Add _rect to {draw,fill}_viewport as suggested by Jonathan Gordon to reduce the chance to confuse it with update_viewport().
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28240 a1c6a512-1295-4272-9138-f99709370657
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@ -69,7 +69,7 @@ static void gui_buttonbar_draw_button(struct gui_buttonbar * buttonbar, int num)
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vp.width = button_width-1;
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vp.x = button_width * num;
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display->set_viewport(&vp);
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display->fill_viewport(NULL);
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display->fill_viewport_rect(NULL);
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if(buttonbar->caption[num][0] != 0)
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{
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display->getstringsize(buttonbar->caption[num], &fw, &fh);
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@ -163,7 +163,7 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
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#endif
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vp.drawmode = (DRMODE_SOLID|DRMODE_INVERSEVID);
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screen->fill_viewport(NULL);
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screen->fill_viewport_rect(NULL);
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#if LCD_DEPTH > 1
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if (screen->depth > 1)
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@ -174,7 +174,7 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
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#endif
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vp.drawmode = DRMODE_SOLID;
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screen->draw_viewport(NULL);
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screen->draw_viewport_rect(NULL);
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/* prepare putting the text */
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y = RECT_SPACING;
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@ -280,7 +280,7 @@ void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw, struct vi
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{
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display->set_viewport(vp);
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display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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display->fill_viewport(NULL);
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display->fill_viewport_rect(NULL);
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display->set_drawmode(DRMODE_SOLID);
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if (bar->info.battery_state)
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@ -129,7 +129,7 @@ void touchbutton_draw(struct touchbutton *data, int num_buttons) {
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}
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/* Draw bounding box around the button location. */
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lcd->draw_viewport(NULL);
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lcd->draw_viewport_rect(NULL);
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}
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}
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lcd->set_viewport(NULL); /* Go back to the default viewport */
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@ -162,8 +162,8 @@ struct screen screens[NB_SCREENS] =
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.update_viewport_rect=&lcd_update_viewport_rect,
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.fillrect=&lcd_fillrect,
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.drawrect=&lcd_drawrect,
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.draw_viewport=&lcd_draw_viewport,
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.fill_viewport=&lcd_fill_viewport,
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.draw_viewport_rect=&lcd_draw_viewport_rect,
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.fill_viewport_rect=&lcd_fill_viewport_rect,
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.drawpixel=&lcd_drawpixel,
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.drawline=&lcd_drawline,
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.vline=&lcd_vline,
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@ -255,8 +255,8 @@ struct screen screens[NB_SCREENS] =
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.update_viewport_rect=&lcd_remote_update_viewport_rect,
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.fillrect=&lcd_remote_fillrect,
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.drawrect=&lcd_remote_drawrect,
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.draw_viewport=&lcd_remote_draw_viewport,
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.fill_viewport=&lcd_remote_fill_viewport,
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.draw_viewport_rect=&lcd_remote_draw_viewport_rect,
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.fill_viewport_rect=&lcd_remote_fill_viewport_rect,
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.drawpixel=&lcd_remote_drawpixel,
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.drawline=&lcd_remote_drawline,
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.vline=&lcd_remote_vline,
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@ -117,8 +117,8 @@ struct screen
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void (*update_viewport_rect)(int x, int y, int width, int height);
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void (*fillrect)(int x, int y, int width, int height);
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void (*drawrect)(int x, int y, int width, int height);
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void (*fill_viewport)(const struct viewport *vp);
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void (*draw_viewport)(const struct viewport *vp);
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void (*fill_viewport_rect)(const struct viewport *vp);
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void (*draw_viewport_rect)(const struct viewport *vp);
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void (*drawpixel)(int x, int y);
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void (*drawline)(int x1, int y1, int x2, int y2);
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void (*vline)(int x, int y1, int y2);
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@ -84,7 +84,7 @@ static void lcd_gradient_rect(int x1, int x2, int y, unsigned h,
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/*
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* draws the borders of the viewport, or of current_vp if vp == NULL
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**/
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void LCDFN(draw_viewport)(const struct viewport *vp)
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void LCDFN(draw_viewport_rect)(const struct viewport *vp)
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{
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if (vp == NULL)
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LCDFN(drawrect)(0, 0, current_vp->width, current_vp->height);
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@ -95,7 +95,7 @@ void LCDFN(draw_viewport)(const struct viewport *vp)
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/*
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* fills the rectangle formed by vp or by current_vp if vp == NULL
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**/
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void LCDFN(fill_viewport)(const struct viewport *vp)
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void LCDFN(fill_viewport_rect)(const struct viewport *vp)
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{
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if (vp == NULL)
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LCDFN(fillrect)(0, 0, current_vp->width, current_vp->height);
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@ -178,8 +178,8 @@ extern void lcd_remote_hline(int x1, int x2, int y);
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extern void lcd_remote_vline(int x, int y1, int y2);
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extern void lcd_remote_drawrect(int x, int y, int width, int height);
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extern void lcd_remote_fillrect(int x, int y, int width, int height);
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extern void lcd_remote_draw_viewport(const struct viewport *vp);
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extern void lcd_remote_fill_viewport(const struct viewport *vp);
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extern void lcd_remote_draw_viewport_rect(const struct viewport *vp);
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extern void lcd_remote_fill_viewport_rect(const struct viewport *vp);
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extern void lcd_remote_bitmap_part(const fb_remote_data *src, int src_x,
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int src_y, int stride, int x, int y,
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int width, int height);
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@ -507,8 +507,8 @@ extern void lcd_hline(int x1, int x2, int y);
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extern void lcd_vline(int x, int y1, int y2);
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extern void lcd_drawrect(int x, int y, int width, int height);
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extern void lcd_fillrect(int x, int y, int width, int height);
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extern void lcd_draw_viewport(const struct viewport *vp);
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extern void lcd_fill_viewport(const struct viewport *vp);
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extern void lcd_draw_viewport_rect(const struct viewport *vp);
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extern void lcd_fill_viewport_rect(const struct viewport *vp);
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extern void lcd_bitmap_part(const fb_data *src, int src_x, int src_y,
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int stride, int x, int y, int width, int height);
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extern void lcd_bitmap(const fb_data *src, int x, int y, int width,
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