blackjack: adapt to narrow clip zip screen
Change-Id: I5d45d202bc63c7cf36cfb97c98579e83a4720fbf
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66acb3996d
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@ -636,7 +636,7 @@ static void blackjack_drawtable(struct game_context* bj) {
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unsigned int w, h, y_loc;
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char str[10];
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
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rb->lcd_getstringsize("Bet", &w, &h);
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rb->lcd_putsxy(LCD_WIDTH - w, 2*h + 1, "Bet");
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rb->snprintf(str, 9, "$%d", bj->current_bet);
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@ -808,7 +808,7 @@ static void update_total(struct game_context* bj) {
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unsigned int w, h;
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rb->snprintf(total, 3, "%d", bj->player_total);
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rb->lcd_getstringsize(total, &w, &h);
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#if LCD_HEIGHT > 64
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#if LCD_HEIGHT > 64 && LCD_WIDTH > 96
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h *= 2;
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#endif
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rb->lcd_putsxy(LCD_WIDTH - w, LCD_HEIGHT/2 + h, total);
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@ -918,7 +918,7 @@ static void finish_game(struct game_context* bj) {
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}
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rb->lcd_getstringsize(str, &w, &h);
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
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rb->lcd_set_drawmode(DRMODE_BG+DRMODE_INVERSEVID);
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rb->lcd_fillrect(0, LCD_HEIGHT/2, LCD_WIDTH, LCD_HEIGHT/2);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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@ -987,7 +987,7 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
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rb->lcd_getstringsize(message_yes, &w, &h);
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const char *stg[] = {message_yes, message_no};
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
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b = 2*h+1;
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#else
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b = h-1;
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@ -1035,7 +1035,8 @@ static unsigned int blackjack_get_yes_no(char message[20]) {
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/*****************************************************************************
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* blackjack_get_amount() gets an amount from the player to be used
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******************************************************************************/
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static signed int blackjack_get_amount(char message[20], signed int lower_limit,
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static signed int blackjack_get_amount(const char message[20],
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signed int lower_limit,
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signed int upper_limit,
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signed int start) {
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int button;
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@ -1057,7 +1058,7 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
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rb->lcd_set_foreground(LCD_BLACK);
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#endif
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
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rb->lcd_clear_display();
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rb->lcd_puts(0, 1, message);
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rb->lcd_putsf(0, 2, "$%d", amount);
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@ -1155,7 +1156,7 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
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}
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if(changed) {
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#if LCD_HEIGHT <= 64
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#if LCD_HEIGHT <= 64 || LCD_WIDTH <= 96
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rb->lcd_putsf(0, 2, "$%d", amount);
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rb->lcd_update();
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#else
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@ -1181,7 +1182,12 @@ static signed int blackjack_get_amount(char message[20], signed int lower_limit,
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* blackjack_get_bet() gets the player's bet.
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******************************************************************************/
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static void blackjack_get_bet(struct game_context* bj) {
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bj->current_bet = blackjack_get_amount("Please enter a bet", 10,
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#if LCD_WIDTH <= 96
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static const char msg[] = "Enter a bet";
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#else
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static const char msg[] = "Please enter a bet";
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#endif
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bj->current_bet = blackjack_get_amount(msg, 10,
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bj->player_money, bj->current_bet);
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}
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