 18, "[MODE] toggle");
rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[M-UP] solution");
rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step");
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_putsxy(2, 8, "[STOP] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[MODE] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY] solution");
rb->lcd_putsxy(2, 48, "[REC] step by step");
#elif (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_4G_PAD)
rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[SELECT] toggle");
rb->lcd_putsxy(2, 28, "[REC] shuffle");
rb->lcd_putsxy(2, 38, "[PLAY..] solution");
rb->lcd_putsxy(2, 48, "[PLAY] step by step");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_putsxy(2, 8, "[A] to stop");
rb->lcd_putsxy(2, 18, "[MENU] toggle");
rb->lcd_putsxy(2, 28, "[P-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[P-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[P-UP] step by step");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_putsxy(2, 8, "[POWER] to stop");
rb->lcd_putsxy(2, 18, "[REW] toggle");
rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle");
rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution");
rb->lcd_putsxy(2, 48, "[PL-UP] step by step");
#endif
rb->lcd_update();
#else /* HAVE_LCD_CHARCELLS */
if (!init_gfx())
return PLUGIN_ERROR;
#endif
rb->button_get_w_tmo(HZ*3);
rb->lcd_clear_display();
draw_info_panel();
for (i=0; i<20; i++) {
spots[i]=1;
draw_spot(i);
}
#ifdef HAVE_LCD_BITMAP
rb->lcd_update();
#endif
rb->sleep(HZ*3/2);
rb->srand(*rb->current_tick);
rc = flipit_loop();
#ifdef HAVE_LCD_CHARCELLS
release_gfx();
#endif
return rc;
}