Button driver overhaul: (1) Unified the button driver functions as much as possible (2) Proper #defines for FM recorder button ADC channels (3) Got rid of old port B #defines only valid for recorder (4) button filtering for all models (5) RoLo with ON after panic should now work for FM/V2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@5472 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
bbc5931280
commit
303b4abfc5
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@ -903,9 +903,12 @@ bool view_battery(void)
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y = (adc_read(ADC_UNREG_POWER) * BATTERY_SCALE_FACTOR) / 10000;
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snprintf(buf, 30, "Battery: %d.%02d V", y / 100, y % 100);
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lcd_puts(0, 1, buf);
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#ifdef ADC_EXT_POWER
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y = (adc_read(ADC_EXT_POWER) * EXT_SCALE_FACTOR) / 10000;
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snprintf(buf, 30, "External: %d.%02d V", y / 100, y % 100);
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lcd_puts(0, 2, buf);
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#endif
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#ifdef HAVE_CHARGING
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snprintf(buf, 30, "Charger: %s",
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charger_inserted() ? "present" : "absent");
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lcd_puts(0, 3, buf);
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@ -914,6 +917,7 @@ bool view_battery(void)
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charger_enabled ? "yes" : "no");
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lcd_puts(0, 4, buf);
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#endif
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#endif
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y = ( power_history[POWER_HISTORY_LEN-1] * 100
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+ power_history[POWER_HISTORY_LEN-2] * 100
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- power_history[POWER_HISTORY_LEN-1-CHARGE_END_NEGD+1] * 100
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@ -16,8 +16,9 @@
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Archos Jukebox Recorder button functions
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* Rockbox button functions
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*/
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#include <stdlib.h>
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@ -36,9 +37,9 @@
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struct event_queue button_queue;
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static int lastbtn; /* Last valid button status */
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#if (CONFIG_KEYPAD == RECORDER_PAD) || (CONFIG_KEYPAD == ONDIO_PAD) || (CONFIG_KEYPAD == IRIVER_H100_PAD)
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static int last_read; /* Last button status, for debouncing/filtering */
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static bool flipped; /* bottons can be flipped to match the LCD flip */
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#ifdef HAVE_LCD_BITMAP
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static bool flipped; /* buttons can be flipped to match the LCD flip */
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#endif
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/* how often we check to see if a button is pressed */
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@ -74,9 +75,9 @@ static void button_tick(void)
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if(btn)
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{
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queue_post(&button_queue, btn, NULL);
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}
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}
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#endif
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/* only poll every X ticks */
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if ( ++tick >= POLL_FREQUENCY )
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{
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@ -120,8 +121,8 @@ static void button_tick(void)
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which doesn't shut down easily with the OFF
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key */
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#ifdef HAVE_SW_POWEROFF
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if(btn == BUTTON_OFF && !charger_inserted() &&
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repeat_count > POWEROFF_COUNT)
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if (btn == BUTTON_OFF && !charger_inserted() &&
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repeat_count > POWEROFF_COUNT)
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queue_post(&button_queue, SYS_POWEROFF, NULL);
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#endif
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}
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@ -140,7 +141,7 @@ static void button_tick(void)
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}
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if ( post )
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{
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if(repeat)
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if (repeat)
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queue_post(&button_queue, BUTTON_REPEAT | btn, NULL);
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else
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queue_post(&button_queue, btn, NULL);
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@ -166,7 +167,8 @@ int button_get(bool block)
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{
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struct event ev;
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if ( block || !queue_empty(&button_queue) ) {
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if ( block || !queue_empty(&button_queue) )
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{
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queue_wait(&button_queue, &ev);
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return ev.id;
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}
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@ -180,23 +182,40 @@ int button_get_w_tmo(int ticks)
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return (ev.id != SYS_TIMEOUT)? ev.id: BUTTON_NONE;
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}
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#if CONFIG_KEYPAD == IRIVER_H100_PAD
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void button_init()
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void button_init(void)
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{
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#ifndef SIMULATOR
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/* hardware inits */
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#if CONFIG_KEYPAD == IRIVER_H100_PAD
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/* Set GPIO37 as general purpose input */
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GPIO1_FUNCTION |= 0x00000020;
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GPIO1_ENABLE &= ~0x00000020;
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#endif
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#elif CONFIG_KEYPAD == RECORDER_PAD
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/* Set PB4 and PB8 as input pins */
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PBCR1 &= 0xfffc; /* PB8MD = 00 */
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PBCR2 &= 0xfcff; /* PB4MD = 00 */
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PBIOR &= ~0x0110; /* Inputs */
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#elif CONFIG_KEYPAD == PLAYER_PAD
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/* set PA5 and PA11 as input pins */
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PACR1 &= 0xff3f; /* PA11MD = 00 */
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PACR2 &= 0xfbff; /* PA5MD = 0 */
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PAIOR &= ~0x0820; /* Inputs */
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#elif CONFIG_KEYPAD == ONDIO_PAD
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/* nothing to initialize here */
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#endif /* CONFIG_KEYPAD */
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queue_init(&button_queue);
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lastbtn = 0;
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tick_add_task(button_tick);
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reset_poweroff_timer();
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#ifdef HAVE_LCD_BITMAP
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flipped = false;
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#endif
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}
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#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
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/*
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* helper function to swap UP/DOWN, LEFT/RIGHT
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* helper function to swap UP/DOWN, LEFT/RIGHT (and F1/F3 for Recorder)
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*/
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static int button_flip(int button)
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{
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@ -204,7 +223,11 @@ static int button_flip(int button)
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newbutton = button &
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~(BUTTON_UP | BUTTON_DOWN
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| BUTTON_LEFT | BUTTON_RIGHT);
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| BUTTON_LEFT | BUTTON_RIGHT
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#if CONFIG_KEYPAD == RECORDER_PAD
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| BUTTON_F1 | BUTTON_F3
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#endif
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);
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if (button & BUTTON_UP)
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newbutton |= BUTTON_DOWN;
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newbutton |= BUTTON_RIGHT;
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if (button & BUTTON_RIGHT)
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newbutton |= BUTTON_LEFT;
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#if CONFIG_KEYPAD == RECORDER_PAD
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if (button & BUTTON_F1)
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newbutton |= BUTTON_F3;
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if (button & BUTTON_F3)
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newbutton |= BUTTON_F1;
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#endif
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return newbutton;
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}
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@ -233,6 +262,75 @@ void button_set_flip(bool flip)
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set_irq_level(oldlevel);
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}
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}
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#endif /* HAVE_LCD_BITMAP */
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/*
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Archos hardware button hookup
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=============================
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Recorder / Recorder FM/V2
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-------------------------
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F1, F2, F3, UP: connected to AN4 through a resistor network
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DOWN, PLAY, LEFT, RIGHT: likewise connected to AN5
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The voltage on AN4/ AN5 depends on which keys (or key combo) is pressed
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FM/V2 has PLAY and RIGHT switched compared to plain recorder
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ON: PB8, low active (plain recorder) / AN3, low active (fm/v2)
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OFF: PB4, low active (plain recorder) / AN2, high active (fm/v2)
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Player
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------
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LEFT: AN0
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MENU: AN1
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RIGHT: AN2
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PLAY: AN3
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STOP: PA11
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ON: PA5
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All buttons are low active
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Ondio
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-----
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LEFT, RIGHT, UP, DOWN: connected to AN4 through a resistor network
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The voltage on AN4 depends on which keys (or key combo) is pressed
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OPTION: AN2, high active (assigned as MENU)
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ON/OFF: AN3, low active (assigned as OFF)
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*/
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#if CONFIG_KEYPAD == RECORDER_PAD
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#ifdef HAVE_FMADC
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/* FM Recorder super-special levels */
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#define LEVEL1 150
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#define LEVEL2 385
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#define LEVEL3 545
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#define LEVEL4 700
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#define ROW2_BUTTON1 BUTTON_PLAY
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#define ROW2_BUTTON3 BUTTON_RIGHT
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#else
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/* plain bog standard Recorder levels */
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#define LEVEL1 250
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#define LEVEL2 500
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#define LEVEL3 700
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#define LEVEL4 900
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#define ROW2_BUTTON1 BUTTON_RIGHT
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#define ROW2_BUTTON3 BUTTON_PLAY
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#endif /* HAVE_FMADC */
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#elif CONFIG_KEYPAD == ONDIO_PAD
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/* Ondio levels */
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#define LEVEL1 165
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#define LEVEL2 415
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#define LEVEL3 585
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#define LEVEL4 755
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#endif /* CONFIG_KEYPAD */
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/*
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* Get button pressed from hardware
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@ -244,175 +342,57 @@ static int button_read(void)
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int data;
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#if CONFIG_KEYPAD == IRIVER_H100_PAD
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data = adc_scan(0);
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if(data < 0x80)
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if(data < 0x30)
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if(data < 0x18)
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if (data < 0x80)
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if (data < 0x30)
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if (data < 0x18)
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btn = BUTTON_SELECT;
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else
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btn = BUTTON_UP;
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else
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if(data < 0x50)
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if (data < 0x50)
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btn = BUTTON_LEFT;
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else
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btn = BUTTON_DOWN;
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else
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if(data < 0xb0)
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if(data < 0xa0)
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if (data < 0xb0)
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if (data < 0xa0)
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btn = BUTTON_RIGHT;
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else
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btn = BUTTON_OFF;
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else
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if(data < 0xd0)
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if (data < 0xd0)
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btn = BUTTON_MODE;
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else
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if(data < 0xf0)
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if (data < 0xf0)
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btn = BUTTON_REC;
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data = GPIO1_READ;
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if ((data & 0x20) == 0)
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btn |= BUTTON_ON;
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if (btn && flipped)
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btn = button_flip(btn); /* swap upside down */
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/* Filter the button status. It is only accepted if we get the same
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status twice in a row. */
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if(btn != last_read)
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retval = lastbtn;
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else
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retval = btn;
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last_read = btn;
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return retval;
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}
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bool button_hold(void)
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{
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return (GPIO1_READ & 0x00000002)?true:false;
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}
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#elif CONFIG_KEYPAD == RECORDER_PAD
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/* AJBR buttons are connected to the CPU as follows:
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*
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* ON and OFF are connected to separate port B input pins.
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*
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* F1, F2, F3, and UP are connected to the AN4 analog input, each through
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* a separate voltage divider. The voltage on AN4 depends on which button
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* (or none, or a combination) is pressed.
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*
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* DOWN, PLAY, LEFT, and RIGHT are likewise connected to AN5. */
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/* Button analog voltage levels */
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#ifdef HAVE_FMADC
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/* FM Recorder super-special levels */
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#define LEVEL1 150
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#define LEVEL2 385
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#define LEVEL3 545
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#define LEVEL4 700
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#else
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/* plain bog standard Recorder levels */
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#define LEVEL1 250
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#define LEVEL2 500
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#define LEVEL3 700
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#define LEVEL4 900
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#endif
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/*
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*Initialize buttons
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*/
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void button_init()
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{
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#ifndef SIMULATOR
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/* Set PB4 and PB8 as input pins */
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PBCR1 &= 0xfffc; /* PB8MD = 00 */
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PBCR2 &= 0xfcff; /* PB4MD = 00 */
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PBIOR &= ~(PBDR_BTN_ON|PBDR_BTN_OFF); /* Inputs */
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#endif
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queue_init(&button_queue);
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lastbtn = 0;
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tick_add_task(button_tick);
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reset_poweroff_timer();
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flipped = false;
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}
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/*
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* helper function to swap UP/DOWN, LEFT/RIGHT, F1/F3
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*/
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static int button_flip(int button)
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{
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int newbutton;
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newbutton = button &
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~(BUTTON_UP | BUTTON_DOWN
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| BUTTON_LEFT | BUTTON_RIGHT
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| BUTTON_F1 | BUTTON_F3);
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if (button & BUTTON_UP)
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newbutton |= BUTTON_DOWN;
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if (button & BUTTON_DOWN)
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newbutton |= BUTTON_UP;
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if (button & BUTTON_LEFT)
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newbutton |= BUTTON_RIGHT;
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if (button & BUTTON_RIGHT)
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newbutton |= BUTTON_LEFT;
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if (button & BUTTON_F1)
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newbutton |= BUTTON_F3;
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if (button & BUTTON_F3)
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newbutton |= BUTTON_F1;
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return newbutton;
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}
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/*
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* set the flip attribute
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* better only call this when the queue is empty
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*/
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void button_set_flip(bool flip)
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{
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if (flip != flipped) /* not the current setting */
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{
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/* avoid race condition with the button_tick() */
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int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL);
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lastbtn = button_flip(lastbtn);
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flipped = flip;
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set_irq_level(oldlevel);
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}
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}
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/*
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* Get button pressed from hardware
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*/
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static int button_read(void)
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{
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int btn = BUTTON_NONE;
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int retval;
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int data;
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#ifdef HAVE_FMADC
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/* TODO: use proper defines here, and not the numerics in the
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function argument */
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if ( adc_read(3) < 512 )
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if ( adc_read(ADC_BUTTON_ON) < 512 )
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btn |= BUTTON_ON;
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if ( adc_read(2) > 512 )
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if ( adc_read(ADC_BUTTON_OFF) > 512 )
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btn |= BUTTON_OFF;
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#else
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/* Check port B pins for ON and OFF */
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/* check port B pins for ON and OFF */
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data = PBDR;
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if ((data & PBDR_BTN_ON) == 0)
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if ((data & 0x0100) == 0)
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btn |= BUTTON_ON;
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else if ((data & PBDR_BTN_OFF) == 0)
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if ((data & 0x0010) == 0)
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btn |= BUTTON_OFF;
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#endif
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/* Check F1-3 and UP */
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/* check F1..F3 and UP */
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data = adc_read(ADC_BUTTON_ROW1);
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if (data >= LEVEL4)
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btn |= BUTTON_F3;
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else if (data >= LEVEL3)
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|
@ -427,181 +407,68 @@ static int button_read(void)
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checks when UP is pressed. */
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if(!(btn & BUTTON_UP))
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{
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/* Check DOWN, PLAY, LEFT, RIGHT */
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/* check DOWN, PLAY, LEFT, RIGHT */
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data = adc_read(ADC_BUTTON_ROW2);
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if (data >= LEVEL4)
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btn |= BUTTON_DOWN;
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else if (data >= LEVEL3) {
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#ifdef HAVE_FMADC
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btn |= BUTTON_RIGHT;
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#else
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btn |= BUTTON_PLAY;
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#endif
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}
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else if (data >= LEVEL3)
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btn |= ROW2_BUTTON3;
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else if (data >= LEVEL2)
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btn |= BUTTON_LEFT;
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else if (data >= LEVEL1) {
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#ifdef HAVE_FMADC
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btn |= BUTTON_PLAY;
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#else
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btn |= BUTTON_RIGHT;
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#endif
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}
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else if (data >= LEVEL1)
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btn |= ROW2_BUTTON1;
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}
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if (btn && flipped)
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btn = button_flip(btn); /* swap upside down */
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|
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/* Filter the button status. It is only accepted if we get the same
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status twice in a row. */
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if(btn != last_read)
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retval = lastbtn;
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else
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retval = btn;
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last_read = btn;
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return retval;
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}
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#elif CONFIG_KEYPAD == PLAYER_PAD
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/* The player has two buttons on port pins:
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STOP: PA11
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ON: PA5
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|
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The rest are on analog inputs:
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LEFT: AN0
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MENU: AN1
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RIGHT: AN2
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PLAY: AN3
|
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*/
|
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|
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void button_init(void)
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{
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#ifndef SIMULATOR
|
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/* set PA5 and PA11 as input */
|
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PACR1 &= 0xff3f; /* PA11MD = 00 */
|
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PACR2 &= 0xfbff; /* PA5MD = 0 */
|
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PAIOR &= ~0x820;
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#endif
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queue_init(&button_queue);
|
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lastbtn = 0;
|
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tick_add_task(button_tick);
|
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|
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reset_poweroff_timer();
|
||||
}
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static int button_read(void)
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||||
{
|
||||
int porta = PADR;
|
||||
int btn = BUTTON_NONE;
|
||||
|
||||
/* buttons are active low */
|
||||
if(adc_read(0) < 0x180)
|
||||
if (adc_read(0) < 0x180)
|
||||
btn |= BUTTON_LEFT;
|
||||
if(adc_read(1) < 0x180)
|
||||
if (adc_read(1) < 0x180)
|
||||
btn |= BUTTON_MENU;
|
||||
if(adc_read(2) < 0x180)
|
||||
btn |= BUTTON_RIGHT;
|
||||
if(adc_read(3) < 0x180)
|
||||
btn |= BUTTON_PLAY;
|
||||
|
||||
if ( !(porta & 0x20) )
|
||||
/* check port A pins for ON and STOP */
|
||||
data = PADR;
|
||||
if ( !(data & 0x0020) )
|
||||
btn |= BUTTON_ON;
|
||||
if ( !(porta & 0x800) )
|
||||
if ( !(data & 0x0800) )
|
||||
btn |= BUTTON_STOP;
|
||||
|
||||
return btn;
|
||||
}
|
||||
|
||||
#elif CONFIG_KEYPAD == ONDIO_PAD
|
||||
|
||||
/*
|
||||
* helper function to swap UP/DOWN, LEFT/RIGHT
|
||||
*/
|
||||
static int button_flip(int button)
|
||||
{
|
||||
int newbutton;
|
||||
|
||||
newbutton = button &
|
||||
~(BUTTON_UP | BUTTON_DOWN
|
||||
| BUTTON_LEFT | BUTTON_RIGHT);
|
||||
|
||||
if (button & BUTTON_UP)
|
||||
newbutton |= BUTTON_DOWN;
|
||||
if (button & BUTTON_DOWN)
|
||||
newbutton |= BUTTON_UP;
|
||||
if (button & BUTTON_LEFT)
|
||||
newbutton |= BUTTON_RIGHT;
|
||||
if (button & BUTTON_RIGHT)
|
||||
newbutton |= BUTTON_LEFT;
|
||||
|
||||
return newbutton;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* set the flip attribute
|
||||
* better only call this when the queue is empty
|
||||
*/
|
||||
void button_set_flip(bool flip)
|
||||
{
|
||||
if (flip != flipped) /* not the current setting */
|
||||
{
|
||||
/* avoid race condition with the button_tick() */
|
||||
int oldlevel = set_irq_level(HIGHEST_IRQ_LEVEL);
|
||||
lastbtn = button_flip(lastbtn);
|
||||
flipped = flip;
|
||||
set_irq_level(oldlevel);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* The Ondio its 6 buttons on analog inputs:
|
||||
OPTION: AN2 (used as MENU for now)
|
||||
ON/OFF: AN3
|
||||
LEFT/RIGHT/UP/DOWN: AN4
|
||||
We map them like the player keys for now, although this is far from optimal.
|
||||
*/
|
||||
void button_init(void)
|
||||
{
|
||||
queue_init(&button_queue);
|
||||
lastbtn = 0;
|
||||
tick_add_task(button_tick);
|
||||
|
||||
reset_poweroff_timer();
|
||||
}
|
||||
|
||||
static int button_read(void)
|
||||
{
|
||||
int btn = BUTTON_NONE;
|
||||
int retval;
|
||||
|
||||
int data = adc_read(ADC_BUTTON_ROW1);
|
||||
|
||||
if(adc_read(ADC_BUTTON_OPTION) > 0x200) /* active high */
|
||||
btn |= BUTTON_MENU;
|
||||
if(adc_read(ADC_BUTTON_ONOFF) < 0x120) /* active low */
|
||||
btn |= BUTTON_OFF;
|
||||
|
||||
/* Check the 4 direction keys, hard-coded analog limits for now */
|
||||
if (data >= 0x2EF)
|
||||
/* Check the 4 direction keys */
|
||||
data = adc_read(ADC_BUTTON_ROW1);
|
||||
|
||||
if (data >= LEVEL4)
|
||||
btn |= BUTTON_LEFT;
|
||||
else if (data >= 0x246)
|
||||
else if (data >= LEVEL3)
|
||||
btn |= BUTTON_RIGHT;
|
||||
else if (data >= 0x19D)
|
||||
else if (data >= LEVEL2)
|
||||
btn |= BUTTON_UP;
|
||||
else if (data >= 0x0A1)
|
||||
else if (data >= LEVEL1)
|
||||
btn |= BUTTON_DOWN;
|
||||
|
||||
#endif /* CONFIG_KEYPAD */
|
||||
|
||||
|
||||
#ifdef HAVE_LCD_BITMAP
|
||||
if (btn && flipped)
|
||||
btn = button_flip(btn); /* swap upside down */
|
||||
#endif
|
||||
|
||||
/* Filter the button status. It is only accepted if we get the same
|
||||
status twice in a row. */
|
||||
if(btn != last_read)
|
||||
if (btn != last_read)
|
||||
retval = lastbtn;
|
||||
else
|
||||
retval = btn;
|
||||
|
@ -610,6 +477,11 @@ static int button_read(void)
|
|||
return retval;
|
||||
}
|
||||
|
||||
#if CONFIG_KEYPAD == IRIVER_H100_PAD
|
||||
bool button_hold(void)
|
||||
{
|
||||
return (GPIO1_READ & 0x00000002)?true:false;
|
||||
}
|
||||
#endif
|
||||
|
||||
int button_status(void)
|
||||
|
@ -621,3 +493,4 @@ void button_clear_queue(void)
|
|||
{
|
||||
queue_clear(&button_queue);
|
||||
}
|
||||
|
||||
|
|
|
@ -41,8 +41,6 @@
|
|||
#define ADC_BUTTON_ROW1 4 /* Used for scanning the keys, different
|
||||
voltages for different keys */
|
||||
#define ADC_UNREG_POWER 7 /* Battery voltage */
|
||||
/* FixMe: this doesn't exist, just to make the compiler happy */
|
||||
#define ADC_EXT_POWER 5 /* The external power voltage, V=X*0.0148 */
|
||||
|
||||
#else
|
||||
/* normal JBR channel assignment */
|
||||
|
@ -51,6 +49,8 @@
|
|||
#ifdef HAVE_FMADC
|
||||
#define ADC_CHARGE_REGULATOR 0 /* Uh, we read the battery voltage? */
|
||||
#define ADC_USB_POWER 1 /* USB, reads 0x000 when USB is inserted */
|
||||
#define ADC_BUTTON_OFF 2 /* the off button, high value if pressed */
|
||||
#define ADC_BUTTON_ON 3 /* the on button, low value if pressed */
|
||||
#else
|
||||
#define ADC_CHARGE_REGULATOR 1 /* Regulator reference voltage, should read
|
||||
about 0x1c0 when charging, else 0x3FF */
|
||||
|
|
|
@ -140,7 +140,7 @@
|
|||
#define RSTCSR_ADDR 0x05FFFFBB
|
||||
|
||||
#define SBYCR_ADDR 0x05FFFFBC
|
||||
|
||||
|
||||
#define PADR_ADDR 0x05FFFFC0
|
||||
#define PBDR_ADDR 0x05FFFFC2
|
||||
#define PAIOR_ADDR 0x05FFFFC4
|
||||
|
@ -150,7 +150,7 @@
|
|||
#define PBCR1_ADDR 0x05FFFFCC
|
||||
#define PBCR2_ADDR 0x05FFFFCE
|
||||
#define PCDR_ADDR 0x05FFFFD0
|
||||
|
||||
|
||||
#define CASCR_ADDR 0x05FFFFEE
|
||||
|
||||
/* byte halves of the ports */
|
||||
|
@ -164,15 +164,6 @@
|
|||
#define PBIORL_ADDR 0x05FFFFC7
|
||||
|
||||
|
||||
/* Port B data register bits */
|
||||
#define PBDR_LCD_SDA 0x0001 /* LCD serial data */
|
||||
#define PBDR_LCD_SCK 0x0002 /* LCD serial clock */
|
||||
#define PBDR_LCD_DC 0x0004 /* LCD data (1) / command (0) */
|
||||
#define PBDR_LCD_CS1 0x0008 /* LCD chip select 1 (active low) */
|
||||
#define PBDR_BTN_OFF 0x0010 /* Off button (active low) */
|
||||
#define PBDR_LED_RED 0x0040 /* Red LED */
|
||||
#define PBDR_BTN_ON 0x0100 /* On button (active low) */
|
||||
|
||||
/* A/D control/status register bits */
|
||||
#define ADCSR_CH 0x07 /* Channel/group select */
|
||||
#define ADCSR_CKS 0x08 /* Clock select */
|
||||
|
@ -195,7 +186,7 @@
|
|||
#define SMR1 (*((volatile unsigned char*)SMR1_ADDR))
|
||||
#define BRR1 (*((volatile unsigned char*)BRR1_ADDR))
|
||||
#define SCR1 (*((volatile unsigned char*)SCR1_ADDR))
|
||||
#define TDR1 (*((volatile unsigned char*)TDR1_ADDR))
|
||||
#define TDR1 (*((volatile unsigned char*)TDR1_ADDR))
|
||||
#define SSR1 (*((volatile unsigned char*)SSR1_ADDR))
|
||||
#define RDR1 (*((volatile unsigned char*)RDR1_ADDR))
|
||||
|
||||
|
|
|
@ -534,11 +534,15 @@ void UIE (unsigned int pc) /* Unexpected Interrupt or Exception */
|
|||
for (i = 0; i < 240000; ++i);
|
||||
|
||||
/* try to restart firmware if ON is pressed */
|
||||
#ifdef HAVE_LCD_CHARCELLS
|
||||
if (!(PADR & 0x20))
|
||||
#if CONFIG_KEYPAD == PLAYER_PAD
|
||||
if (!(PADR & 0x0020))
|
||||
rolo_load("/archos.mod");
|
||||
#elif CONFIG_KEYPAD == RECORDER_PAD
|
||||
#ifdef HAVE_FMADC
|
||||
if (!(PCDR & 0x0008))
|
||||
#else
|
||||
if (!(PBDR & PBDR_BTN_ON))
|
||||
if (!(PBDR & 0x0100))
|
||||
#endif
|
||||
rolo_load("/ajbrec.ajz");
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user