/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: jackpot.c 14034 2007-07-28 05:42:55Z kevin $ * * Copyright (C) 2007 Copyright Kévin Ferrare * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "picture.h" void picture_draw(struct screen* display, const struct picture* picture, int x, int y){ display->bitmap( picture->data, x, y, picture->width, picture->height ); } /** * Draws a part of the given picture on the given screen * Use it when the data contains multiple pictures from top to bottom. * In that case, picture.height represents the height of one picture, * not the whole set. * @param display the screen where to display the picture * @param picture the picture's data, only a part will be displayed * @param yoffset display the data in the picture from yoffset to * yoffset+picture.height * @param x abscissa where to put the picture * @param y ordinate where to put the picture */ void vertical_picture_draw_part(struct screen* display, const struct picture* picture, int yoffset, int x, int y){ display->bitmap_part( picture->data, /*slice into picture->data */ 0, yoffset, picture->width, /* Position on the screen */ x, y, picture->width, picture->height ); } /** * Draws a part of the given picture on the given screen * Use it when the data contains multiple pictures from top to bottom. * * @param display the screen where to display the picture * @param picture the picture's data, only a part will be displayed * @param sprite_no display that sprite in the picture * @param x abscissa where to put the picture * @param y ordinate where to put the picture */ void vertical_picture_draw_sprite(struct screen* display, const struct picture* picture, int sprite_no, int x, int y){ vertical_picture_draw_part(display, picture, sprite_no*picture->height, x, y); }