Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10021 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Nils Wallménius 2006-05-30 12:01:01 +00:00
parent b2ec716534
commit 5e79c040fc
4 changed files with 38 additions and 14 deletions

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@ -1,26 +1,50 @@
\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}%
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
The controls are:
into itself.
\begin{table}
\begin{btnmap}{}{}
UP/DOWN & (in menu) Set game speed \\
F1 & (in menu) Change starting maze \\
F3 & (in menu) Select game type (A or B) \\
UP/DOWN/LEFT/RIGHT & Steer the snake \\
PLAY & Pause the game \\
STOP & Exit the game \\
\end{btnmap}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
{\ButtonRight/\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}
In game A, the maze stays the same, in Game B
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.