Fix missing plugin buttons for the Gigabeat, add missing screenshots and fix a typo (FS#7797 by Peter Harley).

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14738 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Dominik Riebeling 2007-09-17 21:47:48 +00:00
parent b0c996ba92
commit b409b05e1e
20 changed files with 103 additions and 60 deletions

View File

@ -27,12 +27,12 @@ must catch it with the paddle. Look out for the bad ones.\\
\ButtonLeft\ / \ButtonRight & Moves the paddle\\
\opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
& Release the ball / Fire\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Open menu / Quit\\
\end{btnmap}
\end{table}

View File

@ -15,6 +15,7 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{SANSA_E200_PAD}{\ButtonUp}
\opt{GIGABEAT_PAD}{\ButtonPower}
& Start new game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
@ -23,13 +24,14 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonDown}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Resume saved game\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Show high scores\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp/\ButtonDown}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
@ -37,18 +39,19 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
& Quit\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD}{\ButtonUp}
& Pause game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
& Aim the bubble\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonRew}
@ -59,10 +62,12 @@ fired. Points are awarded depending on how quickly the level was completed.
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Save game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
& Exit to menu\\
\end{btnmap}
\end{table}

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@ -29,7 +29,7 @@ the game.
& Move the cursor\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Select / Move piece\\
@ -39,16 +39,19 @@ the game.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Change level\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonPower}
& Force play\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonA}
& Show the menu\\
\end{btnmap}
\end{table}

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@ -8,14 +8,14 @@ a screen containing tokens of only one colour.
\begin{table}
\begin{btnmap}{}{}
\opt{PLAYER_PAD}{\ButtonOn/\ButtonMenu/\ButtonLeft/\ButtonRight}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
& Move the cursor \\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Flip \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonLeft}
@ -25,6 +25,7 @@ a screen containing tokens of only one colour.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonLeft}
\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonLeft}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Shuffle \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonRight}
\opt{RECORDER_PAD}{\ButtonFTwo}
@ -33,6 +34,7 @@ a screen containing tokens of only one colour.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
& Solve \\
\opt{PLAYER_PAD}{\ButtonOn+\ButtonPlay}
\opt{RECORDER_PAD}{\ButtonFThree}
@ -42,11 +44,12 @@ a screen containing tokens of only one colour.
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonUp}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
\opt{SANSA_E200_PAD}{\ButtonRec+\ButtonSelect}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Solve step by step \\
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit the game \\
\end{btnmap}
\end{table}

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@ -13,7 +13,7 @@ after every one hundred points and randomly clears several jewels.
\opt{RECORDER_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
& Move the cursor around the jewels \\
\ButtonPlay
& Select a jewel \\
@ -27,7 +27,7 @@ after every one hundred points and randomly clears several jewels.
\opt{ONDIO_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
& Move the cursor around the jewels \\
\ButtonMenu
& Select a jewel \\
@ -41,7 +41,7 @@ after every one hundred points and randomly clears several jewels.
\opt{h1xx,h300}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
@ -55,7 +55,7 @@ after every one hundred points and randomly clears several jewels.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonMenu\ and \ButtonPlay
\ButtonLeft, \ButtonRight, \ButtonMenu{} and \ButtonPlay
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
@ -68,7 +68,7 @@ after every one hundred points and randomly clears several jewels.
\opt{SANSA_E200_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown
\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
@ -79,4 +79,17 @@ after every one hundred points and randomly clears several jewels.
\end{btnmap}
\end{table}
}
\opt{GIGABEAT_PAD}{
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft, \ButtonRight, \ButtonUp{} and \ButtonDown
& Move the cursor around the jewels \\
\ButtonSelect
& Select a jewel \\
\ButtonPower
& Show the in-game menu\\
\end{btnmap}
\end{table}
To exit the game, bring up the in-game menu and select \setting{Quit}\\
}

View File

@ -30,38 +30,42 @@ found at \url{http://www.mame.net}.
\begin{table}
\begin{btnmap}{}{}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10,SANSA_E200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonUp}
\opt{h10_5gb}{\ButtonScrollUp}
& Move Up\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,h10,SANSA_E200_PAD}{\ButtonLeft}
\opt{h10_5gb}{\ButtonScrollDown}
\opt{GIGABEAT_PAD}{\ButtonDown}
& Move Down\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{h10}{\ButtonScrollUp}
\opt{h10_5gb}{\ButtonLeft}
\opt{h10_5gb,GIGABEAT_PAD}{\ButtonLeft}
& Move Left\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{h10}{\ButtonScrollDown}
\opt{h10_5gb}{\ButtonRight}
\opt{h10_5gb,GIGABEAT_PAD}{\ButtonRight}
& Move Right\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
\opt{GIGABEAT_PAD}{\ButtonA}
& Insert Coin\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& 1-Player Start\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{n/a}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{SANSA_E200_PAD}{\ButtonRec}
& 2-Player Start\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonPower}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Menu\\
\end{btnmap}
\end{table}

View File

@ -6,13 +6,13 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
\begin{btnmap}{}{}
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}{\ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Left player up\\
\opt{RECORDER_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Left player down\\
\opt{RECORDER_PAD}{\ButtonFThree}
@ -21,16 +21,18 @@ Pong is a simple two player ``tennis game''. Whenever a player misses the ball t
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
& Right player up\\
\opt{RECORDER_PAD,SANSA_E200_PAD}{\ButtonRight}
\opt{ONDIO_PAD}{\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Right player down\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View File

@ -14,10 +14,11 @@ pile of blocks reach the ceiling the game is over.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
\opt{SANSA_E200_PAD}{\ButtonRec & Restart game\\}
\opt{GIGABEAT_PAD}{\ButtonA & Restart game\\}
\ButtonLeft & Move left\\
\ButtonRight & Move right\\
\opt{PLAYER_PAD}{\ButtonMenu}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
@ -30,24 +31,26 @@ pile of blocks reach the ceiling the game is over.
\opt{IAUDIO_X5_PAD}{\ButtonPower}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonScrollDown}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
& Rotate left\\
\opt{PLAYER_PAD}{\ButtonPlay}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Rotate right\\
\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Drop\\
\opt{PLAYER_PAD}{\ButtonStop}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View File

@ -8,7 +8,7 @@ Key controls:
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,h1xx,h300,x5,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonRight/\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonLeft/\ButtonRight/\ButtonScrollUp/\ButtonScrollDown}
@ -16,7 +16,7 @@ Key controls:
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{h1xx,h300}{\ButtonSelect}
\opt{h1xx,h300,GIGABEAT_PAD}{\ButtonSelect}
\opt{x5,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IRIVER_H10_PAD}{\ButtonRew}
@ -28,10 +28,11 @@ Key controls:
\opt{x5,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{SANSA_E200_PAD}{\ButtonSelect}
\opt{GIGABEAT_PAD}{\ButtonA}
& Change between picture and numbered tiles \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{x5,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{x5,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
& Stop the game \\
\end{btnmap}

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@ -7,13 +7,13 @@ end when the snake touches either the borders of the screen or itself.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonUp/\ButtonDown}
\opt{RECORDER_PAD,IAUDIO_X5_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
\opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Change levels (1 is slowest, 9 is fastest)\\
%
\opt{RECORDER_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
& Toggle Play/Pause\\

View File

@ -10,12 +10,12 @@ into itself.
\begin{table}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonRight/\ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
@ -24,15 +24,16 @@ into itself.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonMenu}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
@ -40,12 +41,12 @@ into itself.
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View File

@ -16,7 +16,7 @@ visit\\
\begin{table}
\begin{btnmap}{}{}
\ButtonLeft/\ButtonRight/\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
@ -24,14 +24,14 @@ visit\\
%
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonPlay}
& Select cards, move cards, reveal hidden cards...\\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Hold \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{Hold \ButtonLeft}
\opt{SANSA_E200_PAD}{\ButtonRec}
@ -44,11 +44,12 @@ visit\\
\opt{IAUDIO_X5_PAD}{Hold \ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{SANSA_E200_PAD}{\ButtonLeft}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
& Put the card from the top of the remains stack on top of the cursor\\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{Hold \ButtonUp}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonMenu}
\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
@ -60,11 +61,12 @@ visit\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn + \ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonRec}
\opt{SANSA_E200_PAD}{\ButtonRight}
\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
& Put the card on top of the remains stack on one of the final colour stacks.\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Show menu\\
\end{btnmap}
\end{table}

View File

@ -9,22 +9,22 @@ UFO will appear -- shoot this for extra points.
%
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Shoot\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Thrust\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonLeft / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack / \ButtonScrollFwd}
& Turn left/right\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
@ -35,11 +35,12 @@ UFO will appear -- shoot this for extra points.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{GIGABEAT_PAD}{\ButtonA}
& Pause game\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}

View File

@ -16,18 +16,18 @@ could not otherwise reach. The block cannot take ``o''s.
& Move Left\\
\ButtonRight
& Move Right\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonUp}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonUp}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp}
& Move Up\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonDown}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
& Move Down\\
\opt{RECORDER_PAD}{\ButtonOn}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonSelect}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
& Switch between circle and square\\
\opt{RECORDER_PAD}{\ButtonFOne}
@ -36,6 +36,7 @@ could not otherwise reach. The block cannot take ``o''s.
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonDown}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollDown}
\opt{GIGABEAT_PAD}{\ButtonVolDown}
& Previous level\\
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonUp}
@ -43,6 +44,7 @@ could not otherwise reach. The block cannot take ``o''s.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay+\ButtonRight}
\opt{SANSA_E200_PAD}{\ButtonSelect+\ButtonDown}
\opt{GIGABEAT_PAD}{\ButtonA}
& Reset level \\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonMenu+\ButtonRight}
@ -50,10 +52,11 @@ could not otherwise reach. The block cannot take ``o''s.
\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonSelect+\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonPlay+\ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonPlay+\ButtonScrollUp}
\opt{GIGABEAT_PAD}{\ButtonVolUp}
& Next level \\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Exit the game \\
\end{btnmap}
\end{table}

View File

@ -27,7 +27,7 @@ These are \emph{NOT} saved when saving the game.
\begin{table}
\begin{btnmap}{}{}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
@ -37,7 +37,7 @@ These are \emph{NOT} saved when saving the game.
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonSelect/\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft/\ButtonSelect/\ButtonRight}
\opt{IAUDIO_X5_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
& Change number under the cursor\\
@ -46,7 +46,7 @@ These are \emph{NOT} saved when saving the game.
\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonDown}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{Hold \ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonLeft/\ButtonSelect/\ButtonRight}
\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
\opt{IRIVER_H10_PAD}{Hold \ButtonRew}
\opt{SANSA_E200_PAD}{Hold \ButtonScrollUp/\ButtonScrollDown}
& Constantly changing the number under the cursor\\
@ -54,7 +54,7 @@ These are \emph{NOT} saved when saving the game.
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Long \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,GIGABEAT_PAD}{\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonSelect}
& Open Menu\\
@ -64,10 +64,11 @@ These are \emph{NOT} saved when saving the game.
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
\opt{IRIVER_H10_PAD}{\ButtonFF}
\opt{GIGABEAT_PAD}{\ButtonA}
& Add/Remove number to scratchpad\\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Menu $\rightarrow$ Quit}
& Quit\\
%

View File

@ -10,7 +10,7 @@ To finish a level you have to section off more than 75\%.
\begin{table}
\begin{btnmap}{}{}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu, \ButtonPlay,}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonUp, \ButtonDown,}%
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,RECORDER_PAD,ONDIO_PAD,GIGABEAT_PAD}{\ButtonUp, \ButtonDown,}%
\opt{IRIVER_H10_PAD}{\ButtonScrollUp, \ButtonScrollDown,}
\ButtonLeft, \ButtonRight
& Move around the arena\\
@ -19,10 +19,11 @@ To finish a level you have to section off more than 75\%.
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,RECORDER_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD}{\ButtonA}
& Pause\\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,RECORDER_PAD,ONDIO_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
& Open menu\\
\end{btnmap}
\end{table}

View File

@ -202,7 +202,7 @@ paragraph.
of the front of the \dap{} is a raised round button, the \ButtonPower{} button.
Above and to the left of this, on the outside of the turning wheel are four
buttons. These are the \ButtonUp{}, \ButtonDown{}, \ButtonLeft{} and
\ButtonRight{} buttons. Inside the wheel is thr \ButtonSelect{} button. Turning
\ButtonRight{} buttons. Inside the wheel is the \ButtonSelect{} button. Turning
the wheel to the right activates the \ButtonScrollDown{} function, and to the
left, the \ButtonScrollUp{} function.