Add buttonmap with macros to snake 2 and x5 screenshot, update h300 and nano screenshots
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\subsection{Snake 2}
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\screenshot{plugins/images/ss-snake2}%
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\screenshot{plugins/images/ss-snake2}
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{Snake 2 {--} The Snake Strikes Back}{img:snake2}
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Another version of the Snake game. Move the snake around, and eat the
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apples that pop up on the screen. Each time an apple is eaten, the
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snake gets longer. The game ends when the snake hits a wall, or runs
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into itself.
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The controls are:
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into itself.
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\begin{table}
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\begin{btnmap}{}{}
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UP/DOWN & (in menu) Set game speed \\
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F1 & (in menu) Change starting maze \\
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F3 & (in menu) Select game type (A or B) \\
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UP/DOWN/LEFT/RIGHT & Steer the snake \\
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PLAY & Pause the game \\
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STOP & Exit the game \\
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\end{btnmap}
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\begin{btnmap}{}{}
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\multicolumn{2}{c}{\textbf{In menu}}\\\hline
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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& Set game speed\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD}
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{\ButtonRight/\ButtonLeft}
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\opt{ONDIO_PAD}{\ButtonRight}
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& Select starting maze\\
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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& Select game type (A or B)\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
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& Start the game\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
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{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
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& Steer the snake\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IAUDIO_X5_PAD}{\ButtonSelect}
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& Pause and resume the game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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& Quit\\
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\end{btnmap}
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\end{table}
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In game A, the maze stays the same, in Game B
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In game A, the maze stays the same, in game B
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after an increasing number of apples eaten the maze is replaced by a
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new one.
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