Rework the simulators button reading to not implement it's own complete driver.
Instead, implement it more as a target driver with button_read_device(), button_init_device() and button_hold(), then use the normal button driver from firmware/drivers/button.c. Fixes FS#10451 ("backlight off on hold doesn't function properly"). git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22799 a1c6a512-1295-4272-9138-f99709370657
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fe4526e868
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ca85c401f5
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@ -33,13 +33,16 @@
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#include "serial.h"
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#include "power.h"
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#include "powermgmt.h"
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#ifdef SIMULATOR
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#include "button-sdl.h"
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#else
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#include "button-target.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#ifndef SIMULATOR
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#if 0
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/* Older than MAX_EVENT_AGE button events are going to be ignored.
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* Used to prevent for example volume going up uncontrollable when events
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@ -82,9 +85,9 @@ static int button_read(void);
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#endif
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#ifdef HAVE_TOUCHSCREEN
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int last_touchscreen_touch;
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static int last_touchscreen_touch;
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#endif
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#if defined(HAVE_HEADPHONE_DETECTION)
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#if defined(HAVE_HEADPHONE_DETECTION) && !defined(SIMULATOR)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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/* This callback can be used for many different functions if needed -
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just check to which object tmo points */
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@ -211,8 +214,10 @@ static void button_tick(void)
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/* Safety net for players without hardware
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poweroff */
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#ifndef SIMULATOR
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if(repeat_count > POWEROFF_COUNT * 10)
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power_off();
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#endif
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}
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#endif
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}
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@ -376,7 +381,11 @@ long button_get_w_tmo(int ticks)
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intptr_t button_get_data(void)
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{
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#if defined(SIMULATOR)
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return button_get_data_sdl();
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#else
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return button_data;
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#endif
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}
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void button_init(void)
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@ -416,6 +425,7 @@ void button_init(void)
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tick_add_task(button_tick);
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}
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#ifndef SIMULATOR
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#ifdef BUTTON_DRIVER_CLOSE
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void button_close(void)
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{
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@ -423,7 +433,7 @@ void button_close(void)
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}
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#endif /* BUTTON_DRIVER_CLOSE */
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#ifdef HAVE_LCD_BITMAP /* only bitmap displays can be flipped */
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#ifdef HAVE_LCD_FLIP
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/*
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* helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
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*/
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@ -508,7 +518,7 @@ void button_set_flip(bool flip)
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restore_irq(oldlevel);
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}
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}
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#endif /* HAVE_LCD_BITMAP */
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#endif /* HAVE_LCD_FLIP */
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#ifdef HAVE_BACKLIGHT
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void set_backlight_filter_keypress(bool value)
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@ -523,6 +533,7 @@ void set_remote_backlight_filter_keypress(bool value)
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#endif
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#endif
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#endif /* SIMULATOR */
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/*
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* Get button pressed from hardware
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*/
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@ -537,10 +548,11 @@ static int button_read(void)
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#endif
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int retval;
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#ifdef HAVE_LCD_BITMAP
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#ifdef HAVE_LCD_FLIP
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if (btn && flipped)
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btn = button_flip(btn); /* swap upside down */
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#endif
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#endif /* HAVE_LCD_FLIP */
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#ifdef HAVE_TOUCHSCREEN
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if (btn & BUTTON_TOUCHSCREEN)
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last_touchscreen_touch = current_tick;
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@ -574,7 +586,6 @@ int touchscreen_last_touch(void)
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return last_touchscreen_touch;
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}
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#endif
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#endif /* SIMULATOR */
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#ifdef HAVE_WHEEL_ACCELERATION
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/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
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@ -0,0 +1,42 @@
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/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 by Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _BUTTON_SDL_H_
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#define _BUTTON_SDL_H_
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#include <stdbool.h>
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#include "config.h"
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#include "button-target.h"
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#define HAS_BUTTON_HOLD
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#undef HAVE_LCD_FLIP
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#undef button_init_device
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#define button_init_device()
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bool button_hold(void);
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void button_init_sdl(void);
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intptr_t button_get_data_sdl(void);
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#undef button_init_device
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#define button_init_device() button_init_sdl()
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#endif
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@ -28,15 +28,13 @@
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#include "backlight.h"
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#include "misc.h"
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#include "sim_tasks.h"
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#include "button-sdl.h"
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#include "debug.h"
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static intptr_t button_data; /* data value from last message dequeued */
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#ifdef HAVE_TOUCHSCREEN
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#include "touchscreen.h"
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static int mouse_coords = 0;
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static int last_touchscreen_touch = 0xffff;
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#endif
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/* how long until repeat kicks in */
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#define REPEAT_START 6
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@ -91,23 +89,9 @@ bool remote_button_hold(void) {
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}
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#endif
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static int lastbtn;
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void button_event(int key, bool pressed)
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{
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int new_btn = 0;
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int diff = 0;
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int data = 0;
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static int count = 0;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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static bool post = false;
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#ifdef HAVE_BACKLIGHT
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static bool skip_release = false;
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#ifdef HAVE_REMOTE_LCD
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static bool skip_remote_release = false;
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#endif
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#endif
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static bool usb_connected = false;
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if (usb_connected && key != SDLK_u)
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return;
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@ -116,7 +100,6 @@ void button_event(int key, bool pressed)
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#ifdef HAVE_TOUCHSCREEN
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case BUTTON_TOUCHSCREEN:
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data = mouse_coords;
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switch (touchscreen_get_mode())
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{
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case TOUCHSCREEN_POINT:
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@ -129,7 +112,8 @@ void button_event(int key, bool pressed)
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{BUTTON_MIDLEFT, BUTTON_CENTER, BUTTON_MIDRIGHT},
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{BUTTON_BOTTOMLEFT, BUTTON_BOTTOMMIDDLE, BUTTON_BOTTOMRIGHT},
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};
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int px_x = ((data&0xffff0000)>>16), px_y = ((data&0x0000ffff));
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int px_x = ((mouse_coords&0xffff0000)>>16);
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int px_y = ((mouse_coords&0x0000ffff));
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new_btn = touchscreen_buttons[px_y/(LCD_HEIGHT/3)][px_x/(LCD_WIDTH/3)];
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break;
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}
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@ -1223,177 +1207,30 @@ void button_event(int key, bool pressed)
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btn |= new_btn;
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else
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btn &= ~new_btn;
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/* Lots of stuff copied from real button.c. Not good, I think... */
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(diff & BUTTON_REMOTE)
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if(!skip_remote_release)
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queue_post(&button_queue, BUTTON_REL | diff, data);
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else
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skip_remote_release = false;
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else
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#endif
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if(!skip_release)
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queue_post(&button_queue, BUTTON_REL | diff, data);
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else
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skip_release = false;
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}
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#ifdef HAVE_BUTTON_DATA
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int button_read_device(int* data)
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{
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(void)data;
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#else
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queue_post(&button_queue, BUTTON_REL | diff, data);
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int button_read_device(void)
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{
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#endif
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}
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else
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static int hold_button_old = false;
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int hold_button = button_hold();
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/* light handling */
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if (hold_button != hold_button_old)
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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if ( repeat )
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{
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if (!post)
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count--;
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if (count == 0)
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{
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post = true;
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/* yes we have repeat */
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repeat_speed--;
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if (repeat_speed < REPEAT_INTERVAL_FINISH)
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repeat_speed = REPEAT_INTERVAL_FINISH;
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count = repeat_speed;
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repeat_count++;
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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}
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}
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if ( post )
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{
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if(repeat)
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{
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if (queue_empty(&button_queue))
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{
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queue_post(&button_queue, BUTTON_REPEAT | btn, data);
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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{
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if(skip_remote_release)
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skip_remote_release = false;
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}
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else
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#endif
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if(skip_release)
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skip_release = false;
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#endif
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post = false;
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}
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}
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else
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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if (!remote_filter_first_keypress
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|| is_remote_backlight_on(false))
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queue_post(&button_queue, btn, data);
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else
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skip_remote_release = true;
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}
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else
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#endif
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if (!filter_first_keypress
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|| is_backlight_on(false))
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queue_post(&button_queue, btn, data);
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else
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skip_release = true;
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#else /* no backlight, nothing to skip */
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queue_post(&button_queue, btn, data);
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#endif
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post = false;
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}
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#ifdef HAVE_REMOTE_LCD
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if(btn & BUTTON_REMOTE)
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remote_backlight_on();
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else
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#endif
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backlight_on();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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if (hold_button)
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return BUTTON_NONE;
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return btn;
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}
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/* Again copied from real button.c... */
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int button_queue_count( void )
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{
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return queue_count(&button_queue);
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}
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long button_get(bool block)
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{
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struct queue_event ev;
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if ( block || !queue_empty(&button_queue) ) {
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queue_wait(&button_queue, &ev);
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button_data = ev.data;
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return ev.id;
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}
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return BUTTON_NONE;
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}
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long button_get_w_tmo(int ticks)
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{
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struct queue_event ev;
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queue_wait_w_tmo(&button_queue, &ev, ticks);
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if (ev.id == SYS_TIMEOUT)
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ev.id = BUTTON_NONE;
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else
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button_data = ev.data;
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return ev.id;
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}
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intptr_t button_get_data(void)
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{
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#ifdef HAVE_TOUCHSCREEN
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return button_data;
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#else
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/* Needed by the accelerating wheel driver for Sansa e200 */
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return 1 << 24;
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#endif
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}
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#ifdef HAVE_TOUCHSCREEN
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extern bool debug_wps;
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}
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mouse_coords = (x<<16)|y;
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last_touchscreen_touch = current_tick;
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button_event(BUTTON_TOUCHSCREEN, true);
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if (debug_wps)
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printf("Mouse at: (%d, %d)\n", x, y);
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}
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}
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int touchscreen_last_touch(void)
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{
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return last_touchscreen_touch;
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}
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#endif
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void button_init(void)
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intptr_t button_get_data_sdl(void)
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{
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#ifdef HAVE_TOUCHSCREEN
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/* pass the mouse coordinates to the button driver */
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return mouse_coords;
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#else
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/* pass scrollwheel acceleration to the button driver */
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return 1<<24;
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#endif
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}
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void button_init_sdl(void)
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{
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#ifdef HAVE_TOUCHSCREEN
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tick_add_task(mouse_tick_task);
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#endif
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}
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int button_status(void)
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{
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return btn;
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}
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void button_clear_queue(void)
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{
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queue_clear(&button_queue);
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}
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