Add UI Simulator for Eros Q / K series

Change-Id: I9ffc101bd904b3f0e2d6a86a43fb1ae3fda73a19
This commit is contained in:
Solomon Peachy 2020-10-21 09:12:53 -04:00
parent 6834d1a02f
commit 6b13437aff
4 changed files with 98 additions and 0 deletions

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@ -528,6 +528,13 @@
#define UI_LCD_POSX 26
#define UI_LCD_POSY 40
#elif defined(EROS_Q)
#define UI_TITLE "AIGO EROS Q"
#define UI_WIDTH 400 /* width of GUI window */
#define UI_HEIGHT 653 /* height of GUI window */
#define UI_LCD_POSX 45
#define UI_LCD_POSY 50
#elif defined(SIMULATOR)
#error no UI defines
#endif

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@ -85,5 +85,7 @@ xduoo-x3ii.c
xduoo-x20.c
#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
ihifi2.c
#elif CONFIG_KEYPAD == EROSQ_PAD
erosq.c
#endif
#endif /* SIMULATOR */

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@ -0,0 +1,89 @@
/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2020 Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "config.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_PREV;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
case SDLK_KP_PERIOD:
case SDLK_INSERT:
new_btn = BUTTON_MENU;
break;
case SDL_BUTTON_WHEELUP:
new_btn = BUTTON_SCROLL_BACK;
break;
case SDL_BUTTON_WHEELDOWN:
new_btn = BUTTON_SCROLL_FWD;
break;
case SDLK_KP_MINUS:
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_PLUS:
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_PERIOD, 60, 599, 25, "Menu" },
{ SDLK_KP8, 213, 473, 20, "Scroll Back" },
{ SDLK_KP2, 50, 473, 20, "Scroll Fwd" },
{ SDLK_KP4, 323, 384, 30, "Prev" },
{ SDLK_KP6, 323, 465, 30, "Next" },
{ SDLK_BACKSPACE, 323, 578, 25, "Back" },
{ SDLK_KP_PLUS, 397, 91, 30, "Vol Up" },
{ SDLK_KP_MINUS, 397, 185, 43, "Vol Dn" },
{ SDLK_KP_ENTER, 134, 473, 40, "Play" },
{ SDLK_ESCAPE, 338, 10, 25, "Power" },
{ 0, 0, 0 , 0, "None" }
};