Fix missing plugin buttons for the Gigabeat, add missing screenshots and fix a typo (FS#7797 by Peter Harley).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14738 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
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b0c996ba92
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b409b05e1e
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@ -27,12 +27,12 @@ must catch it with the paddle. Look out for the bad ones.\\
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\ButtonLeft\ / \ButtonRight & Moves the paddle\\
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\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonPlay}
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& Release the ball / Fire\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
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& Open menu / Quit\\
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\end{btnmap}
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\end{table}
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@ -15,6 +15,7 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{SANSA_E200_PAD}{\ButtonUp}
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\opt{GIGABEAT_PAD}{\ButtonPower}
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& Start new game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
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@ -23,13 +24,14 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{ONDIO_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Resume saved game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Show high scores\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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@ -37,18 +39,19 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD}{\ButtonUp}
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& Pause game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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& Aim the bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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@ -59,10 +62,12 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Save game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Exit to menu\\
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\end{btnmap}
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\end{table}
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@ -29,7 +29,7 @@ the game.
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& Move the cursor\\
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
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{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Select / Move piece\\
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@ -39,16 +39,19 @@ the game.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
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\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Change level\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{Hold \ButtonMenu}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonRight}
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\opt{GIGABEAT_PAD}{\ButtonPower}
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& Force play\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Show the menu\\
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\end{btnmap}
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\end{table}
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@ -8,14 +8,14 @@ a screen containing tokens of only one colour.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{PLAYER_PAD}{\ButtonOn/\ButtonMenu/\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
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{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
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& Move the cursor \\
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\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Flip \\
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonLeft}
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@ -25,6 +25,7 @@ a screen containing tokens of only one colour.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
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\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonLeft}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Shuffle \\
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight}
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\opt{RECORDER_PAD}{\ButtonFTwo}
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@ -33,6 +34,7 @@ a screen containing tokens of only one colour.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
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\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonRight}
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\opt{GIGABEAT_PAD}{\ButtonVolUp}
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& Solve \\
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\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
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\opt{RECORDER_PAD}{\ButtonFThree}
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@ -42,11 +44,12 @@ a screen containing tokens of only one colour.
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\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
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\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonSelect}
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\opt{GIGABEAT_PAD}{\ButtonVolDown}
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& Solve step by step \\
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
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& Quit the game \\
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\end{btnmap}
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\end{table}
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@ -13,7 +13,7 @@ after every one hundred points and randomly clears several jewels.
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\opt{RECORDER_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonPlay
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& Select a jewel \\
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@ -27,7 +27,7 @@ after every one hundred points and randomly clears several jewels.
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\opt{ONDIO_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonMenu
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& Select a jewel \\
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@ -41,7 +41,7 @@ after every one hundred points and randomly clears several jewels.
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\opt{h1xx,h300}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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@ -55,7 +55,7 @@ after every one hundred points and randomly clears several jewels.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonMenu\ and \ButtonPlay
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\ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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@ -68,7 +68,7 @@ after every one hundred points and randomly clears several jewels.
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\opt{SANSA_E200_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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@ -79,4 +79,17 @@ after every one hundred points and randomly clears several jewels.
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\end{btnmap}
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\end{table}
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}
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\opt{GIGABEAT_PAD}{
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
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& Move the cursor around the jewels \\
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\ButtonSelect
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& Select a jewel \\
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\ButtonPower
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& Show the in-game menu\\
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\end{btnmap}
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\end{table}
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To exit the game, bring up the in-game menu and select \setting{Quit}\\
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}
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@ -30,38 +30,42 @@ found at \url{http://www.mame.net}.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10,SANSA_E200_PAD}{\ButtonRight}
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\opt{GIGABEAT_PAD}{\ButtonUp}
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\opt{h10_5gb}{\ButtonScrollUp}
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& Move Up\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10,SANSA_E200_PAD}{\ButtonLeft}
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\opt{h10_5gb}{\ButtonScrollDown}
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\opt{GIGABEAT_PAD}{\ButtonDown}
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& Move Down\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{h10}{\ButtonScrollUp}
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\opt{h10_5gb}{\ButtonLeft}
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\opt{h10_5gb,GIGABEAT_PAD}{\ButtonLeft}
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& Move Left\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{h10}{\ButtonScrollDown}
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\opt{h10_5gb}{\ButtonRight}
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\opt{h10_5gb,GIGABEAT_PAD}{\ButtonRight}
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& Move Right\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Insert Coin\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& 1-Player Start\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD}{\ButtonRec}
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& 2-Player Start\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Menu\\
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\end{btnmap}
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\end{table}
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@ -6,13 +6,13 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonLeft}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
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& Left player up\\
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\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
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& Left player down\\
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\opt{RECORDER_PAD}{\ButtonFThree}
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@ -21,16 +21,18 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{GIGABEAT_PAD}{\ButtonVolUp}
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& Right player up\\
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\opt{RECORDER_PAD,SANSA_E200_PAD}{\ButtonRight}
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\opt{ONDIO_PAD}{\ButtonDown}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD}{\ButtonVolDown}
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& Right player down\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -14,10 +14,11 @@ pile of blocks reach the ceiling the game is over.
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec & Restart game\\}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA & Restart game\\}
|
||||
\ButtonLeft & Move left\\
|
||||
\ButtonRight & Move right\\
|
||||
\opt{PLAYER_PAD}{\ButtonMenu}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
|
@ -30,24 +31,26 @@ pile of blocks reach the ceiling the game is over.
|
|||
\opt{IAUDIO_X5_PAD}{\ButtonPower}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{\ButtonScrollDown}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolUp}
|
||||
& Rotate left\\
|
||||
\opt{PLAYER_PAD}{\ButtonPlay}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolDown}
|
||||
& Rotate right\\
|
||||
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Drop\\
|
||||
\opt{PLAYER_PAD}{\ButtonStop}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -8,7 +8,7 @@ Key controls:
|
|||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
|
||||
|
@ -16,7 +16,7 @@ Key controls:
|
|||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{h1xx,h300}{\ButtonSelect}
|
||||
\opt{h1xx,h300,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{x5,SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
|
@ -28,10 +28,11 @@ Key controls:
|
|||
\opt{x5,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Change between picture and numbered tiles \\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{x5,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{x5,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
& Stop the game \\
|
||||
\end{btnmap}
|
||||
|
|
|
@ -7,13 +7,13 @@ end when the snake touches either the borders of the screen or itself.
|
|||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonUp/\ButtonDown}
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Change levels (1 is slowest, 9 is fastest)\\
|
||||
%
|
||||
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
& Toggle Play/Pause\\
|
||||
|
|
|
@ -10,12 +10,12 @@ into itself.
|
|||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Set game speed\\
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonRight/\ButtonLeft}
|
||||
\opt{ONDIO_PAD}{\ButtonRight}
|
||||
& Select starting maze\\
|
||||
|
@ -24,15 +24,16 @@ into itself.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{GIGABEAT_PAD}{\ButtonMenu}
|
||||
& Select game type (A or B)\\
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Start the game\\\hline
|
||||
\multicolumn{2}{c}{\textbf{In game}}\\\hline
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
|
@ -40,12 +41,12 @@ into itself.
|
|||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
& Pause and resume the game\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -16,7 +16,7 @@ visit\\
|
|||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\ButtonLeft/\ButtonRight/\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
|
||||
{\ButtonUp/\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
|
@ -24,14 +24,14 @@ visit\\
|
|||
%
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay}
|
||||
& Select cards, move cards, reveal hidden cards...\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{Hold \ButtonLeft}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec}
|
||||
|
@ -44,11 +44,12 @@ visit\\
|
|||
\opt{IAUDIO_X5_PAD}{Hold \ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
\opt{SANSA_E200_PAD}{\ButtonLeft}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
|
||||
& Put the card from the top of the remains stack on top of the cursor\\
|
||||
%
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{Hold \ButtonUp}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
|
@ -60,11 +61,12 @@ visit\\
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonRec}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRight}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
|
||||
& Put the card on top of the remains stack on one of the final colour stacks.\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Show menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
|
@ -9,22 +9,22 @@ UFO will appear -- shoot this for extra points.
|
|||
%
|
||||
\opt{RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Shoot\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Thrust\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonLeft / \ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack / \ButtonScrollFwd}
|
||||
& Turn left/right\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
|
@ -35,11 +35,12 @@ UFO will appear -- shoot this for extra points.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Pause game\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Quit\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -16,18 +16,18 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
& Move Left\\
|
||||
\ButtonRight
|
||||
& Move Right\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonUp}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
|
||||
& Move Up\\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonDown}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
|
||||
& Move Down\\
|
||||
\opt{RECORDER_PAD}{\ButtonOn}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
& Switch between circle and square\\
|
||||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
|
@ -36,6 +36,7 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect+\ButtonLeft}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolDown}
|
||||
& Previous level\\
|
||||
\opt{RECORDER_PAD}{\ButtonFTwo}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
|
||||
|
@ -43,6 +44,7 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Reset level \\
|
||||
\opt{RECORDER_PAD}{\ButtonFThree}
|
||||
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
|
||||
|
@ -50,10 +52,11 @@ could not otherwise reach. The block cannot take ``o''s.
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect+\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
|
||||
\opt{GIGABEAT_PAD}{\ButtonVolUp}
|
||||
& Next level \\
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Exit the game \\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -27,7 +27,7 @@ These are \emph{NOT} saved when saving the game.
|
|||
|
||||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
|
||||
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
|
||||
|
@ -37,7 +37,7 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{ONDIO_PAD}{\ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonSelect/\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
|
||||
& Change number under the cursor\\
|
||||
|
@ -46,7 +46,7 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonDown}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonOn}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonLeft/\ButtonSelect/\ButtonRight}
|
||||
\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
|
||||
\opt{IRIVER_H10_PAD}{Hold \ButtonRew}
|
||||
\opt{SANSA_E200_PAD}{Hold \ButtonScrollUp/\ButtonScrollDown}
|
||||
& Constantly changing the number under the cursor\\
|
||||
|
@ -54,7 +54,7 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{RECORDER_PAD}{\ButtonFOne}
|
||||
\opt{ONDIO_PAD}{Long \ButtonMenu}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD}{\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonSelect}
|
||||
& Open Menu\\
|
||||
|
@ -64,10 +64,11 @@ These are \emph{NOT} saved when saving the game.
|
|||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
|
||||
\opt{IRIVER_H10_PAD}{\ButtonFF}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Add/Remove number to scratchpad\\
|
||||
%
|
||||
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
|
||||
& Quit\\
|
||||
%
|
||||
|
|
|
@ -10,7 +10,7 @@ To finish a level you have to section off more than 75\%.
|
|||
\begin{table}
|
||||
\begin{btnmap}{}{}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonUp, \ButtonDown,}%
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD}{\ButtonUp, \ButtonDown,}%
|
||||
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
|
||||
\ButtonLeft, \ButtonRight
|
||||
& Move around the arena\\
|
||||
|
@ -19,10 +19,11 @@ To finish a level you have to section off more than 75\%.
|
|||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,RECORDER_PAD}{\ButtonPlay}
|
||||
\opt{SANSA_E200_PAD}{\ButtonRec}
|
||||
\opt{GIGABEAT_PAD}{\ButtonA}
|
||||
& Pause\\
|
||||
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
|
||||
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
|
||||
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
|
||||
& Open menu\\
|
||||
\end{btnmap}
|
||||
\end{table}
|
||||
|
|
|
@ -202,7 +202,7 @@ paragraph.
|
|||
of the front of the \dap{} is a raised round button, the \ButtonPower{} button.
|
||||
Above and to the left of this, on the outside of the turning wheel are four
|
||||
buttons. These are the \ButtonUp{}, \ButtonDown{}, \ButtonLeft{} and
|
||||
\ButtonRight{} buttons. Inside the wheel is thr \ButtonSelect{} button. Turning
|
||||
\ButtonRight{} buttons. Inside the wheel is the \ButtonSelect{} button. Turning
|
||||
the wheel to the right activates the \ButtonScrollDown{} function, and to the
|
||||
left, the \ButtonScrollUp{} function.
|
||||
|
||||
|
|
Loading…
Reference in New Issue