rockbox/uisimulator/buttonmap/creative-zvm.c

84 lines
2.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP1:
new_btn = BUTTON_BACK;
break;
case SDLK_KP3:
new_btn = BUTTON_MENU;
break;
case SDLK_KP7:
new_btn = BUTTON_CUSTOM;
break;
case SDLK_KP9:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP7, 52, 414, 35, "Custom" },
{ SDLK_KP8, 185, 406, 55, "Up" },
{ SDLK_KP9, 315, 421, 46, "Play" },
{ SDLK_KP4, 122, 500, 41, "Left" },
{ SDLK_KP6, 247, 493, 49, "Right" },
{ SDLK_KP1, 58, 577, 49, "Back" },
{ SDLK_KP2, 186, 585, 46, "Down" },
{ SDLK_KP3, 311, 569, 47, "Menu" },
{ 0, 0, 0, 0, "None" }
};