rockbox/apps/fracmul.h

103 lines
2.8 KiB
C

#ifndef _FRACMUL_H
#define _FRACMUL_H
#include <stdint.h>
#include "gcc_extensions.h"
/** FRACTIONAL MULTIPLICATION
* Multiply two fixed point numbers with 31 fractional bits:
* FRACMUL(x, y)
*
* Multiply two fixed point numbers with 31 fractional bits,
* then shift left by z bits:
* FRACMUL_SHL(x, y, z)
* NOTE: z must be in the range 1-8 on Coldfire targets.
*/
/* A bunch of fixed point assembler helper macros */
#if defined(CPU_COLDFIRE)
/* These macros use the Coldfire EMAC extension and need the MACSR flags set
* to fractional mode with no rounding.
*/
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
static inline int32_t FRACMUL(int32_t x, int32_t y)
{
int32_t t;
asm ("mac.l %[a], %[b], %%acc0\n\t"
"movclr.l %%acc0, %[t]\n\t"
: [t] "=r" (t) : [a] "r" (x), [b] "r" (y));
return t;
}
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z. NOTE: Only works for shifts of
* 1 to 8 on Coldfire!
*/
static FORCE_INLINE int32_t FRACMUL_SHL(int32_t x, int32_t y, int z)
{
int32_t t, t2;
asm ("mac.l %[a], %[b], %%acc0\n\t"
"move.l %[d], %[t]\n\t"
"move.l %%accext01, %[t2]\n\t"
"and.l %[mask], %[t2]\n\t"
"lsr.l %[t], %[t2]\n\t"
"movclr.l %%acc0, %[t]\n\t"
"asl.l %[c], %[t]\n\t"
"or.l %[t2], %[t]\n\t"
: [t] "=&d" (t), [t2] "=&d" (t2)
: [a] "r" (x), [b] "r" (y), [mask] "d" (0xff),
[c] "id" ((z)), [d] "id" (8 - (z)));
return t;
}
#elif defined(CPU_ARM)
/* Multiply two S.31 fractional integers and return the sign bit and the
* 31 most significant bits of the result.
*/
static inline int32_t FRACMUL(int32_t x, int32_t y)
{
int32_t t, t2;
asm ("smull %[t], %[t2], %[a], %[b]\n\t"
"mov %[t2], %[t2], asl #1\n\t"
"orr %[t], %[t2], %[t], lsr #31\n\t"
: [t] "=&r" (t), [t2] "=&r" (t2)
: [a] "r" (x), [b] "r" (y));
return t;
}
/* Multiply two S.31 fractional integers, and return the 32 most significant
* bits after a shift left by the constant z.
*/
static FORCE_INLINE int32_t FRACMUL_SHL(int32_t x, int32_t y, int z)
{
int32_t t, t2;
asm ("smull %[t], %[t2], %[a], %[b]\n\t"
"mov %[t2], %[t2], asl %[c]\n\t"
"orr %[t], %[t2], %[t], lsr %[d]\n\t"
: [t] "=&r" (t), [t2] "=&r" (t2)
: [a] "r" (x), [b] "r" (y),
[c] "Mr" ((z) + 1), [d] "Mr" (31 - (z)));
return t;
}
#else
static inline int32_t FRACMUL(int32_t x, int32_t y)
{
return (int32_t) (((int64_t)x * y) >> 31);
}
static inline int32_t FRACMUL_SHL(int32_t x, int32_t y, int z)
{
return (int32_t) (((int64_t)x * y) >> (31 - z));
}
#endif
#endif