plugins pong, properties remove dead code
Change-Id: I6645ff850a637343dde129600f0b5eaa2e4f6d31
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@ -535,7 +535,7 @@ static void ball(struct pong *p)
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p->ball.x += p->ball.speedx;
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p->ball.y += p->ball.speedy;
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newx = p->ball.x/RES;
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/*newx = p->ball.x/RES;*/
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newy = p->ball.y/RES;
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/* detect if ball hits a wall */
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@ -195,7 +195,7 @@ static bool _dir_properties(DPS *dps)
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dps->dc++; /* new directory */
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if (*rb->current_tick - lasttick > (HZ/8))
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{
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unsigned log = human_size_log(dps->bc);
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unsigned log;
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lasttick = *rb->current_tick;
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rb->lcd_clear_display();
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rb->lcd_puts(0,0,"SCANNING...");
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