rockbox/uisimulator/buttonmap/onda-vx747.c

63 lines
1.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_PLUS:
case SDLK_PLUS:
case SDLK_GREATER:
case SDLK_RIGHTBRACKET:
case SDLK_KP_MULTIPLY:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
case SDLK_MINUS:
case SDLK_LESS:
case SDLK_LEFTBRACKET:
case SDLK_KP_DIVIDE:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_MENU;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_MINUS, 113, 583, 28, "Minus" },
{ SDLK_PLUS, 227, 580, 28, "Plus" },
{ SDLK_RETURN, 171, 583, 34, "Menu" },
{ 0, 0, 0, 0, "None" }
};