Add appropriate sized cards for 640x480 screens based on svg-cards-2.0. SOURCES is setup for 640x480 on a number of plugins as well, but graphics are not committed yet: will add as plugins are tested

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21279 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-06-13 20:52:38 +00:00
parent 85d8e95e55
commit 414f6c558b
5 changed files with 39 additions and 3 deletions

View File

@ -22,6 +22,9 @@ bubbles_bubble.220x176x1.bmp
#elif ((LCD_WIDTH == 320) && (LCD_HEIGHT == 240)) || \
((LCD_WIDTH == 240) && (LCD_HEIGHT >= 320))
bubbles_bubble.320x240x1.bmp
#elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
bubbles_bubble.640x480x1.bmp
#endif
/* Flip it */

View File

@ -86,7 +86,11 @@ jackpot_slots.30x420x1.bmp
/* Bubbles */
#ifdef HAVE_LCD_COLOR
#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
#if ((LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)) || \
((LCD_WIDTH >= 480) && (LCD_HEIGHT >= 640))
bubbles_emblem.640x480x16.bmp
bubbles_background.640x480x16.bmp
#elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
bubbles_emblem.320x240x16.bmp
bubbles_background.320x240x16.bmp
#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
@ -257,7 +261,22 @@ flipit_tokens.16x26x1.bmp
/* Invadrox */
#if defined HAVE_LCD_COLOR
#if LCD_WIDTH >= 220
#if LCD_WIDTH >= 480
invadrox_aliens.24x24x16.bmp
invadrox_alien_explode.13x7x16.bmp
invadrox_ships.16x24x16.bmp
invadrox_bombs.9x42x16.bmp
invadrox_shield.22x16x16.bmp
invadrox_ufo.16x7x16.bmp
invadrox_ufo_explode.21x8x16.bmp
invadrox_numbers.50x7x16.bmp
#if LCD_WIDTH == 480
invadrox_background.480x640x16.bmp
#elif LCD_WIDTH == 640
invadrox_background.640x480x16.bmp
#endif
#elif LCD_WIDTH >= 220
invadrox_aliens.24x24x16.bmp
invadrox_alien_explode.13x7x16.bmp
invadrox_ships.16x24x16.bmp
@ -273,6 +292,7 @@ invadrox_background.240x320x16.bmp
#elif LCD_WIDTH == 220
invadrox_background.220x176x16.bmp
#endif
#elif LCD_WIDTH >= 160
invadrox_aliens.16x15x16.bmp
invadrox_alien_explode.10x5x16.bmp
@ -329,6 +349,9 @@ jewels.220x176x16.bmp
jewels.320x240x16.bmp
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
jewels.320x240x16.bmp
#elif ((LCD_WIDTH == 640) && (LCD_HEIGHT == 480)) || \
((LCD_WIDTH == 480) && (LCD_HEIGHT == 640))
jewels.640x480x16.bmp
#endif
/* Minesweeper */
@ -544,7 +567,11 @@ sokoban_tiles.4x4x1.bmp
/* Solitaire and Blackjack */
#ifdef HAVE_LCD_COLOR
#if LCD_WIDTH >= 320
#if LCD_WIDTH >= 640
card_back.74x98x16.bmp
card_deck.962x392x16.bmp
solitaire_suitsi.74x392x16.bmp
#elif LCD_WIDTH >= 320
card_back.37x49x16.bmp
card_deck.481x196x16.bmp
solitaire_suitsi.37x196x16.bmp
@ -683,6 +710,10 @@ superdom_boarditems.176x132x16.bmp
superdom_boarditems.320x240x16.bmp
#elif (LCD_WIDTH == 240 && LCD_HEIGHT >= 320)
superdom_boarditems.240x320x16.bmp
#elif (LCD_WIDTH == 480 && LCD_HEIGHT == 640)
superdom_boarditems.480x640x16.bmp
#elif (LCD_WIDTH == 640 && LCD_HEIGHT == 480)
superdom_boarditems.640x480x16.bmp
#endif
#endif
@ -712,6 +743,8 @@ sliding_puzzle.132x132x16.bmp
sliding_puzzle.176x176x16.bmp
#elif SMALLER_DIMENSION <= 240
sliding_puzzle.240x240x16.bmp
#elif SMALLER_DIMENSION <= 480
sliding_puzzle.480x480x16.bmp
#endif
#elif (LCD_DEPTH > 1)
#if SMALLER_DIMENSION <= 96

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