rockbox/apps/plugins/rockblox.c

1737 lines
51 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Eli Sherer
*
* Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "lib/display_text.h"
#include "lib/helper.h"
#include "lib/highscore.h"
#include "lib/playback_control.h"
#include "lib/mylcd.h"
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 (BUTTON_MENU | BUTTON_REL)
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DOWN BUTTON_PLAY
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define ROCKBLOX_OFF BUTTON_OFF
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_MODE
#define ROCKBLOX_RESTART BUTTON_ON
#define ROCKBLOX_RC_OFF BUTTON_RC_STOP
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SELECT
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_REC
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_HOME
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
#define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_UP
#define ROCKBLOX_ROTATE_CW BUTTON_REW
#define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_FF
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == GIGABEAT_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_A
#elif CONFIG_KEYPAD == MROBE500_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == MROBE100_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_MENU
#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define ROCKBLOX_OFF BUTTON_RC_REC
#define ROCKBLOX_ROTATE_CCW BUTTON_RC_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_RC_VOL_UP
#define ROCKBLOX_DOWN BUTTON_RC_MENU
#define ROCKBLOX_LEFT BUTTON_RC_REW
#define ROCKBLOX_RIGHT BUTTON_RC_FF
#define ROCKBLOX_DROP BUTTON_RC_PLAY
#define ROCKBLOX_RESTART BUTTON_RC_MODE
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_PLAY
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_CUSTOM
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CCW2 BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_BACK
#define ROCKBLOX_RIGHT BUTTON_MENU
#define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_MENU
# elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_RESTART BUTTON_MENU
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#elif CONFIG_KEYPAD == SAMSUNG_YH92X_PAD
#define ROCKBLOX_OFF BUTTON_FFWD
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_REW
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#elif CONFIG_KEYPAD == SAMSUNG_YH820_PAD
#define ROCKBLOX_OFF BUTTON_REW
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_FFWD
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define ROCKBLOX_OFF BUTTON_REC
#define ROCKBLOX_ROTATE_CCW BUTTON_PLAY
#define ROCKBLOX_ROTATE_CW BUTTON_MENU
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP BUTTON_OK
#define ROCKBLOX_RESTART BUTTON_CANCEL
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define ROCKBLOX_OFF (BUTTON_REC|BUTTON_PLAY)
#define ROCKBLOX_ROTATE_CCW BUTTON_REW
#define ROCKBLOX_ROTATE_CW BUTTON_FF
#define ROCKBLOX_DOWN BUTTON_FUNC
#define ROCKBLOX_LEFT BUTTON_VOL_DOWN
#define ROCKBLOX_RIGHT BUTTON_VOL_UP
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define ROCKBLOX_OFF (BUTTON_MENU|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN (BUTTON_ENTER | BUTTON_REL)
#define ROCKBLOX_LEFT BUTTON_REW
#define ROCKBLOX_RIGHT BUTTON_FF
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_REC
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#define ROCKBLOX_DOWN BUTTON_SELECT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP_PRE BUTTON_DOWN
#define ROCKBLOX_DROP BUTTON_DOWN|BUTTON_REL
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_UP
#define ROCKBLOX_ROTATE_CW2 BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_MENU
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_USER
#elif CONFIG_KEYPAD == HM60X_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW (BUTTON_LEFT|BUTTON_POWER)
#define ROCKBLOX_ROTATE_CW (BUTTON_RIGHT|BUTTON_POWER)
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART (BUTTON_DOWN|BUTTON_POWER)
#elif CONFIG_KEYPAD == HM801_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_PREV
#define ROCKBLOX_ROTATE_CW BUTTON_NEXT
#define ROCKBLOX_ROTATE BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_PLAY
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define ROCKBLOX_OFF (BUTTON_BACK|BUTTON_REPEAT)
#define ROCKBLOX_ROTATE_CCW BUTTON_POWER
#define ROCKBLOX_ROTATE_CW BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_BACK
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define ROCKBLOX_OFF BUTTON_BACK
#define ROCKBLOX_ROTATE_CCW BUTTON_MENU
#define ROCKBLOX_ROTATE_CW BUTTON_UP
#define ROCKBLOX_DOWN BUTTON_DOWN
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_SELECT
#define ROCKBLOX_RESTART BUTTON_SHORTCUT
#elif CONFIG_KEYPAD == DX50_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE BUTTON_RIGHT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_PLAY
#define ROCKBLOX_DROP BUTTON_VOL_DOWN
#define ROCKBLOX_RESTART BUTTON_VOL_UP
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE BUTTON_MENU
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_UP
#define ROCKBLOX_RESTART (BUTTON_SELECT|BUTTON_LEFT)
#define ROCKBLOX_ROTATE_CW BUTTON_VOLUP
#define ROCKBLOX_ROTATE_CCW BUTTON_VOLDOWN
#define ROCKBLOX_DOWN BUTTON_DOWN
#elif (CONFIG_KEYPAD == XDUOO_X3_PAD) || (CONFIG_KEYPAD == XDUOO_X3II_PAD) || (CONFIG_KEYPAD == XDUOO_X20_PAD)
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_HOME
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_OPTION
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == FIIO_M3K_LINUX_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_HOME
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_OPTION
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP (BUTTON_PLAY|BUTTON_REL)
#define ROCKBLOX_RESTART (BUTTON_PLAY|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == IHIFI_770_PAD) || (CONFIG_KEYPAD == IHIFI_800_PAD)
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_HOME
#define ROCKBLOX_ROTATE_CCW2 BUTTON_VOL_DOWN
#define ROCKBLOX_ROTATE_CW BUTTON_VOL_UP
#define ROCKBLOX_DOWN BUTTON_PLAY
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP (BUTTON_POWER|BUTTON_PLAY)
#define ROCKBLOX_RESTART (BUTTON_POWER|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == EROSQ_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_SCROLL_BACK
#define ROCKBLOX_ROTATE_CW BUTTON_SCROLL_FWD
#define ROCKBLOX_DOWN BUTTON_MENU
#define ROCKBLOX_LEFT BUTTON_PREV
#define ROCKBLOX_RIGHT BUTTON_NEXT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_BACK
#elif CONFIG_KEYPAD == FIIO_M3K_PAD
#define ROCKBLOX_OFF BUTTON_POWER
#define ROCKBLOX_ROTATE_CCW BUTTON_UP
#define ROCKBLOX_ROTATE_CW BUTTON_DOWN
#define ROCKBLOX_DOWN BUTTON_SELECT
#define ROCKBLOX_LEFT BUTTON_LEFT
#define ROCKBLOX_RIGHT BUTTON_RIGHT
#define ROCKBLOX_DROP BUTTON_PLAY
#define ROCKBLOX_RESTART BUTTON_BACK
#elif CONFIG_KEYPAD == SHANLING_Q1_PAD
/* use touchscreen */
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef ROCKBLOX_OFF
#define ROCKBLOX_OFF BUTTON_TOPLEFT
#endif
#ifdef ROCKBLOX_ROTATE_CCW
#define ROCKBLOX_ROTATE_CCW2 BUTTON_BOTTOMLEFT
#else
#define ROCKBLOX_ROTATE_CCW BUTTON_BOTTOMLEFT
#endif
#ifdef ROCKBLOX_ROTATE_CW
#define ROCKBLOX_ROTATE_CW2 BUTTON_BOTTOMRIGHT
#else
#define ROCKBLOX_ROTATE_CW BUTTON_BOTTOMRIGHT
#define ROCKBLOX_ROTATE_CW2 BUTTON_TOPMIDDLE
#endif
#ifndef ROCKBLOX_DOWN
#define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef ROCKBLOX_LEFT
#define ROCKBLOX_LEFT BUTTON_MIDLEFT
#endif
#ifndef ROCKBLOX_RIGHT
#define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef ROCKBLOX_DROP
#define ROCKBLOX_DROP BUTTON_CENTER
#endif
#ifndef ROCKBLOX_RESTART
#define ROCKBLOX_RESTART BUTTON_TOPRIGHT
#endif
#endif
#define BLOCKS_NUM 7
#define EMPTY_BLOCK 7
#define BOARD_WIDTH 10
#define BOARD_HEIGHT 20
#if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
#define BLOCK_WIDTH 24
#define BLOCK_HEIGHT 24
#define BOARD_X 172
#define BOARD_Y 0
#define PREVIEW_X 24
#define PREVIEW_Y 22
#define LABEL_X 482
#define SCORE_Y 50
#define LEVEL_Y 140
#define LINES_Y 210
#elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
#define BLOCK_WIDTH 30
#define BLOCK_HEIGHT 30
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 342
#define PREVIEW_Y 482
#define LABEL_X 344
#define SCORE_Y 58
#define LEVEL_Y 142
#define LINES_Y 218
#elif (LCD_WIDTH == 360) && (LCD_HEIGHT == 400)
#define BLOCK_WIDTH 19
#define BLOCK_HEIGHT 19
#define BOARD_X 27
#define BOARD_Y 0
#define LABEL_X 258
#define SCORE_Y 40
#define LEVEL_Y 92
#define LINES_Y 140
#define HIGH_LABEL_X 258
#define HIGH_SCORE_Y 200
#define HIGH_LEVEL_Y 258
#define PREVIEW_X 258
#define PREVIEW_Y 300
#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
#define BLOCK_WIDTH 12
#define BLOCK_HEIGHT 12
#define BOARD_X 86
#define BOARD_Y 0
#define PREVIEW_X 12
#define PREVIEW_Y 11
#define LABEL_X 242
#define SCORE_Y 25
#define LEVEL_Y 70
#define LINES_Y 105
#elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))
#define BLOCK_WIDTH 15
#define BLOCK_HEIGHT 15
#define BOARD_X 7
#define BOARD_Y 1
#define PREVIEW_X 171
#define PREVIEW_Y 241
#define LABEL_X 172
#define SCORE_Y 29
#define LEVEL_Y 71
#define LINES_Y 109
#define HIGH_LABEL_X 172
#define HIGH_SCORE_Y 163
#define HIGH_LEVEL_Y 172
#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
#define BLOCK_WIDTH 8
#define BLOCK_HEIGHT 8
#define BOARD_X 27
#define BOARD_Y 5
#define PREVIEW_X 158
#define PREVIEW_Y 130
#define LABEL_X 147
#define SCORE_Y 20
#define LEVEL_Y 65
#define LINES_Y 100
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 25
#define BOARD_Y 1
#define PREVIEW_X 126
#define PREVIEW_Y 102
#define LABEL_X 112
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 81
#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
/* no room for the space in the highscore list */
#define HIGHSCORE_SPACE ""
#define BLOCK_WIDTH 10
#define BLOCK_HEIGHT 10
#define BOARD_X 6
#define BOARD_Y 10
#define PREVIEW_X 124
#define PREVIEW_Y 174
#define LABEL_X 117
#define SCORE_Y 18
#define LEVEL_Y 52
#define LINES_Y 85
#define HIGH_SCORE_Y 119
#define HIGH_LEVEL_Y 126
#define HIGH_LABEL_X 114
#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 22
#define BOARD_Y 3
#define PREVIEW_X 114
#define PREVIEW_Y 100
#define LABEL_X 101
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
#define BLOCK_WIDTH 5
#define BLOCK_HEIGHT 5
#define BOARD_X 14
#define BOARD_Y 0
#define PREVIEW_X 98
#define PREVIEW_Y 88
#define LABEL_X 80
#define SCORE_Y 15
#define LEVEL_Y 45
#define LINES_Y 74
#elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 10
#define BOARD_Y 0
#define PREVIEW_X 89
#define PREVIEW_Y 61
#define LABEL_X 78
#define SCORE_Y 10
#define LEVEL_Y 30
#define LINES_Y 50
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
#define BLOCK_WIDTH 6
#define BLOCK_HEIGHT 6
#define BOARD_X 4
#define BOARD_Y 3
#define PREVIEW_X 84
#define PREVIEW_Y 100
#define LABEL_X 71
#define SCORE_Y 17
#define LEVEL_Y 49
#define LINES_Y 82
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 160)
#define BLOCK_WIDTH 7
#define BLOCK_HEIGHT 7
#define BOARD_X 4
#define BOARD_Y 5
#define PREVIEW_X 88
#define PREVIEW_Y 111
#define LABEL_X 82
#define SCORE_Y (2+16)
#define LEVEL_Y (36+16)
#define LINES_Y (70+16)
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 14
#define BOARD_Y 2
#define PREVIEW_X 89
#define PREVIEW_Y 76
#define LABEL_X 70
#define SCORE_Y 14
#define LEVEL_Y 39
#define LINES_Y 64
#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 3
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 53
#define PREVIEW_Y 5
#define LABEL_X 70
#define SCORE_Y 32
#define LEVEL_Y 13
#define LINES_Y 51
#elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 3
#define BOARD_X 9
#define BOARD_Y 3
#define PREVIEW_X 59
#define PREVIEW_Y 5
#define LABEL_X 59
#define SCORE_Y 32
#define LEVEL_Y 13
#define LEVEL_X 78
#define LINES_Y 51
#elif (LCD_WIDTH == 96) && (LCD_HEIGHT == 96)
#define BLOCK_WIDTH 4
#define BLOCK_HEIGHT 4
#define BOARD_X 5
#define BOARD_Y 4
#define PREVIEW_X 64
#define PREVIEW_Y 76
#define LABEL_X 59
#define SCORE_Y 15
#define SCORE_X 58
#define LEVEL_Y 39
#define LEVEL_X 58
#define LINES_Y 62
#define LINES_X 58
#else
#error "lcd screen size not defined!"
#endif
#ifndef LEVEL_X
#define LEVEL_X LABEL_X
#endif
#ifndef LINES_X
#define LINES_X LABEL_X
#endif
extern const fb_data rockblox_background[];
#ifndef HIGHSCORE_SPACE
#define HIGHSCORE_SPACE " "
#endif
/* <<Explanation on Rockblox shapes>>
%%
%% - O has 1 orientation
%% %
%% %% - Z has 2 orientations
%
%% %
%% %% - S has 2 orientations
%
%
%
% %%%% - I has 2 orientations
%
% %%
% % % %%% - L has 4 orientations
%% %%% % %
% %%
% % % %%% - J has 4 orientations
%% %%% % %
% % %%%
%% % %% % - T has 4 orientations
% %%% %
*/
/* c=current f=figure o=orientation n=next */
static struct _rockblox_status
{
int gameover;
int lines;
int level;
int score;
int cx; /* current piece, x-coord */
int cy; /* current piece, y-coord */
int cf; /* current figure number, index in figures[] */
int co; /* orientation of figure */
int nf; /* next figure */
int hf; /* hold figure */
bool dropped;
short board[BOARD_HEIGHT][BOARD_WIDTH]; /* 20 rows of 10 blocks */
} rockblox_status;
/* prototypes */
static void draw_next_block(void);
static void new_block(void);
#ifdef HAVE_SCROLLWHEEL
int wheel_events = 0, last_wheel_event = 0;
bool wheel_enabled = false;
#endif
static const short scoring[4] = { /* scoring for each number of lines */
#if BOARD_HEIGHT == 20
40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
#elif BOARD_HEIGHT == 14 /* Player special values */
60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
#endif
};
struct figure
{
#if LCD_DEPTH >= 2
unsigned int color[3]; /* color of figure (light,middle,shadow) */
#endif
unsigned short max_or; /* max orientations */
signed short shapeX[4], shapeY[4]; /* implementation of figures */
}
/* array of figures */
figures[BLOCKS_NUM] = {
/* O */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
LCD_RGBPACK(0,153,153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
1,
{-1, 0, -1, 0},
{0, 0, 1, 1}
},
/* I */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
LCD_RGBPACK (153, 0, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-2, -1, 0, 1},
{0, 0, 0, 0}
},
/* 'Z' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
LCD_RGBPACK (0, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{0, 1, -1, 0},
{0, 0, 1, 1}
},
/* 'S' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
LCD_RGBPACK (0, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
2,
{-1, 0, 0, 1},
{0, 0, 1, 1}
},
/* 'L' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
LCD_RGBPACK (153, 153, 0)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 1},
{0, 0, 0, 1}
},
/* 'J' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
LCD_RGBPACK (153, 0, 153)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, -1},
{0, 0, 0, 1}
},
/* 'T' */
{
#if LCD_DEPTH >= 16
{LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
LCD_RGBPACK (85, 85, 85)},
#elif LCD_DEPTH == 2
{LCD_WHITE, LCD_LIGHTGRAY, LCD_DARKGRAY},
#endif
4,
{-1, 0, 1, 0},
{0, 0, 0, 1}
}
};
#if LCD_DEPTH >=2
unsigned int ghost_colors[BLOCKS_NUM][3]; /* same format as figure.colors[] */
#endif
bool resume = false;
bool resume_file = false;
/* Rockbox File System only supports full filenames inc dir */
#define SCORE_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.score"
#define RESUME_FILE PLUGIN_GAMES_DATA_DIR "/rockblox.resume"
#define NUM_SCORES 5
/* Default High Scores... */
struct highscore highscores[NUM_SCORES];
/* get random number from (0) to (range-1) */
static int t_rand (int range)
{
return rb->rand () % range;
}
static inline void show_game_over (void)
{
rb->splash(HZ,"Game over!");
}
/* init the board array to have no blocks */
static void init_board (void)
{
int i, j;
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++)
rockblox_status.board[j][i] = EMPTY_BLOCK;
}
/* show the score, level and lines */
static void show_details (void)
{
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
rb->lcd_set_background (LCD_WHITE);
#endif
rb->lcd_putsxyf (LABEL_X, SCORE_Y, "%d", rockblox_status.score);
rb->lcd_putsxyf (LEVEL_X, LEVEL_Y, "%d", rockblox_status.level);
rb->lcd_putsxyf (LINES_X, LINES_Y, "%d", rockblox_status.lines);
}
#ifdef HIGH_SCORE_Y
static void show_highscores (void)
{
int i;
for (i = 0; i<NUM_SCORES; i++)
rb->lcd_putsxyf (HIGH_LABEL_X, HIGH_SCORE_Y + (10 * i),
"%06d" HIGHSCORE_SPACE "L%1d", highscores[i].score, highscores[i].level);
}
#endif
static void load_game(void)
{
int fd;
resume = false;
fd = rb->open(RESUME_FILE, O_RDONLY);
if (fd < 0) return;
if (rb->read(fd, &rockblox_status, sizeof(struct _rockblox_status))
< (ssize_t)sizeof(struct _rockblox_status))
{
rb->splash(HZ/2, "Loading failed");
} else {
resume = true;
}
rb->close(fd);
return;
}
static void dump_resume(void)
{
int fd;
fd = rb->open(RESUME_FILE, O_WRONLY|O_CREAT, 0666);
if (fd < 0)
goto fail;
if (rb->write(fd, &rockblox_status, sizeof(struct _rockblox_status))
<= 0)
{
rb->close(fd);
goto fail;
}
rb->close(fd);
return;
fail:
rb->splash(HZ/2, "Saving failed");
return;
}
static void init_rockblox (bool resume)
{
char score_name[50];
struct tm* tm;
tm = rb->get_time();
rb->snprintf(score_name, sizeof(score_name), "%04d%02d%02d %02d%02d%02d",
tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday,
tm->tm_hour, tm->tm_min, tm->tm_sec);
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
if (!resume)
{
rockblox_status.level = 1;
rockblox_status.lines = 0;
rockblox_status.score = 0;
rockblox_status.nf = t_rand(BLOCKS_NUM);
init_board ();
new_block ();
}
draw_next_block();
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
}
static inline int level_speed(int level)
{
#if BOARD_HEIGHT == 20
return (5*HZ) / (level + 9);
#elif BOARD_HEIGHT == 14
return (7*HZ) / (level + 9);
#endif
}
static int getRelativeX (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeX[square];
case 1:
return figures[figure].shapeY[square];
case 2:
return -figures[figure].shapeX[square];
case 3:
return -figures[figure].shapeY[square];
default:
return 0;
}
}
static int getRelativeY (int figure, int square, int orientation)
{
switch (orientation) {
case 0:
return figures[figure].shapeY[square];
case 1:
return -figures[figure].shapeX[square];
case 2:
return -figures[figure].shapeY[square];
case 3:
return figures[figure].shapeX[square];
default:
return 0;
}
}
static bool canMoveTo (int x, int y, int newOrientation)
{
int i, rx, ry;
for (i = 0; i < 4; i++) {
ry = getRelativeY (rockblox_status.cf, i, newOrientation) + y;
rx = getRelativeX (rockblox_status.cf, i, newOrientation) + x;
if ((rx < 0 || rx >= BOARD_WIDTH) ||
(ry < 0 || ry >= BOARD_HEIGHT) ||
(rockblox_status.board[ry][rx] != EMPTY_BLOCK))
return false;
}
return true;
}
/* redraw the while board on the screen */
static void refresh_board (void)
{
int i, j, x, y, block;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
mylcd_fillrect (BOARD_X, BOARD_Y, BOARD_WIDTH * BLOCK_WIDTH,
BOARD_HEIGHT * BLOCK_HEIGHT);
#if LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID);
#endif
/* draw board (not including current piece) */
for (i = 0; i < BOARD_WIDTH; i++)
for (j = 0; j < BOARD_HEIGHT; j++) {
block = rockblox_status.board[j][i];
if (block != EMPTY_BLOCK) {
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[block].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[block].color[0]);
#endif
rb->lcd_vline (BOARD_X + i * BLOCK_WIDTH,
BOARD_Y + j * BLOCK_HEIGHT,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH,
BOARD_X + (i + 1) * BLOCK_WIDTH - 2,
BOARD_Y + j * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[block].color[2]);
#endif
rb->lcd_vline (BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + j * BLOCK_HEIGHT + 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + i * BLOCK_WIDTH + 1,
BOARD_X + (i + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (j + 1) * BLOCK_HEIGHT - 1);
}
}
/* draw ghost piece first so that it appears underneath the "real" piece */
int ghost_y=rockblox_status.cy;
/* find the position to draw it in */
while(canMoveTo(rockblox_status.cx, ghost_y+1, rockblox_status.co))
ghost_y++;
for (i = 0; i < 4; i++) {
x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cx;
y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
+ ghost_y;
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][0]);
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][1]);
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (ghost_colors[rockblox_status.cf][2]);
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
}
/* draw current piece */
for (i = 0; i < 4; i++) {
x = getRelativeX (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cx;
y = getRelativeY (rockblox_status.cf, i, rockblox_status.co)
+ rockblox_status.cy;
#if LCD_DEPTH >= 2
/* middle drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[1]);
#endif
rb->lcd_fillrect (BOARD_X + x * BLOCK_WIDTH,
BOARD_Y + y * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* light drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[0]);
#endif
rb->lcd_vline (BOARD_X + x * BLOCK_WIDTH, BOARD_Y + y * BLOCK_HEIGHT,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH,
BOARD_X + (x + 1) * BLOCK_WIDTH - 2,
BOARD_Y + y * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
/* shadow drawing */
rb->lcd_set_foreground (figures[rockblox_status.cf].color[2]);
#endif
rb->lcd_vline (BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + y * BLOCK_HEIGHT + 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (BOARD_X + x * BLOCK_WIDTH + 1,
BOARD_X + (x + 1) * BLOCK_WIDTH - 1,
BOARD_Y + (y + 1) * BLOCK_HEIGHT - 1);
}
mylcd_update ();
}
/* draws the preview of next block in the preview window */
static void draw_next_block (void)
{
int i, rx, ry;
/* clear preview window first */
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#elif LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID | DRMODE_INVERSEVID);
#endif
/* 4x4 */
mylcd_fillrect (PREVIEW_X, PREVIEW_Y, BLOCK_WIDTH * 4, BLOCK_HEIGHT * 4);
#if LCD_DEPTH == 1
mylcd_set_drawmode (DRMODE_SOLID);
#endif
/* draw the lightgray rectangles */
#if LCD_DEPTH >= 16
rb->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
#elif LCD_DEPTH == 2
rb->lcd_set_foreground (LCD_DARKGRAY);
#endif
#if LCD_DEPTH >= 2
for (rx = 0; rx < 4; rx++)
for (ry = 0; ry < 4; ry++)
rb->lcd_drawrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT, BLOCK_WIDTH,
BLOCK_HEIGHT);
#endif
/* draw the figure */
for (i = 0; i < 4; i++) {
rx = getRelativeX (rockblox_status.nf, i, 0) + 2;
ry = getRelativeY (rockblox_status.nf, i, 0) + 2;
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[1]); /* middle drawing */
#endif
rb->lcd_fillrect (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
BLOCK_WIDTH, BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[0]); /* light drawing */
#endif
rb->lcd_vline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_Y + ry * BLOCK_HEIGHT,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 2);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 2,
PREVIEW_Y + ry * BLOCK_HEIGHT);
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (figures[rockblox_status.nf].color[2]); /* shadow drawing */
#endif
rb->lcd_vline (PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + ry * BLOCK_HEIGHT + 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
rb->lcd_hline (PREVIEW_X + rx * BLOCK_WIDTH + 1,
PREVIEW_X + (rx + 1) * BLOCK_WIDTH - 1,
PREVIEW_Y + (ry + 1) * BLOCK_HEIGHT - 1);
}
}
/* move the block to a relative location */
static void move_block (int x, int y, int o)
{
if (!rockblox_status.dropped && canMoveTo (rockblox_status.cx + x, rockblox_status.cy + y, o)) {
rockblox_status.cy += y;
rockblox_status.cx += x;
rockblox_status.co = o;
}
}
/* try to add a new block to play with (return true if gameover) */
static void new_block (void)
{
rockblox_status.cy = 1;
rockblox_status.cx = 5;
rockblox_status.cf = rockblox_status.nf;
rockblox_status.co = 0; /* start at the same orientation all time */
rockblox_status.nf = t_rand (BLOCKS_NUM);
rockblox_status.gameover = !canMoveTo (rockblox_status.cx,
rockblox_status.cy, rockblox_status.co);
rockblox_status.dropped = false;
draw_next_block ();
}
/* check for filled rockblox_status.lines and do what necessary */
static int check_lines (void)
{
int i, j, y;
int rockblox = 0;
for (j = 0; j < BOARD_HEIGHT; j++) {
for (i = 0; ((i < BOARD_WIDTH) &&
(rockblox_status.board[j][i] != EMPTY_BLOCK)); i++);
if (i == BOARD_WIDTH) { /* woo hoo, we have a line */
rockblox++;
for (y = j; y > 0; y--)
{
for (i = 0; i < BOARD_WIDTH; i++)
{ /* fall line */
rockblox_status.board[y][i] = rockblox_status.board[y - 1][i];
}
}
}
}
return rockblox;
}
/* moves down the figure and returns true if gameover */
static void move_down (void)
{
int l, i, rx, ry;
if (!canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co)) {
/* save figure to board */
for (i = 0; i < 4; i++) {
rx = getRelativeX (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cx;
ry = getRelativeY (rockblox_status.cf, i, rockblox_status.co) + rockblox_status.cy;
rockblox_status.board[ry][rx] = rockblox_status.cf;
}
/* check if formed some lines */
l = check_lines ();
if (l) {
/* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
rockblox_status.score += scoring[l - 1] * rockblox_status.level;
rockblox_status.lines += l;
rockblox_status.level = (int) rockblox_status.lines / 10 + 1;
}
/* show details */
show_details ();
/* generate a new figure */
new_block ();
} else
move_block (0, 1, rockblox_status.co);
}
static bool rockblox_help(void)
{
static char *help_text[] = {
"Rockblox", "", "Aim", "",
"Make", "the", "falling", "blocks", "of",
"different", "shapes", "form", "full", "rows.",
"Whenever", "a", "row", "is", "completed,",
"it", "will", "be", "cleared", "away",
"and", "you", "gain", "points."
};
static struct style_text formation[]={
{ 0, TEXT_CENTER|TEXT_UNDERLINE },
{ 2, C_RED },
LAST_STYLE_ITEM
};
rb->lcd_setfont(FONT_UI);
#ifdef HAVE_LCD_COLOR
rb->lcd_set_background(LCD_BLACK);
rb->lcd_set_foreground(LCD_WHITE);
#endif
if (display_text(ARRAYLEN(help_text), help_text, formation, NULL, true))
return true;
rb->lcd_setfont(FONT_SYSFIXED);
return false;
}
static int rockblox_menu_cb(int action,
const struct menu_item_ex *this_item,
struct gui_synclist *this_list)
{
(void)this_list;
int i = ((intptr_t)this_item);
if(action == ACTION_REQUEST_MENUITEM
&& !resume && (i==0 || i==5))
return ACTION_EXIT_MENUITEM;
return action;
}
static int rockblox_menu(void)
{
int selected = 0;
MENUITEM_STRINGLIST(main_menu, "Rockblox Menu", rockblox_menu_cb,
"Resume Game", "Start New Game",
"Help", "High Scores", "Playback Control",
"Quit without Saving", "Quit");
rb->button_clear_queue();
while (true) {
switch (rb->do_menu(&main_menu, &selected, NULL, false)) {
case 0:
if(resume_file)
rb->remove(RESUME_FILE);
init_rockblox(true);
return 0;
case 1:
init_rockblox(false);
return 0;
case 2:
if (rockblox_help())
return 1;
break;
case 3:
highscore_show(-1, highscores, NUM_SCORES, true);
break;
case 4:
if (playback_control(NULL))
return 1;
break;
case 5:
return 1;
case 6:
if (resume) {
rb->splash(0, "Saving...");
dump_resume();
rb->lcd_update();
}
return 1;
case MENU_ATTACHED_USB:
return 1;
default:
return 1;
break;
}
}
}
static int rockblox_loop (void)
{
int button;
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
int lastbutton = BUTTON_NONE;
#endif
long next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
if (rockblox_menu()) {
return 1;
}
resume = false;
resume_file = false;
while (1) {
#ifdef HAS_BUTTON_HOLD
if (rb->button_hold ()) {
/* Turn on backlight timeout (revert to settings) */
#ifdef HAVE_BACKLIGHT
backlight_use_settings();
#endif
rb->splash(0, "Paused");
while (rb->button_hold ())
rb->sleep(HZ/10);
#ifdef HAVE_BACKLIGHT
/* Turn off backlight timeout */
backlight_ignore_timeout();
#endif
/* get rid of the splash text */
rb->lcd_bitmap (rockblox_background, 0, 0, LCD_WIDTH, LCD_HEIGHT);
show_details ();
#ifdef HIGH_SCORE_Y
show_highscores ();
#endif
draw_next_block ();
refresh_board ();
}
#endif
button = rb->button_get_w_tmo (MAX(next_down_tick - *rb->current_tick, 1));
switch (button) {
#ifdef ROCKBLOX_RC_OFF
case ROCKBLOX_RC_OFF:
#endif
case ROCKBLOX_OFF:
#ifdef ROCKBLOX_OFF_PRE
if (lastbutton != ROCKBLOX_OFF_PRE)
break;
#endif
resume = true;
return 0;
break;
#if defined(ROCKBLOX_ROTATE)
case ROCKBLOX_ROTATE:
#endif
case ROCKBLOX_ROTATE_CCW:
case ROCKBLOX_ROTATE_CCW | BUTTON_REPEAT:
#ifdef HAVE_SCROLLWHEEL
/* if the wheel is disabled, add an event to the stack. */
if(wheel_enabled == false)
wheel_events++;
/* if it's enabled, go ahead and rotate.. */
if(wheel_enabled)
#endif
#ifdef ROCKBLOX_ROTATE_CCW2
/* fallback */
case ROCKBLOX_ROTATE_CCW2:
#endif
move_block (0, 0, (rockblox_status.co + 1) % figures[rockblox_status.cf].max_or);
break;
case ROCKBLOX_ROTATE_CW:
case ROCKBLOX_ROTATE_CW | BUTTON_REPEAT:
#ifdef HAVE_SCROLLWHEEL
if(wheel_enabled == false)
wheel_events++;
if(wheel_enabled)
#endif
#ifdef ROCKBLOX_ROTATE_CW2
/* fallback */
case ROCKBLOX_ROTATE_CW2:
#endif
move_block (0, 0,
(rockblox_status.co + figures[rockblox_status.cf].max_or -
1) % figures[rockblox_status.cf].max_or);
break;
case ROCKBLOX_DOWN:
case ROCKBLOX_DOWN | BUTTON_REPEAT:
move_block (0, 1, rockblox_status.co);
break;
case ROCKBLOX_RIGHT:
case ROCKBLOX_RIGHT | BUTTON_REPEAT:
move_block (1, 0, rockblox_status.co);
break;
case ROCKBLOX_LEFT:
case ROCKBLOX_LEFT | BUTTON_REPEAT:
move_block (-1, 0, rockblox_status.co);
break;
case ROCKBLOX_DROP:
#ifdef ROCKBLOX_DROP_PRE
if (lastbutton != ROCKBLOX_DROP_PRE)
break;
#endif
while (canMoveTo (rockblox_status.cx, rockblox_status.cy + 1, rockblox_status.co))
move_block (0, 1, rockblox_status.co);
rockblox_status.dropped = true;
break;
#ifdef ROCKBLOX_RESTART
case ROCKBLOX_RESTART:
rb->splash (HZ * 1, "Restarting...");
init_rockblox (false);
break;
#endif
default:
if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
return PLUGIN_USB_CONNECTED;
break;
}
#if defined(ROCKBLOX_OFF_PRE) || defined(ROCKBLOX_DROP_PRE)
if (button != BUTTON_NONE)
lastbutton = button;
#endif
#ifdef HAVE_SCROLLWHEEL
/* check if we should enable the scroll wheel, if events
* begin to stack up... */
if(wheel_enabled == false)
{
/* stopped rotating the wheel, reset the count */
if(wheel_events == last_wheel_event)
{
last_wheel_event = 0;
wheel_events = 0;
}
/* rotated the wheel a while constantly, enable it. */
else if(wheel_events > 3)
{
wheel_enabled = true;
}
/* this evens out the last event and the "current" event.
* if we get an event next time through button reading, it will
* remain ahead of last_event. if we don't, they'll end up equaling
* each other.. thus, the scroll count will be reset. */
if(wheel_enabled == false && wheel_events > last_wheel_event)
last_wheel_event++;
}
#endif
if (TIME_AFTER(*rb->current_tick, next_down_tick)) {
move_down ();
next_down_tick += level_speed(rockblox_status.level);
if (TIME_AFTER(*rb->current_tick, next_down_tick))
/* restart time "raster" when we had to wait longer than usual
* (pause, game restart etc) */
next_down_tick = *rb->current_tick + level_speed(rockblox_status.level);
}
if (rockblox_status.gameover) {
#if LCD_DEPTH >= 2
rb->lcd_set_foreground (LCD_BLACK);
#endif
show_game_over();
resume = false;
return 0;
}
refresh_board ();
}
return 0;
}
enum plugin_status plugin_start (const void *parameter)
{
(void) parameter;
rb->srand (*rb->current_tick);
/* Load HighScore if any */
highscore_load(SCORE_FILE, highscores, NUM_SCORES);
#if LCD_DEPTH > 1
rb->lcd_set_backdrop(NULL);
#endif
rb->lcd_setfont (FONT_SYSFIXED);
#ifdef HAVE_BACKLIGHT
/* Turn off backlight timeout */
backlight_ignore_timeout();
#endif
load_game();
resume_file = resume;
#if LCD_DEPTH >= 2
/* precalculate ghost piece colors */
#ifdef HAVE_LCD_COLOR
for(int p=0;p<BLOCKS_NUM;++p)
{
for(int i=0;i<3;++i)
{
/* find red average */
int red=0;
red+=RGB_UNPACK_RED(figures[p].color[i])/4;
/* green */
int green=0;
green+=RGB_UNPACK_GREEN(figures[p].color[i])/4;
/* blue */
int blue=0;
blue+=RGB_UNPACK_BLUE(figures[p].color[i])/4;
ghost_colors[p][i]=LCD_RGBPACK(red,green,blue);
}
}
#else /* greyscale or monochrome */
for(int p=0;p<BLOCKS_NUM;++p)
{
for(int i=0;i<3;++i)
ghost_colors[p][i]=figures[p].color[i]/2;
}
#endif
#endif /* LCD_DEPTH >= 2 */
while(!rockblox_loop()) {
if(!resume) {
int position = highscore_update(rockblox_status.score,
rockblox_status.level, "",
highscores, NUM_SCORES);
if (position != -1) {
if (position == 0)
rb->splashf(HZ*2, "New High Score: %d", rockblox_status.score);
highscore_show(position, highscores, NUM_SCORES, true);
}
}
}
/* Save user's HighScore */
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
#ifdef HAVE_BACKLIGNT
backlight_use_settings();
#endif
return PLUGIN_OK;
}