fix small issues in xobox (part of FS#10283 by Teruaki Kawashima)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21522 a1c6a512-1295-4272-9138-f99709370657
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@ -307,9 +307,6 @@ PLUGIN_HEADER
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#define PIC_QIX 0
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#define PIC_PLAYER 1
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#define MENU_START 0
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#define MENU_QUIT 1
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/* The time (in ms) for one iteration through the game loop - decrease this
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to speed up the game - note that current_tick is (currently) only accurate
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to 10ms.
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@ -932,7 +929,7 @@ static int xobox_menu(bool ingame)
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"Resume Game",
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"Restart Level",
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"Speed",
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"Difficult",
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"Difficulty",
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"Playback Control",
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"Quit");
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@ -1005,7 +1002,7 @@ static int xobox_loop (void)
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bool pause = false;
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int end;
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if (xobox_menu(false)==1) {
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if (xobox_menu(false)) {
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return PLUGIN_OK;
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}
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@ -1014,8 +1011,8 @@ static int xobox_loop (void)
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold()) {
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pause = true;
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rb->splash (HZ, "PAUSED");
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pause = true;
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rb->splash (HZ, "Paused");
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}
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#endif
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@ -1043,8 +1040,10 @@ static int xobox_loop (void)
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rb->splash (HZ, "Paused");
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break;
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case QUIT:
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if (xobox_menu(true)==1) {
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quit = true;
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if (!pause) {
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if (xobox_menu(true)) {
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quit = true;
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}
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}
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break;
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default:
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@ -1058,7 +1057,7 @@ static int xobox_loop (void)
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}
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if (player.gameover) {
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rb->splash (HZ, "Game Over!");
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if (xobox_menu(false)==1) {
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if (xobox_menu(false)) {
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quit = true;
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}
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}
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