xduoox3ii: Add UI Simulator bitmap, keymap, and fix offsets.

Change-Id: I8e322b93653cb43b010dfd5c0f566ea1c4c7b7ff
This commit is contained in:
Solomon Peachy 2020-06-12 11:30:08 -04:00
parent fa93391600
commit 58cb467583
4 changed files with 87 additions and 4 deletions

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@ -531,10 +531,10 @@
#elif defined(XDUOO_X3II)
#define UI_TITLE "xDuoo X3ii"
#define UI_WIDTH 322 /* width of GUI window */
#define UI_HEIGHT 609 /* height of GUI window */
#define UI_LCD_POSX 43
#define UI_LCD_POSY 62
#define UI_WIDTH 299 /* width of GUI window */
#define UI_HEIGHT 600 /* height of GUI window */
#define UI_LCD_POSX 28
#define UI_LCD_POSY 56
#elif defined(XDUOO_X20)
#define UI_TITLE "xDuoo X20"

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Width:  |  Height:  |  Size: 528 KiB

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@ -85,6 +85,8 @@ sony-nwza860.c
agptek-rocker.c
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
xduoo-x3.c
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
xduoo-x3ii.c
#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
ihifi2.c
#endif

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@ -0,0 +1,81 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2016 by Roman Stolyarov
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP1:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP3:
case SDLK_KP_ENTER:
case SDLK_SPACE:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP5:
case SDLK_END:
case SDLK_BACKSPACE:
new_btn = BUTTON_OPTION;
break;
case SDLK_KP7:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP9:
case SDLK_HOME:
new_btn = BUTTON_HOME;
break;
case SDLK_KP_MINUS:
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_PLUS:
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP4, 214, 537, 20, "Prev" },
{ SDLK_KP1, 241, 488, 20, "Next" },
{ SDLK_KP3, 150, 488, 30, "Play" },
{ SDLK_KP5, 60, 488, 20, "Back" },
{ SDLK_KP7, 0, 60, 25, "Power" },
{ SDLK_KP9, 86, 537, 20, "Home" },
{ SDLK_KP_MINUS, 0, 120, 25, "Vol Up" },
{ SDLK_KP_PLUS, 0, 200, 25, "Vol Dn" },
{ 0, 0, 0, 0, "None" }
};