/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2013 by Amaury Pouly * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include "button.h" #include "buttonmap.h" int key_to_button(int keyboard_button) { int new_btn = BUTTON_NONE; switch (keyboard_button) { case SDLK_KP4: case SDLK_LEFT: new_btn = BUTTON_LEFT; break; case SDLK_KP6: case SDLK_RIGHT: new_btn = BUTTON_RIGHT; break; case SDLK_KP8: case SDLK_UP: new_btn = BUTTON_UP; break; case SDLK_KP2: case SDLK_DOWN: new_btn = BUTTON_DOWN; break; case SDLK_END: case SDLK_KP3: case SDLK_ESCAPE: case SDLK_DELETE: new_btn = BUTTON_POWER; break; #ifdef SONY_NWZE360 case SDLK_KP_PLUS: new_btn = BUTTON_VOL_UP; break; case SDLK_KP_MINUS: new_btn = BUTTON_VOL_DOWN; break; #endif case SDLK_KP1: case SDLK_HOME: case SDLK_BACKSPACE: new_btn = BUTTON_BACK; break; case SDLK_KP_ENTER: case SDLK_RETURN: case SDLK_SPACE: case SDLK_INSERT: case SDLK_KP5: new_btn = BUTTON_PLAY; break; } return new_btn; } #if defined(SONY_NWZE360) struct button_map bm[] = { { SDLK_LEFT, 100, 548, 30, "Left" }, { SDLK_RIGHT, 240, 548, 30, "Right" }, { SDLK_UP, 170, 478, 30, "Up" }, { SDLK_DOWN, 170, 619, 30, "Down" }, { SDLK_BACKSPACE, 81, 484, 35, "Back" }, { SDLK_DELETE, 256, 484, 35, "Power" }, { SDLK_RETURN, 170, 548, 40, "Play" }, { SDLK_KP_MINUS, 339, 128, 30, "Volume -" }, { SDLK_KP_PLUS, 339, 68, 30, "Volume +" }, { 0, 0, 0, 0, "None" } }; #elif defined(SONY_NWZE370) struct button_map bm[] = { { SDLK_LEFT, 56, 299, 20, "Left" }, { SDLK_RIGHT, 139, 299, 20, "Right" }, { SDLK_UP, 98, 256, 20, "Up" }, { SDLK_DOWN, 98, 340, 20, "Down" }, { SDLK_BACKSPACE, 44, 259, 35, "Back" }, { SDLK_DELETE, 152, 259, 35, "Power" }, { SDLK_RETURN, 98, 299, 40, "Play" }, { 0, 0, 0, 0, "None" } }; #else #error please define button map #endif