First steps towards SDL sim for windows
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8449 a1c6a512-1295-4272-9138-f99709370657
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@ -139,7 +139,7 @@ mp3data.c
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#if CONFIG_CODEC != SWCODEC
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mpeg.c
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#endif
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#ifndef WIN32 /* the win32 sim has its own versin of these: */
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#if !defined(WIN32) || defined(SDL)
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panic.c
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debug.c
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#endif
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@ -29,7 +29,9 @@
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#ifdef SIMULATOR
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#define lcd_icon(x,y) sim_lcd_icon(x,y)
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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#else
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#include "file.h" /* for MAX_PATH; FIXME: Why does this not work for sims? */
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#endif
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@ -409,7 +409,7 @@ void sim_plugin_close(int pd)
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dlclose((void *)pd);
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}
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#ifndef WIN32
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#if !defined(WIN32) || defined(SDL)
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/* the win32 version is in debug-win32.c */
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void debug_init(void)
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@ -24,7 +24,7 @@
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#include "lcd.h"
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#ifdef WIN32
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#if defined(WIN32) && !defined(SDL)
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#include "lcd-win32.h"
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#else
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#include "lcd-x11.h"
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