fix a stupid bug which didnt check the flag correctly (caused the player to crash trying to access the shutdown options context menu)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13258 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2007-04-25 10:41:17 +00:00
parent 6ac306a515
commit 680acbf71b
1 changed files with 2 additions and 2 deletions

View File

@ -377,7 +377,7 @@ static int get_selection(int last_screen)
unsigned int i;
for(i=0; i< sizeof(root_menu__)/sizeof(*root_menu__); i++)
{
if ((root_menu__[i]->flags&MT_RETURN_VALUE) &&
if (((root_menu__[i]->flags&MENU_TYPE_MASK) == MT_RETURN_VALUE) &&
(root_menu__[i]->value == last_screen))
{
return i;
@ -408,7 +408,7 @@ static inline int load_screen(int screen)
static int load_context_screen(int selection)
{
const struct menu_item_ex *context_menu = NULL;
if (root_menu__[selection]->flags&MT_RETURN_VALUE)
if ((root_menu__[selection]->flags&MENU_TYPE_MASK) == MT_RETURN_VALUE)
{
int item = root_menu__[selection]->value;
context_menu = items[item].context_menu;